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  1. Today
  2. http://www.moddb.com/mods/artificial-brutality This mods allows repair station construction and nuclear plant construction. I tried to do the same by using TibEd and set "AIBuildThis=yes" for those buildings, but it didn't work. What can I do? I don't want parts of the mod so I am making my own. As for making Soviet and Allied capture machine shop and hospital, I tried to make my own Trigger and Teamtype, and the game won't load. ---- 166=TeamSovietCaptureMachine 167=TeamSovietCaptureHospital 168=TeamAlliedCaptureMachine 169=TeamAlliedCaptureHospital ---- [TeamSovietCaptureMachine] Name=Soviet Capture Machine VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=08B972DC-G TaskForce=0A31360C-G [TeamSovietCaptureHospital] Name=Soviet Capture Hospital VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=05FC30CC-G TaskForce=0A31360C-G [TeamAlliedCaptureMachine] Name=Allied Capture Machine VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=08B972DC-G TaskForce=0D0811AC-G [TeamAlliedCaptureHospital] Name=Allied Capture Hospital VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=05FC30CC-G TaskForce=0D0811AC-G ---- TriggerSovietCaptureMachine=Soviet Capture Machine,TeamSovietCaptureMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,3,0,<none>,0,1,1 TriggerAlliedCaptureMachine=Allied Capture Machine,TeamAlliedCaptureMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,3,0,<none>,0,1,1 TriggerSovietCaptureHospital=Soviet Capture Hospital,TeamSovietCaptureHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,3,0,<none>,0,1,1 TriggerAlliedCaptureHospital=Allied Capture Hospital,TeamAlliedCaptureHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,3,0,<none>,0,1,1 The script used are the existing one for Yuri, and taskforce used are the existing respective engineer taskforce of each faction.
  3. Is that a SAGE thing anymore dude? It's something I consider for interface redesign, still planning it out that I have desire return to Generals. Playing around with the Windows.big mostly. Did I try using Cords parameter at no effect. So weird, was it 2007 I had menu modded, like, completely with different background set then got bored by the game lol what a project wreck. Given I choose to stick that Exit button somewhere else on the screen, am I doing it wrong? TEXT = "GUI:Exit"; COORDS = "LEFT: VALUEGOESHERE"; Generals that I play again, Zero Hour is cool too but stick for a while until I am finished with the campaign. Missed my game XD
  4. Ashes of the Singularity

    Just looking at one video, it seems to me like the biggest difference in the core mechanics of the game is C&C encourages more precise actions with limited units, whereas Ashes of the Singularity focuses more on wars with hundreds of units at a time. In a "perfect" C&C game you would use a squad-sized number of every unit on your team (this doesn't actually happen in reality), whereas in Ashes of the Singularity, it seems that the focus is more on building a battalion to fight an enemy battalion. Additionally, C&C is heavily campaign based. Many players will play the entire series without playing any more than a handful of online games. It seems that this is not the case for Ashes of the Singularity, which has an almost tutorial-like campaign.
  5. Free giveaway on promotional game(s) -- post them here

    Oddworld: Abe's Oddysee is free on GOG for 2 days, it's on the top of the page. https://www.gog.com EDIT: Also on Steam and the Humble Store.
  6. Ashes of the Singularity

    In that case, how do they totally break the formula of CnC? What is the attraction to players if it's different? It sounds like a cool game, it motivates me to find employment
  7. Ashes of the Singularity

    I would say yes, but it's as far from CnC as an RTS can be.
  8. My tutor recommended this book. We found a PDF but I opted to put it on hold from the library and paid $3 to collect it. Totally worth it if you ask me, less wrist injury lol - screw reading from a PDF. So anyway this book talks about a company called Decision Tech, and the problems they had with their executive team. I recommend that you all read this book and reach your own conclusions but in short, team members didn't talk openly about themselves so they couldn't figure out strengths/weaknesses and therefore couldn't run their company, because they weren't being truthful about themselves. One team member was a corporate psychopath who only cared about her own ego (despite the company's bad state) and she thought that she was great, and she always expected other people to fix the company's problems. When the psychopath was asked to describe her weakness, she just said "poor financial skills" (she worked in marketing) whereas all other executives were more open, like one guy who admitted that he doesn't care about feelings, he just wants to tell people things in clinical/scientific language without cushioning it with stupid phrases "oh I'm so sorry BUT [insert shitstorm]" Find this book if you can, you can easily read it in one or two weeks. You barely have to put in effort to finish it. Anyway get it if it's at your library. I finished reading it a couple of days ago.
  9. Someone showed me a video of this game in class today. What do you folks think - is it "real" RTS? I've never played it and I never played Sins Of A Solar Empire either.
  10. Below sounds like me. If I put my palm on the mouse then my fingertips go over the buttons and onto the desk. D'oh! So my palm is on the desk rather than the mouse. This isn't even a small mouse, it's what I'd call a regular size. I'm glad you mentioned style because now I realise that I've got the wrong thing. I'd buy an ergonomic mouse but I couldn't play a game with one, so I'll opt for one that's comfortable but which has a typical design. I don't need precision or fast movement, I need something that won't wreck my shoulder Palm grip is what I should go for. Does anyone have a recommendation? It'd have to be a decent size.
  11. The return of the Status Update? Hmmm..... :confused:

