Jump to content

All Activity

This stream auto-updates     

  1. Yesterday
  2. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 5.0 Launch Trailer coming tomorrow evening (31st of July)! - set a reminder so you wont miss it 😋
  3. Last week
  4. AZ-Stalker

    AZ's YouTube Videos (skorvion.com)

    Why staying focused on your goals is so important.
  5. MrFlibble

    Free alternatives to classic games

    Did a major update/overhaul of the first post. I decided to focus on accurate recreations of non-free games, and ditched those free projects that can be thought of as an Ersatz of several games in a certain genre, but aren't specifically emulating any particular title (like Cube, MegaGlest or Annex: Conquer the World). Note that direct unauthorised/unofficial remakes which use proprietary data or other content are not included in the lists. The games are now grouped based on completely different principles that hopefully reflect the field in a more meaningful way than before. I corrected some classification errors too -- previously some games that were not engine recreations with free data were labelled as such (e.g. Dave Gnukem -- it does not use original Duke Nukem 1 data). I updated links where necessary, and added Wayback Machine links if project pages are no longer available. Abandoned projects that have not reached any meaningful stage of development are no longer features in the lists.
  6. CNC4 Engine Essential Patch 1.05 by Mjstral aka MetaIdea - 60 FPS with proper gamespeed - Unlimited Camera Zoom - Much higher unit and structure build limit (500 command and ability points) - Fix for lua command ExecuteAction Usage: Copy the CNC4.game file to "Command and Conquer 4 Tiberian Twilight\Data\" and replace the file (make a backup before). Also works with any version (Steam/Origin). There is a optional version without higher command/ability points as well you can get on the discord below since I can't upload more than 8.52mb here. Sidenote: All of these changes and including support for all other SAGE games are also part of SageMetaTool engine extender (early access available for patreons). Discussion/questions and updates: Sage Modding Discord CNC4-EnginePatch-1.05-Mjstral.zip
  7. Earlier
  8. Don't make me talk more... but he is someone old-fashioned and hard-minded, someone who wants the things like he wants or nothing. it's hard to show him newer capabilities if those change something he is expecting. If someday there is a chance to show him the remaster, i will try, but for now, i don't want to overthink this. Thanks anyway!
  9. Well, the Remaster actually has skirmish in C&C1 :p
  10. No, you are not, if it were for me i would have no doubts, but mainly all this is about what like my relative. In fact, he doesn't play with music (yes, quite a shame) and only plays wants to play skirmish in other C&Cs, so he didn't care to the plot. I only want to put the better setup of the game i can without change everything. I know that because i tried to show him OpenRa... but he almost haven't tested it (At least he hasn't uninstalled yet). Thanks anyway!
  11. Eh, I may be biased a little bit, since I actually worked on the Remaster (they invited me as part of a community group with access to the inside development, so we could give our input and remarks), but, just the remastered soundtrack and the hours of behind the scenes videos are totally worth it
  12. https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  13. Getting CNC TFD to run on Windows 10 is remarkably simple, thanks to CCHyper, nathancnc & Nyerguds. I've replicated this on multiple machines with brand new windows installs. I hope it helps someone. Summary: 1. Enable Legacy Components (DirectPlay) in Windows 10. 2. Install CNCTFD. 