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UaW PC/Xbox 360 Interop Patch Notes

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A few days ago, Delphi posted the notes for the next Universe at War patch. The Interop patch adds the long awaited ability for PC gamers to play with Xbox 360 gamers. The general changes are listed below.....


General Changes:

  • Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes.
  • Team voice chat fixed so that communication between players is on a team basis during tactical combat
  • Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock.
  • Fixed an issue where the Corruptors would not fire on enemies within their attack radius.
  • Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them.
  • Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area.
  • AI players are now added to custom multiplayer sessions with unique color and team settings.
  • In replays objects should no longer be tinted as if under the fog of war.
  • Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode.
  • Fixed an issue where Altea's aura would not un-phase enemy units.
  • Fixed an issue where Avengers would take zero pop-cap.
  • Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed.
  • Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.
  • Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart.
  • Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker.
Click here to see the full list. No release date has been set for this patch yet, Petroglyph are near completion and it will be sent to Microsoft for testing very soon.

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Microsoft: Hey we got your patch! Testing should take a week... but we'll keep you an extra two for giggles.

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Microsoft are actually lightning quick with patch Certification on third party titles... I believe the last patch took ages cos Sega are bloody useless :P

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