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  1. Last week
  2. I finally sorted some further bugs in the plugin and now it should actually work correctly. C&C3 EALayer3 Audio Plugin.zip
  3. I finally sorted some further bugs in the plugin and now it should actually work correctly. RA3 EALayer3 Audio Plugin.zip
  4. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 5.0 development update #5 The last 5.0 development update post has arrived! The update itself is expected to roll out on 29th of May along with its changelog and no further delays are expected. After more than half a year of development, I sincerely believe that you will enjoy the new content and all the changes that this update brings πŸ™‚. Let's walk through some key changes and look at what's been made in the past month! First and foremost, the update 5.0 will come with a built-in updater! This means, that any smaller updates, patches or even easter eggs will be distributed and downloadable with a single click in the main menu. These updates won't overwrite your configuration files such as key bindings or game settings, and only the changed files will be updated, thus you won't be forced to download 500MB+ update just to play. Secondly, thanks to @CCHyper the in-game movies and cutscenes are now a bink(s), instead of .vqa(s). This brings the following benefits: - the 2nd game.exe that made the movies work properly is no longer necessary. Both SP and MP work flawlessly with the main game.exe! - the full screen movies as well as the radar cutscenes now run at 30FPS! - the full screen movies can have custom resolution. Thus they can go all the way up to FullHD if the player wants to! Thirdly, Anton did a great job yet again, drawing another pixel-art loading screen for TR. In addition to this, all loading screens will get an "interface" design to fit better into the loading screen role, rather than being just a picture. This one is called "Chemical Missile aftermath", go figure how the operation went for the GDI. We are also introducing a new Nod unit and an overhaul for the GDI Juggernaut! DigitalDirectSA, Nemo and Lupus worked on these. You rock guys! Nod Cricket Bike After encountering continuous loses in the 2nd tiberium war, Nod decided to turn to their fanatic sub-factions yet again. A smaller, faster and even lighter version of Nod Bike was invented and armed with a violate tiberium bomb. While not as effective in squads, these bikes can wipe out large enemy forces or stationary Juggernauts with ease, if the ambush is executed properly. GDI Juggernaut Juggernauts proved to be an effective weapon for GDI, ravaging through enemy forces and bases from behind the front line. A new, slower but more sturdy version of the Juggernaut was developed, allowing the Juggs to operate more safely and effectively even afar from the main base. The 2nd campaign map - Propaganda Forecast is nearly finished! I do not want to spoil too much of its story nor gameplay, so I will just share some nice screenshots for ya to enjoy in the meantime. I believe you all (as well as @zoom3000 and @TaxOwlbear) will enjoy this 6-month map project! I really did my best to make it enjoyable, original and truly an unforgettable experience πŸ˜› Downed Bridge Northern Research Station Tiberium Zone Lastly, some more OSTs were published! Lupus and Hamed represented TR style very well with these ones. They make a great in-game atmosphere. Crystalline Evolution Inferior Mutation I really do hope that the update will be worth the wait. If you want to contribute, we still search for more testers and voice actors! In-case you fit into any of these roles and have some free time, please contact me on TR dicord: https://discord.gg/jwRerrV and help us deliver the best update possible 😏 Have a nice rest of the day! - post by LucasSK
  5. Earlier
  6. Shamael

    Runtime Error 9 - TibEd 1.71

    It seems there is no supporting information or answers on this error yet, so far. Well, anyway, I have some other details about this "runtime error 9" thing. At first, Tibed ran perfectly on my windows 10, x64 without any errors. The runtime error 9 happened after I updated and installed some Visual cc++. So it seems that Visual CC++ also caused this runtime error 9 (CMIIW) Unfortunately, I did not know which Visual CC++ that caused the error. I'll try to uninstall them one by one to check whether or not that those software have conflict with Tided. I'll update here if this way can solve the problem.
  7. MinasDur

    Generals Reborn

    Hello everybody, I wonder if you can help me, I'm looking to download the Generals Reborn mod for the original Generals and no Zero Hour. The game is shown in the below youtube link: https://www.youtube.com/watch?v=9TFQQyb7bek&ab_channel=GOLDENHAND I appreciate any help. Thank you.
  8. I fixed a bug in the plugin, it should now work properly. RA3 EALayer3 Audio Plugin.zip
  9. I fixed a bug in the plugin, it should now work properly. C&C3 EALayer3 Audio Plugin.zip
  10. Thanks, jonwil. Mentioned this in the C&C3 and RA3 Mod SDK FAQs.
  11. PurpleGaga27