3. Patch using tfd-103-rev4.exe from cncnz.com 4. Create options.ini files with correct contents in correct directories 5. Play CNC ### Notes: This guide will get you playing Generals and Generals Zero Hour. I haven't tried the others. There is another comprehensive guide to CNCTFD here: https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/ however my guide is specifically CNCTFD on Windows 10 (Generals and Zero Hour). NO other files required. No old directx installs. No trying to sign and install secdrv.sys. No other packages. No VMs. I am a bit slow, have been trying to get this working for a few years on and off. Spent way to much time, but hoping it helps someone else! I've tried to step through as if you know very little, so that anyone who wants to play their classic CNCTFD set on Windows 10 can play regardless of technical ability. This means for example rather than just saying "create an options.ini file" which in many cases would end up with "options.ini.txt" I've included a cut-and-paste option into a command prompt with step by step instructions on how to open the command prompt, rather than assuming someone knows how to create a .ini file. ### Firstly, click on the start menu and start typing "Turn Windows" and open the "Turn Windows features on or off". In the Windows Features window, select "Legacy Components" and click ok, allowing Windows to install the features. From your C&C TFD DVD, start the installation process (Autorun from the DVD) Enter your CNCTFD Key, Next CUSTOM INSTALL, Next. Change directory to c:\games\cnctfd, Next Install all programs, Next Type in all keys. Next Click install... wait... Finish. Register Later Install unofficial patch from here: https://cncnz.com/hosted-projects/command-patch/the-first-decade-unofficial-patch/ Double click tfd-103-rev4.exe. You will get a warning about a possible virus. There is plenty of talk on the forums about this. I'm installing CNCTFD for Generals and Generals Zero Hour so I don't need to worry about it. On the blue cmd.exe screen, once finished, press any key and it will close. You can then install CnCNet or not. If you choose to install it then the CnCNet installer will start. I won't cover that here. The icon on your desktop will have changed now slightly to a large X. Double click to open the launcher. Click CnC Generals. *** You will get a spinning wheel, then back to the launcher. THIS IS GOOD. *** Now click on CnC Generals Zero Hour. *** You will get a spinning wheel, then back to the launcher. THIS IS GOOD. *** CLOSE THE LAUNCHER by clicking QUIT. There are now two new directories in your users Documents directory. In my case it is C:\Users\User\Documents Your computer will probably be different, swapping USER for your particular username. So it could be C:\Users\MickyMouse\Documents The two new directories are: C:\Users\User\Documents\Command and Conquer Generals Data C:\Users\User\Documents\Command and Conquer Generals Zero Hour Data You need to create a new file called options.ini, and place it inside each of these directories. It can't be options.ini.txt or options.txt. It needs to be options.ini You can do this on the command line. If you don't know how to open a cmd prompt: Click start and start typing "cmd". Once you see Command Prompt, press enter. Copy the following line and paste it into the cmd prompt. The strange looking characters are newlines. They are not an error. echo AntiAliasing = 2â—™BuildingOcclusion = yesâ—™CampaignDifficulty = 0â—™DrawScrollAnchor = yesâ—™DynamicLOD = noâ—™ExtraAnimations = yesâ—™GameSpyIPAddress = 0.0.0.0â—™Gamma = 50â—™HeatEffects = yesâ—™IPAddress = 0.0.0.0â—™IdealStaticGameLOD = Lowâ—™LanguageFilter = falseâ—™MaxParticleCount = 5000â—™MoveScrollAnchor = â—™MusicVolume = 50â—™Resolution = 1920 1200â—™Retaliation = yesâ—™SFX3DVolume = 72â—™SFXVolume = 64â—™ScrollFactor = 145â—™SendDelay = noâ—™ShowSoftWaterEdge = yesâ—™ShowTrees = yesâ—™StaticGameLOD = Customâ—™TextureReduction = 0â—™UseAlternateMouse = yesâ—™UseCloudMap = yesâ—™UseDoubleClickAttackMove = noâ—™UseLightMap = yesâ—™UseShadowDecals = yesâ—™UseShadowVolumes = yesâ—™VoiceVolume = 78â—™ > "%userprofile%\Documents\Command and Conquer Generals Data\options.ini" & copy "%userprofile%\Documents\Command and Conquer Generals Data\options.ini" "%userprofile%\Documents\Command and Conquer Generals Zero Hour Data\options.ini" This will create a new options.ini with the required settings and copy to both locations. Close the command prompt. Open a new windows explorer window (Windows + E) and navigate to documents --> Command and Conquer Generals Data. It should