  12. CNCNZ Updates - September 2017

    The new theme surely looks familiar which makes it look like a blast from the past. As for the new CNCNZ logo, what font is it? I would like to see the return of the groovy Pepsi font because it's cool and classy.
  13. Guess we going to need LUA expert here? @Mjjstral @Madin ?
  14. CNCNZ Updates - September 2017

    I guess it's no coincidence that the people wanting reputation systems retired appeared to be the ones most affected by it... Anyway, I think there is merit in a discussion about showing the post counts, for the reason Jeff mentioned. What is the purpose of the site???
  15. CNCNZ Updates - September 2017

    The new theme has been pushed to all users. If you'd prefer to return to the old theme, you have the option to do so by clicking the "Theme" button at the bottom of the forums. The old theme will remain accessible until it is buggy, I won't be supporting it anymore. For now, enjoy the Gold and Blue!
  16. Yesterday
  17. I think it 4 without the " " indeed (at least from quick look at the lua) But it still don't works :/
  18. can you try again with 4 insteat of "4" as the last value? not sure how the values need to be entered.
  19. CNCNZ Updates - September 2017

    Well the forums are getting more boring without any news or any new interesting topics to discuss with. I am running out of discussion topics too, and the same goes to the Revora forums. I am glad C&C Legos has returned. Cartoon and Conquer and Tiberian Daylight comics had ended. Community Battlecast Primetime from NodSoldierGirl, Doomtanker and Sybert had gone inactive for over a couple of years. Also one more thing to mention, and the one feature Sonic has done before ever since the beginning, if only Zee can bring it back..... CNCNZ Roundtable Discussion
  20. Ok, I tried it, unless I mess up something it don't seem like it working I added <EventList Name="STJuggernaughtFunctions" Inherit="BaseScriptFunctions"> <EventHandler EventName="OnCreated" ScriptFunctionName="OnSTJuggernaughtCreated" DebugSingleStep="false"/> </EventList> to the scriptevents And this to the LUA script: function OnSTJuggernaughtCreated(self) ObjectHideSubObjectPermanently( self, "MuzzleFlash_01", true ) ObjectHideSubObjectPermanently( self, "MuzzleFlash_02", true ) ObjectHideSubObjectPermanently( self, "MuzzleFlash_03", true ) ExecuteAction("UNIT_SET_MODELCONDITION_FOR_DURATION", self, "USER_17", "4") end And ofc was sure to add it to the Behemoth's AILuaEventsList, and deleted all the out of war factory models and animations.
  21. Last week
  22. Yes, both states are pointless and the weapon wont be needed anymore True, but lets see if this LUA idea even works before we make it more complicated.
  23. Sorry meant to GUBEHMBLDA_SKN, You meant to delete the all the models and animations that have JUST_BUILD and COMING_OUT_OF_FACTORY and the weapon thingy? exclude user_17's right? That what this topic is all about
  24. CNCNZ Updates - September 2017

    SSL activated on both the main site and forums. A malformed .htaccess file was causing the issue.
  25. Uhm, GUBEHEMOTH_BLDA is the build animation for the default model, so yeah, the bunker is not animated in that one. The unit with the animated bunker are GUBehmBlda_BLDA, GUBehmBlda_SKN, GUBehmBlda_SKL (not sure if thats included in the _SKN in KW. I fail to see how this is supposted to work oO As far as I understand, you want the build anim to play at full lenght. So, my suggestion is this: Remove everything relating to JUST_BUILD and COMING_OUT_OF_FACTORY from the Behemoth, we cant use the default system anyway. Then add the folling to the Behemoth LUA scripting: ExecuteAction("UNIT_SET_MODELCONDITION_FOR_DURATION", self, "USER_17", "4") If my memory serves me right, this should give him the USER_17 state for 4 seconds after he has been build. Also make sure that the USER_17 animation is right below the default anim.. Of course, the next step would finding a way to make sure he doesnt get the model state when resurrected....
  26. Thanks for reply. Ok, so do you know about the latest version of WrathED ?
  27. I got what you meant back then, what I meant was that I think I realized how the switch for the bunker animation work : P The strange thing though is that the bunker animation not visible at the x3wviwer I thought abut trying to use the GUBEHEMOTH_BLDA model as default but was sure it won't look right, Maybe I can try to add COMING_OUT_OF_FACTORY USER_17 to all the necessary conditions and see how it goes... Unless you know of better way to trigger it like LUA?
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