    Video of the day

    It's been two years since the last post until someone bumped it back. Well.... here's the thing, all the recent video of the day clips are in Revora as of now: https://forums.revora.net/topic/102266-video-of-the-day/
  12. Thanks to a lot of work by myself and Darth Jane, its now possible to use PCCompression="EALAYER3" in the C&C3 Mod SDK and have it work and produce output that will work in the game. To use it, you unzip the attached zip file into the "tools" folder underneath the main Mod SDK folder (making sure to overwrite the BinaryAssetBuilder.exe.config file) and then you create your mod as normal using PCCompression="EALAYER3" for anything you want to use the EALayer3 compression for. This means you don't need the special AudioFileMP3Passthrough stuff anymore and can do things the way EA did it. For those who are curious (and understand what they are doing) you can download the source code here: https://github.com/jonwil/ealayer3compilerplugin https://github.com/jonwil/snrtool https://github.com/jonwil/lame-3.96 If you have any questions about this, feel free to post here and I will do my best to answer them. C&C3 EALayer3 Audio Plugin.zip
  13. Thanks to a lot of work by myself and Darth Jane, its now possible to use PCCompression="EALAYER3" in the RA3 Mod SDK and have it work and produce output that will work in the game. To use it, you unzip the attached zip file into the "tools" folder underneath the main Mod SDK folder (making sure to overwrite the BinaryAssetBuilder.exe.config file) and then you create your mod as normal using PCCompression="EALAYER3" for anything you want to use the EALayer3 compression for. This means you don't need the special AudioFileMP3Passthrough stuff anymore and can do things the way EA did it. For those who are curious (and understand what they are doing) you can download the source code here: https://github.com/jonwil/ealayer3compilerplugin https://github.com/jonwil/snrtool https://github.com/jonwil/lame-3.96 I am also in the process of trying to figure out the special PathMusic stuff and (if I can figure it out) may be able to produce a tool that can output PathMusic data as well. If you have any questions about this, feel free to post here and I will do my best to answer them. RA3 EALayer3 Audio Plugin.zip
  14. MobaLegend

    Video of the day

    I love YouTube
  15. I'd like to see more pictures, but it's not bad.
  16. MobaLegend