now contain a file "options.ini" or just "options" with a cog icon. Double click and it should contain the following text (NOT including the starts **** at the beginning and end). ******************************* AntiAliasing = 2 BuildingOcclusion = yes CampaignDifficulty = 0 DrawScrollAnchor = yes DynamicLOD = no ExtraAnimations = yes GameSpyIPAddress = 0.0.0.0 Gamma = 50 HeatEffects = yes IPAddress = 0.0.0.0 IdealStaticGameLOD = Low LanguageFilter = false MaxParticleCount = 5000 MoveScrollAnchor = MusicVolume = 50 Resolution = 1920 1200 Retaliation = yes SFX3DVolume = 72 SFXVolume = 64 ScrollFactor = 145 SendDelay = no ShowSoftWaterEdge = yes ShowTrees = yes StaticGameLOD = Custom TextureReduction = 0 UseAlternateMouse = yes UseCloudMap = yes UseDoubleClickAttackMove = no UseLightMap = yes UseShadowDecals = yes UseShadowVolumes = yes VoiceVolume = 78 ****************************** Make sure you set the Resolution = to the resolution of your screen. Mine is 1920 1200 but yours may be different. Don't change anything else. Once you have changed this, click file --> save and repeat the process for the options file inside of Command and Conquer Generals Zero Hour Data. Close all your windows and happy playing. I DID NOT need to change compatibility settings or run as administrator. No direct X install, or downloading of other files. All you need is the amazing patch that is provided on cncnz.com (huge thankyou to the authors and website). If this guide hasn't worked for you, please start from the beginning and don't skip any steps. Also you may need to have a clean install of windows 10, I don't know what you have already done or installed. Try uninstalling CNCTFD before you start the guide.
  14. Testing a little bit more i found i was doing something wrong and you pointed out: In any case, the best is to stretch to 1920x1080 (or your monitor native resolution) to have better results with the scaling. Following your tips, i tested a bunch of resolutions, and of course the multiples of 320x200 looks better. I tested 960x600 which is the far one you can go without any issue, and it looks great, but it's a 16:10 and i looks a bit squashed. To have a 16:9 one, with scaling to 1080p, 1024x600 looks good with some pixels weird because the scaling, but it's fine. In this map, the max resolution without that line is above 1120, so this map width is like that and can't be more, i don't know if there are smaller maps than that. I tried a little bit to fit the resolution with that in mind, and if i was only for me i will try that for more authenticity, but mostly is going to be someone else playing so i tried to have it the more crisp, with more map in screen and with good fitting in the monitor. In fact, for me i would prefer to play in a window... Anyway, i also tried 960x500, but the scaling is worse as with 1024x600 and, obviously, i have less map in screen. The original C&C is what i have (we have also the original disc somewhere) and it's what my familiar used to play. And it's not very fond with changes... but to have a real HD C&C, of course is the only way. Thanks!
  15. Yea, you can mess around with the resolution somewhat in the config tool to get something better. I've experimented a lot with that. Do note that the aspect ratio of C&C is a bit odd; DOS C&C is a 320x200 game that was meant to be seen in 4:3, meaning its pixels are not supposed to be square. Its height is actually intended to be stretched out by 1/5th. I usually keep that in mind when setting the resolution, to get the game as it was designed to look. Because of that, my game is currently set to 856x400 stretched to 1920x1080, using nearest neighbour scaling. Without this aspect ratio correction, the optimal solution for showing a viewport close to the original on a 1920x1080 monitor is setting the game's resolution to 712x400 and stretching it to 1920x1080. Of course you can adapt this however you want as long as you do the calculations right. Though, note that due to internal engine limitations, the width of the game must always be a multiple of 8 pixels. If you actually want "C&C in high definition", though, go buy the Remastered Collection.
  16. Cygnus X-1

