Sonic 295 Posted February 19, 2013 The very latest patch notes for Command & Conquer: Tiberium Alliances have been posted on the Official Tiberium Alliances Forums. After a long wait, the much discussed Endgame has finally arrived. A few of the new fixes have come as requests directly from the community. Here's the summary. List of bugfixes and improvements: MG-Nest rebalancing (Community request)-Many players complained about MG-Nests in player defense are way too strong against all targets. Therefore MG-Nests from GDI and Nod now deal less damage versus vehicles. Fixed bug where Tiberium fields were not shown in combat preparation in PvE combats (Community hot-topic) Re-balance of mission-rewards (tutorial) Mission/tutorial rewards got adapted to player’s progress Forgotten base repair efficiency balanced (to prohibit base-farm exploit) (Community request)-Several players used Forgotten Bases with a good layout, to farm them over and over again, because of their short repair time, and the good loot they provided.-The forgotten base defense repair time remains untouched, but the “base” repair time is now stretched from 1 hour to 24hours, to make it unprofitable to “farm” a base over and over again. Preview of territory changes when defeating a base-When you click on a base, you can now hover over the attack button and you can see the territory you would claim when destroying the base (works both in PvP and PvE). You can learn more the Endgame feature by reading this thread on the Official Tiberium Alliances Forums. Share this post Link to post