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  1. Today
  2. Yesterday
  3. On the eve of the 25th anniversary of the original Command & Conquer, Jim Vessella posted on Reddit what the series means to him, but more importantly, he addressed a common community dilemma of what is acceptable in a Command & Conquer mod and what is not. So for the first time, we have a written general modding FAQ on the official website, which can be read here. Finally, he informed the fans that the Limited Run collector's editions should be shipping soon, but that it may take a few weeks to reach individual locations. The entire post can be read here.
  4. Last week
  5. As we reported yesterday, and as was to be expected considering the problem reports from around the entire community, the C&C Remastered Collection received a hotfix patch to resolve some of the issues that have arisen since last week's major patch. Again, the team did not have much time to resolve all issues so they concentrated on the more critical ones. Here's the full post from Jim that you can read while letting Steam/Origin auto-update the game: Following the launch of last week’s patch, we heard about several key issues players were encountering during their experience. We didn’t want to leave the game with these issues, and have released a final update today to address several of the most prominent items. They include: Fixed an issue where vehicle turrets were disappearing or sorting below the chassis Fixed an issue where vehicles were drifting / sliding during their movement Fixed an issue where certain fire animations were choppy or missing animation frames Fixed an issue where the Attack Cursor was not always reflecting properly Fixed an issue where helicopter units were not landing on the Helipad when using certain hotkeys Fixed an issue where Turkey’s sub-faction bonus was not working properly Fixed an issue where the intro cinematic was not playing when restarting custom missions Fixed an issue where the gameplay would freeze when restarting custom missions Fixed a crash (we hope) which was occurring when accessing the Options menu Adjusted Harvester behavior: Here is some context on the chain of events here. In the August patch, Harvesters would jam up around a single Refinery and often get stuck. We made a change in the September patch to encourage Harvesters to search for an open Refinery, but this was resulting in less desirable behavior where the Harvester would drive to a Refinery far away from their current resource field and become far less efficient. So in this update, we attempted to make an adjustment based on community feedback. We have reverted the original change in the September patch, sending us back to jamming Harvesters. But Harvesters can now be re-assigned to a specific Refinery and will remember their assignment. So players who wish to optimize their resource harvesting can do so through attentive micro, and try to keep a balance of Harvesters on each Refinery at their nearest desired field. We hope this is an acceptable compromise. Adjusted the implementation of the Church capture in Tournament Ore Rift Our previous fix for this issue resulted in the behavior of making all neutral buildings non-capturable, which was negatively impacting the flexibility of User Maps. So we adjusted the fix for this to specifically prevent just the Church object (V01) from being capturable. Removed “Canyon Pursuit” from the Tiberian Dawn Quickmatch pool Removed “Electric Avenue” from the Tiberian Dawn Quickmatch pool Both of these removals were originally requested by the community prior to the September patch, which is now possible with the addition of two new maps below. Added “Tournament Middle Camp” community map into Tiberian Dawn and the Quickmatch pool Added “Tournament Desert” community map into Tiberian Dawn and the Quickmatch pool We also attempted to add several other community maps, but did not receive permission from their associated authors or had difficulty contacting them. We promised not to use community content without the authors’ permission and respect their decision. Thanks for the support and patience as we worked through these items, and we’re eager to hear if this update improves your experience with the C&C Remastered Collection. Cheers, Jim Vessella Jimtern
  6. A couple of news bits regarding the Command & Conquer: Remastered Collection have popped up: The cnc.community site has prizes for players of the remasters from 24th to 27th September. Those who rank first in the Tiberian Dawn and/or Red Alert leaderboards for that day will receive a 1-year subscription to EA Play (formerly named Origin Access), and those who finish in the top 50 have a chance to receive a random prize as well. More information can be read here. The Remastered Collection itself is 25% off until 5th October on Steam to celebrate the 25th anniversary of Tiberian Dawn (which is on 26th September), while the other Steam C&C titles are 75% off (note that that is 75% off the increased price from this February). All the prices can be seen here. For those who have the remasters and are facing numerous issues, Jim Vessella has confirmed that a hotfix is being made to address at least some of them, but it would appear that the team has already past the deadline to do so, so not all of the issues seen since last week's update may be fixed.
  7. Ever since I patched, Red Alert videos are not enhanced anymore and the score screens and regular do not show counts on casualties anymore.
  8. Earlier
  9. AZ-Stalker

