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Turret change? is there one?

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Guest Guest

i have seen MODs with tanks with new turrets. some are functional like the IFV top on a chono miner while another i have seen was just the dome IFV top that continually spun around and did nothing else. i just wanted to know how they did that? i would like to make old units with new turrets on my game. can anyone help me out? im sure this has been posted already since this is cool so if anyone can help me learn how to do it whether it be using tibed or not

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i think it can be done with tibed. it involves the art part of the game.

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All they did was take the chassis of a unit and slap a new turret on top.

 

Art can't control what turret goes where. You have to make a new mix files to do that.

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Guest Davylink

Hi!

The first you have to do is create a copy of the tank you want to change the turret:

 

For example:

 

-If you want to create a grizzly tank with the turret of the magnetron, you have to copy the voxel and the hva of the grizzly and rename it; for example: newtank.vxl and newtank.hva. The next step is copy the turret of the magnetron and rename it to: newtanktur.vxl and newtanktur.hva. Don't forget to put the "tur" at the end of the name!

 

Edit the tank in art.ini and set IMAGE=NEWTANK/NEWTANKTUR.

Or another example: IMAGE=GRIZZLY2/GRIZZLY2TUR.

 

The work is done! :wink:

 

SPREAD THE DOOM!!!!!

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No offense but it doesn't work that way. You're going to get a Grizzly Tank.

 

Art CANNOT control the turret. You can only have a new turret by creating a NEW unit.

 

Let me say it one more time:

ART CANNOT CONTROL THE TURRET!

 

Maybe that will get through.

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Guest Spydr331

ok, so art cannot edit the turret...

 

is the rest of the stuff that guy said correct?

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This is the file structure for vehicles (using the Apocalypse):

 

apoc.vxl <- body

apoctur.vxl <- the turret

apocbarl.vxl <- barrel of the turret

apoc.hva

apoctur.hva

apocbarl.hva

 

In order to use a new turret you must have something like that only using your identifier. If you have Turret=yes set on the rules entry, the game will look for xxxxtur.vxl/hva.

 

You must make a NEW unit.

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Guest Spydr331

I GOT ONE MORE QUESTION ON THIS TOPIC!

what file in the game has all the voxels and hvas of all the units in the game, like the apocolypse tank, using your own example against you! where would i be able to extract that from cause i guess i havent been looking close enough into the files in the RA2 folder...

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Guest davylink

Let me say something to fenring:

 

You have said exactly the same I have said.

 

And this way is how I do the turret changes. 8)

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Let me say something to fenring:

 

You have said exactly the same I have said.

 

And this way is how I do the turret changes. 8)

 

what are you talking about? i think i am missing something...

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Essentially we said the same thing. Art however cannot control the turrets, at all. Period, end of story.

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yeah yeah... i know... i just didn't get what he was talking about...

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Okay. Good.

 

I'll say it one more time:

ART DOES NOT CONTROL THE TURRET IMAGE! PERIOD, END OF STORY!

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yeah... your right... some people aren't as smart as others... i noticed that at my highschool...

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agree... but i still know 1 thing.... nearly all french teachers are b**ches... but i am surprised that almost half of the school are failing... :roll: i am happy now :) i thought i was failing with 70s and 80s

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no... 80s is high... but not for my peers... for my peers, 90 is average... so i am screwing a lot... or just the smarter peers...

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Guest Spydr331

and all this time i thouht people were posting messages about my question... not the canadian schooling system? oh well

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