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  2. Nyerguds

    C&C 1 Documents

    Never heard of anything like that...
  3. Hi, I've been a user on this site a while ago, but I lost that account and information long ago on a busted PC. Does anyone remember someone shared some documents about C&C 1 Tiberian Dawn that may or may not be official? In these documents they refer to military terms like the Brotherhood using a Demon or Daemon, I can't really remember it but it was called something like that.
  4. I'm sure if EA ever greenlights TS remaster then we'll be able to publicly dive into the lore of Kane a bit more
  5. That was very interesting! Can someone with Twatter or other anti-social media ask him or someone from Westwood? e: I think I have the Robot Dreams Collection in which Does a Be Care is published. Will check as soon as I get home! Must read. e2: While we are on the topic can we start listing the complete source of inspirations? The Bible Dune The Monolith Monsters
  6. They should leak Tiberium to the public.

  7. Hi all, I'm hoping you can help me with a modding challenge. I'm trying to make the Badger Bomber in Red Alert a selectable, playable unit. I've tried the logical steps re the tech level, prerequisite, etc, in Rules ini to achieve this, but the issue I'm having is that while these changes allow the Badger Bomber to become 'buildable' in-game, I still cannot select it and use it. Here are the changes I've made to the Rules ini file. Can someone please let me know how to resolve this? ; Badger Bomber [BADR] Prerequisite=afld,mslo Primary=ParaBomb Strength=600 Armor=light TechLevel=12 Sight=0 Speed=12 Owner=soviet Cost=80 GuardRange=30 Points=20 ROT=5 Crewed=yes Ammo=2 Ranged=yes Any help whatsoever would be greatly appreciated!
  8. Nyerguds

    Crash research

    Odd. Does the original unpatched game also show this behaviour?
  9. Jeff

    Crash research

    Sort of old, so I don't know if this will be of interest/relevant, but the gold patch does not seem to run on C&C95 on an 18 core processor, but runs fine if msconfig is used to limit to 4 cores/8 logical.
  10. Inferno

    25 Years Online

    At least we've got some interesting RTSes coming up relatively soon. It's not like the old days, but I honestly expected RTS to slowly die off. Even though I'm barely here, i do lurk these forums sometimes. This is the oldest community im part of. You guys will always be in my heart, even if the site dies. Inferno
  11. I already tried Medstar's launcher and -speedcontrol option but none of them work.
  12. Hello, I am added to GDI, NOD, Scrin refinery cash income every 10 sec and its working. When i want to add it to sub-factions refinery there are no Refinery to build in sub-faction, even when I put not edited SteelTalonsRefinery.xml to my mod folder and next to static.xml its disappears from buildings in game. I am using KanesWrath-MODSDK-2020-master It's working i used xmls from KanesWrath-MODSDK-2020-master You must use wrathed and extract xmls from CNC3EP1_english_1.2.SkuDef
  13. PurpleGaga27

    25 Years Online

    I wouldn't think even to this day, that all or most C&C fansites are on life support. Right now Tempest Rising might be key on reviving the C&C series, and only if EA wants to revive the series. If the series were to be revived, a new generation of devs will take over. Even if I still love CNCNZ, we still missed the people who started it all.... Sonic, plus the others involving Luk3us and Zee Hypnotist (aka Rabbit), to name a few.
  14. Huh. Someone should ask him about it then.
  15. AZ-Stalker