    AZ's YouTube Videos (skorvion.com)

    The third episode in my Construction Complete series of videos:
  10. As announced last week, today is the day we receive the final (intended) update for Command & Conquer: Remastered Collection. It's a pretty large one, though, including the following key features: loading screen enhancements including minimap display added local replay file support added 6 player support in Tiberian Dawn added beacons expanded features for mods and custom maps including intro and win/loss videos, updated German translation thanks to the feedback from United-Forum.de fixed numerous bugs You can read the full changelog and dev comments here.
  11. Can anyone tell me how to add walls to buildings so you can build. Which file to change. Can you recommend a good guide, if there is one.
  12. DoomGuy2018

    Start of moniding

    Can anyone tell me how to add walls to buildings so you can build. Which file to change. Can you recommend a good guide, if there is one.
  13. Would it be possible to create a DOS version of Red Alert comparable to Nyerguds' C&C-DOS Dosbox setup? I've been poking around at the .bat and .conf files included in C&C-DOS and noticed the CD folder contains several .MIX files. Which are stored as loose files on the GDI and NOD discs for Tiberian Dawn. But, Red Alert seems to store them all in a MAIN.MIX file. I'm assuming that I may be able to pull the .MIX files contained within MAIN.MIX, extract them to separate folders, then merge them maybe? So that I could use a variation on the .bat files included with C&C-DOS (if that's acceptable, with Nyerguds' permission). Then there are the two expansions for Red Alert which seem to act a bit differently than Covert Ops for TD. I'm hoping that merging the .MIX files from all four discs will suffice in that scenario... I guess I have some experimenting to do. The patches and possible other improvements are something else to consider. From what I can tell (at a quick glance), RA-DOS only goes up to v3.03. Rather than (v3.03b?) for RA95. I think it would be nice to have a Dosbox launcher for Red Alert to match the one that Nyerguds created for TD. Of course, it is quite niche. I feel not many people still love DOS games the way I do lol. I'm becoming rather proficient with creating Dosbox .bat scripts and editing .conf with autoexec stuff. But, if anyone has constructive input let me know As of now this is just a personal project and learning experience, but if I am able to get it all set up properly I would love to release it into the wild. With Nyerguds' permission and proper credit given of course.
  14. bought Win7 years ago and still using it, screw M$
  15. Hi Everyone, I've got kind of a weird issue that i saw mentioned online many times, but no fix or solutions for it. So, in order of steps, i installed C&C Tiberian Sun (which says includes Firestorm) from The First Decade collection, installed the First Decade Patch v1.03 Revision 4, then installed the TSPatch (from http://downloads.cncnet.org/TSpatch.exe ) and was able to get Tiberian Sun to work via the TSLauncher However, i finished the Tiberian Sun campaign and just went to try Firestorm and for some reason am getting the message "Unable to read scenario" when trying to start any campaign, GDI or Nod. I'm not sure if I'm missing any files or there's some other issue going on. Any help would be appreciated.
  16. In Jim Vessella's latest update, he mentions the latest addition to the C&C Remastered Collection source code package - the map editor itself, which is something that the community has loved to expand on for multiple titles in the series. But alas, next week we will see the last intended patch for the C&C Remastered Collection, as the team feels the game has reached the vision that was meant for it during development. It will, however, include bugfixes, quality-of-life changes, and the introduction of the beacon system in multiplayer. Here's the full update: Fellow Command & Conquer fans, It’s been a little over three months since we launched the Command & Conquer Remastered Collection and we continue to be humbled by the response from players around the world. It’s been wonderful to see Command & Conquer back in the mainstream conversation, and the growing community even more engaged in the long-term success of the franchise. Over the past three months our full-time focus has been on supporting the Remastered Collection. We’ve done our best to listen to the community, and deliver upon some of the top requested items in a transparent and collaborative manner. Next week we aim to launch another Major Update for the C&C Remastered Collection. The focus of this update is also on community requests, including a Beacon system to ping your allies and displaying key information on the Multiplayer loading screen, amongst a handful of quality of life improvements and bug fixes. We’ll also aim to reset the leaderboards and incorporate some Matchmaking Rating and timing adjustments to address community feedback. With this patch, we finally feel the C&C Remastered Collection will have achieved the vision we had for the game when we first started development. As such, in our spirit of transparency, we wanted to let the community know we anticipate this will be the last patch for the game. To prepare for this transition, our goal throughout development was to create an ecosystem where the community would have the resources to take the Remastered Collection even further. Within this goal we released the DLLs and source code under the GPL v3.0, embraced community content with the Steam Workshop, and incorporated LAN Play with modding support. Today we want to add one more ingredient to that mix, which is the release of the Map Editor under the GPL v3.0 as well. The Map Editor source code is available now on Github at the link below, and will be included in the root game folder once the upcoming patch goes live. With these assets available to the community, we hope the Remastered Collection and other community projects will continue to thrive for years to come. https://github.com/electronicarts/CnC_Remastered_Collection We’re then soon approaching a special date in franchise history, with September 26th marking the official 25th Anniversary of Tiberian Dawn. We’ve of course been highlighting this anniversary throughout the project, but hope you will all come together for a special week to celebrate this franchise which we all love. Thanks so much for your ongoing support and looking forward to the rest of September. Cheers, Jim Vessella Jimtern This announcement and roadmap may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
  17. ah, the discord server, I see, ok, will be there! thank you.
  18. Get near real time help here: https://discord.gg/TfdcQTn
  19. Hi. Been tinkering how to install 3ds max 9 on win 10, how do you guys do it anyway?? do you use a virtual machine like a virtualbox?? and where do one get legit 3ds max 9 and win 7 these days?! I wish Blender could get the job done just so my works can stand in the light.... anyway cheers.
  20. PurpleGaga27

