Thierry 0 Posted March 8, 2004 Sure. I work with it a lot. Do you want me to do every aspect. From the unit to the Command buttons and all? (is it good in WORD 2003 with some screenshots?) Share this post Link to post
Thierry 0 Posted March 11, 2004 Well, I've send it to you a few days ago? Did you get it? Share this post Link to post
joeb2000 0 Posted March 21, 2004 Hey Thierry are you going to place it so we can dl it or are you waiting for koens approval on it? Share this post Link to post
Thierry 0 Posted March 22, 2004 Where should I put it? If I'm right its Koen who has to put it somewhere. I could put it on my website if you want to :wink: Share this post Link to post
joeb2000 0 Posted March 24, 2004 That is what i meant. Are you going to post it on your website, or were you waiting for koen to approve it? Share this post Link to post
Thierry 0 Posted March 24, 2004 Well, Koen has been gone for a while, so I'll put it on my site today. Where is KOen??? :?: Share this post Link to post
Koen 2 Posted March 27, 2004 I had a two-week break. I can post your tutorial, but your color scheme with red and green is pretty... interesting I'll try to do it tomorrow. Share this post Link to post
Thierry 0 Posted March 27, 2004 That's fine for me The red and green is an old scheme of mine. I've got a new pc and also a new scheme 8) Share this post Link to post
Koen 2 Posted March 28, 2004 So tomorrow would now be ... today. OK, I really shouldn't forget Share this post Link to post
Koen 2 Posted March 28, 2004 Your guide is up in the tutorial section: http://forums.cncnz.com/viewtopic.php?t=1134 I made some small changes to it. Any comments? Share this post Link to post
Koen 2 Posted March 29, 2004 It's a bit hard on the eyes... but all the images would have to be redone and that's quite some work. I know, I'm lazy :shock: :roll: Share this post Link to post
Thierry 0 Posted March 29, 2004 Oh, well I don't see any complaints :wink: Oh, And any idea's on adding color change for lasers in the next Alpha Version. (Particle Cannon?) 8) Share this post Link to post
Guest The Desperat Posted March 30, 2004 i am making a mini mod with tibed2 12 and yesterday i wanted to try making a unit so i downloaded 13 and now i cant launch the mod any help plz :cry: :cry: Share this post Link to post
Thierry 0 Posted March 30, 2004 That's weird, I have a BIG mod that has almost seen all of the Alpha versions and still works fine. Maybe you changed something that causes it to crash... Share this post Link to post
Guest the desperate Posted March 31, 2004 i have changed so that the raptor flyes faster and when i tries to start ERROR Share this post Link to post
Thierry 0 Posted March 31, 2004 Make sure that the locomotor isn't changed to much. Just increase the speed amount a bit Share this post Link to post
Guest the desperate Posted April 6, 2004 it doesnt work :cry: i give up il have to do it all over again but thx for the help anyway bye Share this post Link to post
Thierry 0 Posted April 6, 2004 TibEd does work fine when you start a new mod? Then I geuss you made a change that causes the game to crash. Some times you have to start over, but I use a trick for that. If you're not sure whether or not a change could cause the game to crash then simply do the following. SImply make the change and export the mod to your game but DON'T save the mod with the new change. If the game works then you can save it and move on, if it crashes, then you exit TibEd and then TibEd will ask if you want to save the changes to your mod, and then you ofcourse say NO. (make sure that you haven't made a lot of changes as they will then dissapear also if you haven't saved earlier, so make sure that you only will lose the change that you can lose) This way your mod won't have the change that causes the crash and you can try something else. I use it a lot. Share this post Link to post
Thierry 0 Posted April 19, 2004 It's a simple way to prevent having to start all over. Of course making a back up is the best thing. :wink: Share this post Link to post
Guest Chris_2_Fur1979 Posted April 20, 2004 Can you put camo netting on buildings? I've tried to, but all i get is incompatible upgrade in game, added the buttons, and sidebar images, but doesn't seem to work, what's missing? Share this post Link to post
Thierry 0 Posted April 20, 2004 It also has to show up as a camouflage or cloak/hidden part of the building. Stinger Sites and Tunnel Networks have this attribute in the list, but other buildings don't. Just look at whats different between a Stinger Site and another building Share this post Link to post
joeb2000 0 Posted April 24, 2004 The behavior tag for camonetting is not there. You have to add it in manually. Share this post Link to post