    Gaming site

    What a coincidence! When I encountered the same situation a couple of months ago, I used the same website to store files.
  17. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 5.0 development update #4 While we love our easter eggs here at TR, we have something even better for you this easter: plenty of new units and updated unit looks, more OSTs and map remasters, brand new website, first test gameplay of the upcoming update 5.0 and a new and better direction for TR as a whole. Let's start with explaining exactly what that means. πŸ˜‹ TR's setting and story has been given a bit of an overhaul, in order to streamline the project's development as a whole, as well as make the story much easier to follow. Instead of jumping back and forth between timelines during Tiberian Sun's main campaign, TR will be set in the interval between Firestorm and C&C3, and officially consider C&C3 fully canon. Our overall goals for the story – showing both factions vying for the Forgotten's loyalty – remain the same, it will just be based off of their discontent within the Forgotten following Tratos' assassination, instead of off Sheep's Clothing. So aside from some small tweaks to mission dialogue, what this mostly means is that some of our units will be designed to fit within this setting. TR multiplayer takes place some time after the TR campaign, thus supporting this decision. Bk pushed the limits even further this time, creating an official TR website all by himself. I am stunned and incredibly thankful for his time, effort and heart he put into this. Personally, I love every bit of it and believe that you will too. Please note however, that the web is still in development so some errors/mistakes may appear from time to time. We would appreciate if you could check it out and leave some feedback and/or suggestions for improvement on our Discord: https://discord.gg/jwRerrV https://cnctr.neocities.org/ We are also introducing 4 new units and 4 more unit look updates. Hamed, Lupus, Oliver and Nemo worked on these. Great job fellas! Mammoth Tank Mk. IB Despite performing well and becoming symbollic of GDI's power in the second war, the Mammoth Mk. II is incredibly costly to produce and maintain, and the highly advanced tech it possesses does not allow for mass-production. Thus a new and improved Mammoth Tank was created, the first in a line that would eventually become the Mark III seen during the third war. Nod Heavy Tank As the Tick Tank became increasingly obsolete, but Nod's walker tech was not yet fully developed, they found themselved desperately needing something that could hold off GDI's giants. This earliest iteration of Nod's heavy tanks is considerably heavier than its later third-war cousin, but shares its relatively good agility and ability to push the frontline in Nod's favor. Flamethrower After the firestorm crisis, Nod began phasing out its use of cyborgs, and so had need of a new generation of elite infantry. These new flamethrower infantry are heavily armoured and specially trained, and would see use all throughout the third war burning the GDI soldiers to the crisps. Crawler The Subterranean APC is great for surprise attacks, but is slow and poorly armoured, and so not very suited to move infantry to or from an active battlefield or to simply make a travel through tiberium field a bit more pleasant. This simpler APC is less tech-intensive, cheaper and able to not only carry more troopers, but also defend them with a roof-mounted heavy machinegun. Hover MLRS This fella has been given a visual overhaul, but retains the same stats. Harpy Nod's T2 aircraft has undergone a more significant visual rework, and is now a VTOL. It retains its machinegun, and can essentially be seen as a firerunner to the Venom but without the capacity to carry a laser. Also, they love bugging Forgotten😏 Stealth Tank Was also brought much closer to its third-war iteration, since we thought this tri-track design looks more interesting than the square box of TS. Harvester Lastly, the harvester was touched up as well, but remains much like in TS, as the factions have not yet develped their next-gen refineries, and the advanced harvesters are still so new that they are tied to the third tech tier. 2 more vanilla TS maps were remastered, bringing the TR feel, red tiberium and armories support as well as better overall balance. Night of the Mutants (by Messiah) Hidden Valley (by LucasSK) In addition to all this, we are also tossing 2 AWESOME OSTs your way to enjoy in-game. Admittedly, these are probably my favorites πŸ˜‰ The Resurrection (by Matt Majcan) Cruentus Harvest (by Lupus) Last but not least, I think its time to show a bit more than images to help shorten the wait. Here is the first gameplay vid of the upcoming update 5.0! I played against Hard AI on Pit or Plateau and had a total blast! I really do believe you guys will enjoy this update as much as I (and the staffers, hopefully πŸ˜‚) enjoy working on it. PS: I am not the best TS player out there, I made some mistakes as well, I know πŸ˜›. If you want to contribute, we still search for more testers and voice actors! In-case you fit into any of these roles and have some free time, please contact me on TR dicord: https://discord.gg/jwRerrV and help us deliver the best update possible 😏 Have a wonderful day! - post by Tiberius and LucasSK
  18. PurpleGaga27

    Desktop CPU Thread

    Intel has released the 11th gen Rocket Lake chips, but I wouldn't recommend buying a 11th gen processor (due to its high prices), because the 12th gen CPUs are coming later this year with DDR5 RAM and PCIe 5.0 support. https://www.pcgamer.com/intel-rocket-lake-prices-specs/
  19. Out of nowhere, an EA employee under the tag EA_Aeter wrote a news post on Steam that the C&C Remastered Collection has been patched on the server side with the following changes: Reset the Quickmatch ladder and launched Season 4 Quickmatch ladder resets will now happen automatically every three months at the beginning of each month starting June 1 Removed the Turkey sub-faction Build Speed bonus (essentially reverted back to June 2020 launch status) It is important to note that the Turkey subfaction bonus will remain as it was before this hotfix in skirmish and LAN multiplayer.
  20. PurpleGaga27

    Desktop / Avatar / Sig Showing Off Thread

    An alternative to the previous desktop (same her, same carnival look):
  21. Cygnus X-1

    Now Playing - Games

    Bro Rocket league is a good giggle
  22. PurpleGaga27

    Now Playing - Games

    C&C Rocket League? I never played Rocket League before, though I may suggest that "C&C version" soon to Eric, Psyonix' lead designer.
  23. Inferno

    Now Playing - Games

    one can dream
  24. Cygnus X-1

    Now Playing - Games

    They need a C&C rocket league
  25. Inferno

    Now Playing - Games

    rocket league is pretty fun I guess.
  26. AZ-Stalker

    AZ's YouTube Videos (skorvion.com)

    Read the video description if you find this next one confusing. If you can't see it, it's because it's blocked in the US/Germany/Italy/other due to a strange copyright claim and you need a VPN to see it.
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