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  1. Today
  2. Is A New C&C Game In Development?

    Early spoiler alert, I found this in a survey I was taking (a 3rd-party site via PointClub) and the question did mention a potential new C&C mobile game is in the works. Has anyone knew this message before, or was this message new? This idea of a C&C mobile game may or may not be true, but I am probably certain that Greg Black and his team is working on a C&C game of some kind.
  3. Yesterday
  4. Pic of the Day

    Those traffic lights in the Ukraine (probably photoshopped):
  5. So there will be a Duke Nukem movie after all?

    Despite or because of? I don't think development hell ever helped a title...
  6. Does anyone here invest in Bitcoin?

    Even PC Gamer thinks using one Geforce 1080 Ti (without overclocking) will mine Bitcoin for about $8 a day. And this chart has info (excluding the Geforce 1030): Source: http://www.pcgamer.com/hang-onto-your-graphics-cards-as-cryptocurrency-mining-spikes-gpus-prices The last time I tried to mine Bitcoin using my Geforce 1030 was two weeks ago (even with overclocking) and mined it for several hours and couldn't make a penny out of it. I gave up mining after that and I didn't want to try mining Ethereum instead. If 1 Bitcoin is $1 million USD, then mining it with my video card will have some value. Even this is a bad time to buy graphic cards: http://www.pcgamer.com/its-a-terrible-time-to-buy-a-graphics-card/ and http://www.pcgamer.com/even-without-price-gouging-most-nvidia-graphics-cards-cost-more-now-than-in-2016
  7. I never knew John Cena of the WWE is a Duke Nukem fan, and he wants to become one in an upcoming movie: http://www.pcgamer.com/a-duke-nukem-movie-starring-john-cena-might-actually-happen Tomb Raider was okay and Max Payne blew it, but I doubt a Duke Nukem movie will be a success. Even PC Gamer thinks a Duke Nukem movie could coincide with a new Duke Nukem game sometime in the future. The last Duke Nukem game was an epic failure of many reasons due to a decade of development hell.
  8. Last week
  9. Have a look at the GDI firehawk how its used. As for OBJECT <> PLAYER i don't think there is a difference on how its used. What maybe differ is the following: If the Trigger Upgrade is local (OBJECT) it will only remove the upgrade on the unit/object it is triggered on. If the trigger upgrade is global(PLAYER) it will remove the upgrade from each object that has the module in its behavior section. The following i haven't tested yet myself so this is a assumption based on logic: Object A,B and C have a PLAYER Upgrade >>> then you trigger the remove upgrade with a OBJECT upgrade From Unit A, but not from B or C, the following effect should happen: Unit A looses the Player upgrade but unit B and C don't due to it being locally trigger (OBJECT upgrade) on unit A. If you want unit B and C to loose their upgrade aswell from the localy triggered upgrade in unit A (OBJECT upgrade) you can try to add RemoveFromAllPlayerObjects="true" to the module. Or ofc use a global (PLAYER) upgrade that effect all 3 units. the RemoveFromAllPlayerObjects Needs testing, i havent used that yet myself so far.
  10. The task force is mentioned, and 4 prism fills the transport fully. Edit: The looping of load command worked! You are a genius!
  11. Open source SAGE projects seem to be in vogue, like any top down project, this one will take a while to get to the point where it playable. The way its being developed doesn't really draw devs away from Thyme as the skills needed for each are somewhat different and the research being done for it will be applicable to both projects anyway.
  12. So I want to remove player upgrade with some unit (the moment it spawned) but I don't really know any other method aside from the UpgradeDie code (which not help me in this situation since I don't want the upgrade to be removed only when the unit dies), So aside from lua all that I have left is the RemoveUpgradeUpgrade, The issue is that I never really used RemoveUpgradeUpgrade code before, I thought at first that all I need to do was to put in in the unit's behavior (Something like this: <RemoveUpgradeUpgrade id="ModuleTag_RemoveUpgrade" UpgradeToRemove="Upgrade"/> ) similar to the GrantUpgrade code, but after Stygs -clear my suspicion I realized I need a way to trigger the remove upgrade with trigger like upgrade. That actually raised a bit more questions as for how I can trigger it, Do I need to make upgrade ID xml for the remove upgrade just like we do with normal Upgrade? Can I tell it which Type of upgrade to remove (Object or Player)? When I trigger it do I need to use Grant upgrade to trigger a upgrade that trigger the RemoveUpgradeUpgrade ? (lol) If someone could show my example or tell me of other method to remove upgrade I will be glad :/
  13. w3x viewer

