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  3. Would the Upheaveal source code be of any use? https://www.moddb.com/mods/red-alert-3-upheaval/downloads/red-alert-3-upheaval-116-source-code
  4. I want to change the main menu music and background of RA3 to that of RA3 Uprising.
  5. MrFlibble

    Free alternatives to classic games

    Recently I discovered that the latest version of Aleona's Tales (bundled with Wargus 2.4.3) does no work out of the box - in fact, no 2.4.x release does. I figured out that this is caused by errors with PNG files, which I was able to correct and threw together a fix for the latest version: aleonas-tales-2.4.3-fix.zip To use, first install the 2.4.3 release from GitHub, then unzip the contents of the fix archive, overwriting the files.
  6. NowYouSeeMe

    Aimd.ini editing problem

    My RuleMD MinimumAlDefensiveTeams=5,3,1 DissolveUnfilledTeamDelay=5000 TeamDelays=600,900,1250
  7. Muhammad Ali

    Aimd.ini editing problem

    MinimumAIDefensiveTeams=1,1,1 DissolveUnfilledTeamDelay=400 Check that you haven't increased these values, as they usually result in the AI only creating defensive teams. Also, don't make teams in AIMD unreasonably large, and try to keep TeamDelays= at a healthy amount. Not like 0,0,0.
  8. #Solved I just realized after reading some comments here, that besides RA3 Mod SDK and WB 1.12 SDK, I need to combine it with Bibber RA3 Mod SDK Expansion and Bibber RA3 Mod SDK WB Expansion, after that just follow the tutorial above and it works... ================================================================================================================= Hi, may I ask? I just watch on YouTube about RA3 mod games, and decided to try making a simple mod. There are very few tutorial about that, and I'm desperate even make a simple mod likes above nothing works for me. There are no error when building the mod, but after copying the .skudef and. big file to RA3 document's folder and start the game through control panel, nothing has changes.. Can someone please help me? Ah, and inside my big file there are only mod.xml and AlliedBarracks.xml files
  9. Hello i have a problem on my aimd.ini and i can't fix it the Allied and Yuri AI won't attack my base they make so much tanks but never send it to my base but the soviet are working fine please help me to fix this I'll put the link of my aimd.ini https://drive.google.com/file/d/1LyxLa1FPY32ih0SS9gjxLZgJk2ALX0ud/view?usp=drivesdk
  10. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 5.1 out now! TR is keeping up with the ongoing TS anniversary event! For this occasion, we are proudly introducing an update 5.1. Full changelog can be found below, but the most notable changes are: 2 new skirmish maps - Autumn Flare [5] and The Six Path of Tiberium [3] Propaganda Forecast 1.1 - improved AI, fixes and enhancements 4 new units - Huey Transport, Nod Carryall, Solus Beam Cannon and Flame Tank 9 units re-textured - Cricket Bike, Attack Cycle, Juggernaut, Monarch, GDI & Nod Outpost, Stealth Harvester, Stealth Tank, Mammoth mk.1b Download: https://www.moddb.com/mods/tiberium-resurrection/downloads/tiberium-resurrection-5-0 - (unpack the .zip into a clean directory, changelog) Juggernaut Monarch Nod Outpost See ya all on the anniversary events! - Lucas 😛
  11. It's not clear because the game eventually fell into obscurity. I think about trying to contact him and ask, it would be fun to have the source code and the extra mission--building tools. The game looks like a nice counterpart to Freecraft/Aleona's Tales (you know, I've come to appreciate Aleona's Tales art lately, I just can't run the latest Windows build that comes with Wargus 2.4.x).
  12. After 6 years the 3rd release is out So I've updated the page accordingly.
  13. i dont know who wrote that walkthrough on strategywiki but they certainly wasnt playing it on hard. so you can put 6 particle cannons. 5 of the fly in credit things and an airfield in that base. bullshit. you can hold the crossroads choke point with 3 tanks.. a couple of humvees and an ambulance. bullshit. i managed to take and hold the two bunkers for a few seconds. then i got burnt out. oh and that thing about flying the resource gathers across? no... you cant cos the stream of gatling cannons coming through m,akes it completely impractical rant done. anybody got any genuine tips... well...i'm listening lol
  14. Ah, I gotta try this out
  15. Plokite_Wolf