    25 Years Online

    The fact is the online climate has changed to be more centralized at more general all-purpose hubs like Discord and Reddit due to sheer convenience of those services. This is a natural evolution, so individual fan sites must now change to be more landing pages to find timeless information at a glance, as well as archives than interactive hotspots. Just the way of things these days. The C&C community however is still alive and well, just not on its own platforms. And community efforts to cross-connect everything are always ongoing and making great progress. We don't need to consider C&C as a big deal any more or spend hours of our days with it, but just trust that all of us are still around coming back to C&C when able - it's the people, not the games, that make up the wider community. We've done a lot to adapt over at W3D Hub for example, and the fact that we're people oriented as a community and staff roster, regardless of EA or the games, keeps us highly motivated and very much connected. Let your relationship with C&C evolve beyond the games themselves, to anyone reading, and use it as a launch platform as well as a social bridge if you need to. C&C won't go anywhere, but understand that things evolve. Happy 25th CNCNZ and everyone around these parts!
  16. just provide the correct script for scripts.lua file cause all codes that your share them not working with me
  17. hello , what i can add to this files to load MapMetaData_Global.xml mprules , multiplayer colors , > anything else ? or just two rules , cause commandset cannot load from this file ========================================================= other question i need script for my lua files for remove limitation zoomout , yes there is map can do that but i want it as script for my lua file , i dont know how make them work in my even file and script.lua how make them work ExecuteAction("SET_CAMERA_CLIP_DEPTH_MULTIPLIER", Camera_Clip_Depth) https://forums.cncnz.com/topic/20028-how-to-combine-gamedataini-in-wrathed/?do=findComment&comment=228114 https://forums.cncnz.com/topic/20714-remove-zoom-limits-exploit-map/?do=findComment&comment=238941 https://github.com/MetaIdea/SageMetaTool/blob/main/ScriptsInclude/main/CameraAIDirector.lua https://github.com/MetaIdea/SageMetaTool/blob/main/ScriptsInclude/main/CameraTopDownView.lua ========================================================= other question how i can control superpowers scripts for my lua file , disable , eneable , change count down time i found these sources but nothing applied into my scripts.lua filehttps://pastebin.com/1z3JgtLV https://pastebin.com/xHHGCVZ1 asking the owner of scripts on https://www.patreon.com/metaidea/about not help maybe superpower need include "PlayerSpellBook"
  18. Banshee

    25 Years Online

    I have a different opinion than yours, Nmenth. I don't think it is tied to the future of C&C, although it would certainly affect it. I think it is mostly tied to the popularity of the existing games and the content created for them. If you look at C&C Remastered Collection, for instance, you'll notice that this game sold a lot of copies, yet it doesn't generate much news or visitors to the old fan sites. It is not easy to find tournaments for it. It is easier to find Generals: Zero Hour tournaments on the web. Some of the old games still have a lot of content being created almost daily, such as Generals: Zero Hour and Red Alert 2: Yuri's Revenge. From modding to tournaments, events, streams, and videos. However, I agree that the tendency is that fan sites will eventually become archives and a spot for rare troubleshooting inquiries. Even if EA does something about future C&C games, most discussions will end up being placed on Reddit, Discord, and a few selected places. But definitely not on fan sites. I'm trying to deviate from this fate from PPM, but it demands a lot of effort. So far, I'm doing my best.
  19. volcanicmelodies

    How can i pack the mod?

    Hello everyone. Let me tell you step by step what i am doing. 1-) I have changed the build time to conscript from 4 to 2 from here for the testing purpose. E:\RA3 MOD SDK\SageXml\Soviet\Units\SovietAntiInfantryInfantry.xml 2-) I have copied this entire folder to here E:\RA3 MOD SDK\Mods\Soviet Sovied folder includes this entire folder E:\RA3 MOD SDK\SageXml\Soviet\Units and of course with the SovietAntiInfantryInfantry.xml 3-) I am building mod and error appears like this [00:00:02.9954466] Critical: File E:\RA3 MOD SDK\mods\Soviet\data\mod.xml not found What is this file? How can i create this file?
  20. Cygnus X-1

    Now Playing - Games

    Listen here, you're selling it to me before I'm ready to pick up a new game to play lol
  21. Demoniac

    Now Playing - Games

    For sure. I was impressed by the graphics, a bunch of new map type choices, ability to zoom in/out, setting different population limits, and customizing the UI, and other things.
  22. Cygnus X-1

    Now Playing - Games

    Noted
  23. Plok

    Now Playing - Games

    At this point, yes. All three Definitive Editions are now in a good shape.
  24. Cygnus X-1

    Now Playing - Games

    Worth it for the rest of us to check out?
  25. Demoniac

    Now Playing - Games

    Finally checked out the new Definitive Edition (remastered 2021) Age of Empires. It's alright.
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