    In case you meant texture, simply make texture xml (or use the one that came with the texture you extracted) and tell the w3x viewer to open The XML instead of the dds file
  14. Does anyone here invest in Bitcoin?

    I'm not investing in crypto just yet. I'm going the traditional route at the moment.
  15. Thank you very much.Now, it work. !!!
  16. That happens because the resolution you have chosen is larger than the map itself. Just open and close the options menu and the duplicate will go away leaving a black screen.
  17. i5-6400 8GB ram 1TB HDD GTX 950
  18. Pic of the Day

    It'd be better with a Fallout reference.
  19. It looks like that ddraw ini, some mouse sensitivity parameters there. I fixed it but now on mission 1 I get duplicate screen (I play in full screen). here is the pic: how to solve this?
  20. On TUC, you can't. The mirror on ModDB is likely an obsolete version, we have the latest one: https://cncnz.com/features/technical-support-help-guides/fixed-launchers-for-command-conquer-the-ultimate-collection/
  21. What do you mean with "the mouse pointer only appears stuck on four corners of the screen"? You only see the mouse pointer at the corners of the screen?
  22. Can someone help me? I installed TFD and the game (C&C95) was already at version 1.04 rev a. The mouse pointer was working normally and I could select anything from main menu. Then I realized from here there is a 1.06c rev 3 and then I installed it. Now the mouse pointer only appears stuck on four corners of the screen. I cant select anything anymore. In cctools there is an option there about mouse but didnt fix it. Any idea?
  23. Hello cncnz community. Can anyone give me another way to install mod for cnc3 (ultimate collection on origin) without Bibber's launcher, because his site is maintenance for a week. I try all other version on the internet(from moddb), but they don't work. Thank.
  24. More than likely it's stalling at 43,0, which is wait until fully loaded. How many tanks can the transport hold? If it has 12 slots and the tanks take 2, you'll only use 8 with your current task force so it won't ever fill up and won't go anywhere. Can you post the tank and transport code? Otherwise, it's setup correctly. Also, I usually loop the 14,0 load command for the number of units to be loaded.
  25. PW's Friday Playlist

    459 views say this might be worth another shot. Sonic Mayhem - Swallowed [1999; Quake III Arena soundtrack]
  26. Two Point Hospital is the new Theme Hospital

    This is an interesting conversation regarding this game and the future of other throwback games: http://www.pcgamer.com/two-point-hospital-is-the-first-of-many-throwback-sims-say-its-creators
  27. Two Point Hospital is the new Theme Hospital

    That's not all. It appears there is another game similar to this announced last year. This year it'll be a battle between Two Point Hospital vs Project Hospital. Article: http://www.pcgamer.com/project-hospital-is-a-moddable-bullfrog-productions-throwback At the end Two Point Hospital will win because it resembles the original Theme Hospital with a better graphic animated outlook.... plus the humor.
  28. After an unexpected month-long silence, our Throwback Thursday feature is back. This week, we remember the "bosses" of the Red Alert 2 Allied campaign - the Soviet Black Guard. This was a small but powerful defense force positioned around the Kremlin, consisting of four elite Apocalypse Tanks and a few defensive structures, protecting Premier Romanov in the final Allied push on Moscow. They also appeared in a cutscene that played after the mission ended, flanked by a Harrier squadron. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
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