    Now Playing - Games

    Roommate has been playing a lot of civilization lately. That's fun.
  17. Jannickz

    Now Playing - Games

    Final Fantasy XIV for Now. I have 1000+ hours on this game.. personally, to me I found that there is so much and more on this game that you are able to do. The start of the campaign isn't the best but it has been shortened so there is that.. however right after ARR between that and heavenward story-wise gets much better and much more immersive to me.
  18. I read here about this, but like you said, i tried but it doesn't do anything more than reset to appear again. It was what i was thinking when i see the issue, but i read about this patch somewhere and thinks like "C&C in High Definition" and seen some images what are like screenshots but it seems they are edited, and i was wondering if i was doing something wrong. Now i'm wondering what's is the best way to put the game a full screen resolution without this issue, and making more or less 16:9 to fit the monitor. Like i said, i try 1024x600 but in fullscreen it looks weird because the resolution is not made for the monitor (1080p). Doubling 640x400 to 1280x800 make the game a bit squish, and i want a bit more resolution to see more thing in the view. I don't know if there is an option to center the image adding black borders in both side (for example, have the game a 1024x768, but the resolution to 1366x768 and keep black bordes in both sides) Thanks!
  19. As you said, this is due to the map being smaller than the viewport. There is nothing you can do about it. The game simply isn't meant to be played at this resolution. Opening and closing the main menu will reset the area back to black, but it still won't refresh properly, and anything painted over it (like tooltips) will still remain. Just don't play on stupidly huge resolutions like this. The game was not designed for it. The unofficial patch was only designed for widths up to 1024 pixels, and that's already more than one and a half times the game's intended viewport of 640 pixels.
  20. Hello. I have an issue with C&C Gold 1.06 rc3, but i don't know if it's something happening to everyone or it's only me. I installed the game with the The First Decade, i patched it with the patch TFD-103-rev4, and then with C&C Gold: Project 1.06c rev3. I put also Spanish voices and videos, but i tested this in english and is happening the same. I installed the patches for compatibility, but also to get a better resolution in my 1080p monitor. 1920x1080 is a lot and the units would look very tiny, so i test 1280x720 which the size is ok. But then i found i have a vertical black line, and a space where the menu tooltips remain printed in the screen above the map. I noticed too you can't move the map, and then i found that maybe the issue is because the map is smaller than the viewport, as you can see in the minimap isn't appearing all four corners representing the viewport. With 1024x600, and it hasn't the issue (and all four corners are shown in the minimap), but the letters and everything looks pixelated and strange in the monitor. I would prefer something like 1280x720 everything looks fine and in the right size. What i can do? Thanks! PD.: I attached the savegame of this map, but if i start everything i have the issue, although with the savegame i can see it straightforward. savegame.zip
  21. MrFlibble

    Free alternatives to classic games

    Here's a nice game: Robot Redemption. It's based on the source code of Hovertank 3D and plays rather similarly. And The Vigilance of Nephthys is fairly similar to / inspired by Catacomb 3D games.
  22. Frederickdavis

    Unable To Fix WDF Issue

    So, I solved the issue from this article after searching online.
  23. Frederickdavis

    Unable To Fix WDF Issue

    Hello everyone. This is my first post in this forum. Recently I have been suffering from an issue. According to my friend, the issue is the Windows Driver foundation issue. But I don’t understand why this is happening and how to fix this issue. Can anyone provide any suggestions regards this? It will greatly be appreciated.
  24. I recall when I was younger when GameSpy was a thing, I recall playing a Server on the Map Islands Don't know if it was a modified or not. But you use the chat to use commands to check list of props, move between the list of props so you could build around, was like a type of Sandbox mod, was pretty neat, does anyone know what's the server / mod / map i'm talking about? Thanks Note: There was a user who said the following: "I remember a funserver here you could build things on that map. I think it was from RenMatrix."
  25. PurpleGaga27