    Future Conflict, an obscure Command & Conquer clone

    Wow, did he by any chance intend on making this a free engine project like he did with AGS?
  16. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 5.0 has arrived! 🥳 After 9 months of development, the long awaited update is finally here. It was a long and stressful journey with a lot of obstacles and delays along the way. However, I am proud to say that TR feels entirely different than in the v4.0. I believe we achieved what we aimed to and that the journey will be worth it at the end of the day. I would like to express my eternal gratitude towards TR staff for their love, time and effort they put into this project. As for you, whether you are a newcomer or a returning player, I do hope that the update won’t dissapoint and will be worth your time! If you want to contribute to the development and never-ending journey of polishing and fixing bugs of TR and Propaganda Forecast, please consider filling out this short questionnaire after you play the PF or simply join our discord and then feel free to give any kind of feedback in the support🆘 channel. Download: https://www.mediafire.com/file/8zyy6ewoayh1wrv/Tiberium_Resurrection_5.0.zip/file FullHD Cutscenes: https://www.moddb.com/mods/tiberium-resurrection/downloads/tr-50-high-resolution-cutscenes1 - (unpack the .zip into a clean directory, changelog) I wish you many nice memories from the game and as little crashes as possible 😛 - Lucas
  17. Recently I found, via the Wayback Machine, this little and apparently highly obscure gem: Future Conflict. It's a free (technically shareware) DOS RTS game, lovingly copied almost verbatim from Command & Conquer and Red Alert (and not in the least ashamed of that mind you!) by Chris Jones, better known for being the author of the Adventure Game Studio toolkit. If you look past the "programmer art" level graphics (that aren't very bad, actually), it's a fully-fledged game with a single-player campaign (only one side though), skirmish mode against up to three AI opponents, and functional multiplayer mode. There's even an equivalent of Red Alert's rules.ini. The author accepted registrations, which would endow the user with a mission builder, a unit editor and a campaign editor (no idea if anyone registered). But otherwise the unregistered game is fully featured and has no limitations. Oh, and it fits on a single 3.5" floppy disk too. It's a bit tricky to get it work with sounds in DOSBox though, but a pre-installed version is available here. Make sure you use the current SVN build of DOSBox, not the latest stable version (0.74-3) from the DOSBox website.
  18. Syndicate Plus, Syndicate Wars and both Ultima Underworld games are available for free off GOG and I believe Origin until 3 September.
  19. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 5.0 Launch Trailer coming tomorrow evening (31st of July)! - set a reminder so you wont miss it 😋
  20. AZ-Stalker

    AZ's YouTube Videos (skorvion.com)

    Why staying focused on your goals is so important.
  21. MrFlibble

    Free alternatives to classic games

    Did a major update/overhaul of the first post. I decided to focus on accurate recreations of non-free games, and ditched those free projects that can be thought of as an Ersatz of several games in a certain genre, but aren't specifically emulating any particular title (like Cube, MegaGlest or Annex: Conquer the World). Note that direct unauthorised/unofficial remakes which use proprietary data or other content are not included in the lists. The games are now grouped based on completely different principles that hopefully reflect the field in a more meaningful way than before. I corrected some classification errors too -- previously some games that were not engine recreations with free data were labelled as such (e.g. Dave Gnukem -- it does not use original Duke Nukem 1 data). I updated links where necessary, and added Wayback Machine links if project pages are no longer available. Abandoned projects that have not reached any meaningful stage of development are no longer features in the lists.
  22. CNC4 Engine Essential Patch 1.05 by Mjstral aka MetaIdea - 60 FPS with proper gamespeed - Unlimited Camera Zoom - Much higher unit and structure build limit (500 command and ability points) - Fix for lua command ExecuteAction Usage: Copy the CNC4.game file to "Command and Conquer 4 Tiberian Twilight\Data\" and replace the file (make a backup before). Also works with any version (Steam/Origin). There is a optional version without higher command/ability points as well you can get on the discord below since I can't upload more than 8.52mb here. Sidenote: All of these changes and including support for all other SAGE games are also part of SageMetaTool engine extender (early access available for patreons). Discussion/questions and updates: Sage Modding Discord CNC4-EnginePatch-1.05-Mjstral.zip
  23. Don't make me talk more... but he is someone old-fashioned and hard-minded, someone who wants the things like he wants or nothing. it's hard to show him newer capabilities if those change something he is expecting. If someday there is a chance to show him the remaster, i will try, but for now, i don't want to overthink this. Thanks anyway!
  24. Well, the Remaster actually has skirmish in C&C1 :p
  25. No, you are not, if it were for me i would have no doubts, but mainly all this is about what like my relative. In fact, he doesn't play with music (yes, quite a shame) and only plays wants to play skirmish in other C&Cs, so he didn't care to the plot. I only want to put the better setup of the game i can without change everything. I know that because i tried to show him OpenRa... but he almost haven't tested it (At least he hasn't uninstalled yet). Thanks anyway!
  26. Eh, I may be biased a little bit, since I actually worked on the Remaster (they invited me as part of a community group with access to the inside development, so we could give our input and remarks), but, just the remastered soundtrack and the hours of behind the scenes videos are totally worth it
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