    Windows 11

    Well Microsoft was wrong when Windows 10 is the last version of Windows ever. Microsoft decided to roll out Windows 11 anyway to probably compete with Mac OS 11 which was released last year, though this is the replacement to the cancelled Windows 10X which was meant originally for foldable devices and later for the desktop. I hope Windows 11 ends the long-time pain of complaints with a buggy and mediocre Windows 10. Windows 10 was made to replace a terrible start menu with a cheesy and terrible Metro UI from Windows 8 that only benefited mobile and all-in-one PC users with touchscreens. So far I know from this: -- It will have a new start menu with a better user interface, but still not even close to a better UI seen in Mac OS X/11 and Windows 7. -- It will have a revamped Microsoft Store with support of running some Android apps (thanks to Amazon partnership). Details are sketchy on which Android apps will run on Windows 11. Also hoping the store will be less buggy and can install or remove MS apps with minimal issues. -- New game features such as AutoHDR, DirectStorage and Xbox Game Pass. -- Like Windows 10, the upgrade will keep your settings, especially program data settings, and it will be free to upgrade for eligible MS users. -- The opened windows can be selectively customized for size in addition to maximize or minimize windows so you won't have to modify the size of the window(s) yourself. -- System requirements only works on a 64-bit PC with UEFI, and you need to have at least 2 ghz dual-core CPU, 4 GB RAM and 64 GB hard drive space (the 1 GHZ dual-core CPU is BS). Plus it needs a system firmware of TPM 2.0 which applies to Intel COre 8th Gen and AMD Ryzen 2nd Gen CPUs and above. It's painful for old PC/tablet/laptop users who may need to upgrade or buy a new PC. Such a huge OS may need a much faster PC with more RAM and storage. So far I don't know whether this will be improved: -- A new version of Windows Defender with antivirus, antimalware and a working two-way firewall enabled by default and use less system resources, maybe enough to kill Norton Security, McAfee, AVG and others who love to hog system resources. -- PC Settings (though most options are in the PC settings, some of the old options from the control panel still exists from there). Otherwise you have to download a tweaker app(s) even to change advanced appearance settings that MS removed recently which no one liked. Still questionable whether Windows 11 will have this when installed: -- An app to open a virtual optical drive from ISO and BIN files. (though Daemon Tools has been a win-win for decades) -- An app to open ZIP, RAR, ISO and CAB archives (like 8-Zip), or even create ZIP, 7-zip and others. (though WinRAR has been a big win-win for decades) -- Powershell (just to install, uninstall or activate MS UWE apps if MS Store still sucks with bugs, unless you know coding) -- MS Dotnet Framework 6.0 with backwards compatibility to 5.0, 4.0 and 3.5. -- One comprehensive MS Visual C++ Runtime version to work for all old and new games and with future updates. The pain is that almost every game must install a specific version of Visual C++ Runtime regardless if it's x86 or x64. -- Legacy apps such as MS Solitaire Collection, Photo Viewer and Media Player, otherwise it's to the MS Store or third-party app to download them. -- Full 16-bit and 32-bit app support on a 64-bit OS regardless of any version of Windows, otherwise it's back to third party apps to get to this. Also questionable but I wouldn't guarantee this, lessons learned from recent buggy Windows 10 versions, especially some issues affecting hardware, software and MS apps. When Windows 10 first came out, there had been a lot of hardware issues and DirectX 12 wasn't enabled for some video cards until a few versions later. All recent Windows 10 versions are buggy (depending on what you are running), except for Win10 Enterprise LTSC. The other issues to be still aware of are spyware rootkits and telemetry that Microsoft enables by default.
  26. LucasSK

    [WIP] [Tiberium Resurrection]

    TR Propaganda Forecast feature overview #2 - Drop-zone selection Another key aspect that was taken into a consideration when making the PF was a location, where player would eventually be able to deploy his MCV and try to ravage the main Propaganda Center in the 2nd objective. I wanted to do something innovative, original and interesting. Something that would not favour a single play style or get repetitive easily. With this in-mind, I came up with the idea of giving the player an actual option to choose where his MCV and units will be dropped down. The map has 3 + 1 such spots to choose from in total! Car park / valley / wrecked GDI base / ravaged city. Each spot has its own statistics - its pros and cons such as tib. lifeform presence, terrain quality, distance from the enemy, amount of tiberium, etc. In addition to this, each spot favours a specific play style and has its own challenges that the player will face. Ultimately, the challenge spot (city one) was designed to be for those who seek an extra challenge and are not fooling around 😛 The cutscene, in which you will be briefed about the locations is still in works, but the selection itself is completed. Take a look at how it works in-game, I do hope you will enjoy it! (twas a hell to script)
  27. LucasSK

    [WIP] [Tiberium Resurrection]

    TR Propaganda Forecast feature overview - Propaganda Transmitters One of the key goals while developing the upcoming 2nd campaign map was to make it feel authentic, alive and true to its title. In its first objective, the player is tasked to disable 3 Nod propaganda transmitters that are scattered around the map. However, instead of using the common minimap ping and "wreck-the-base" approach, I chose to do something new and perhaps unique. What if the objective could be followed using audio and how far can we go make the approach realistic? After a days of tough work, I can say that I am quite pleased with the results. As seen in the video, transmitters actually emit the propaganda. This way, the player can pit point their approximate location by exploring the map (or scrolling through it, at least). The propaganda is not too loud, so you wont be able to hear it from afar and its played 1 by 1 to avoid overlapping. Kudos to No Strings and our 3 voice actors for helping me with this btw, you rock guys 🙃 In addition to this, the game/AI will react to the transmitter being attacked, destroyed, captured or low on power thus making the environment feel nice and responsive. Nod would not let you take down one of their toys with ease, would they?
  28. Don't hijack a nine year-old thread to ask an unrelated question, start your own topic.
  1. Load more activity
×