    AMD & Nvidia Desktop Graphics Cards Thread

    The GeForce RTX 3000 series have been revealed: https://www.pcgamer.com/nvidia-ampere-30-series-announcement/?utm_content=buffer5339c&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw Also this: https://www.trustedreviews.com/news/nvidia-ampere-release-date-price-specs-3972062 How many people would buy a GeForce RTX 3090 to substitute a Titan card? Over 10000 config cores, 24 GB of GDDR6X VRAM, 350W of power (but using a 12-pin connector), 8K gaming compatible and the cost of $1499 USD! That's enough to last a decade of goodness.
  21. add the following codes to your commando: <AutoHealBehavior id="ModuleTag_Heal" InitiallyActive="true" HealOnlyIfNotInCombat="false" HealOnlyIfNotUnderAttack="false" StartHealingDelay="1s" HealingAmount="10" HealingDelay=".5s"> </AutoHealBehavior>
  22. Hi guys, i'm sorry for my bad english) but i need a help - i don't know how to make my commando to self-healing at any level, what a code i need to make it?
  23. toni.connective

    Zero Hours on Windows 10

    Dear all, I urgently need your help!!!! I have a problem to install the game on my windows 10 computer. Does anybody has experience in making the game work? I tried already the following: - I copied the content of the CD for Generals and also for Zero Hours in the harddrive - installation of Generals with admin rights and compatibility mode Win XP SP3 The game does not start and no folder in the documents folder has been created. So I was not able to put in the modified options.ini Can anybody help me please? THANKS!!!
  24. Doctor Destiny

    Old Commander reporting for duty

    I mean, I guess? I'm not really one, I just pretend to be one at work. xD
  25. A quick update for C&C Remastered Collection has been released, this time focused on fixing several game-breaking bugs that the community has reported since the last patch: Fixed an issue where extra enemy Harvesters would instantly spawn in campaign missions Fixed an issue where extra enemy aircraft would instantly spawn in campaign missions Fixed an issue where the extra Key Binding conflict dialog box was not disappearing (we suppressed this extra dialog for now) Fixed an issue where the radar offline / low power sound is heard after completing a game Fixed a game freeze and connection lost error with player certain games on custom maps Fixed a connection lost error when playing in LAN / Skirmish Fixed an issue where the AI could take over player functions in certain custom maps Fixed an issue where the Repair and Sell commands were not working if you loaded a previous patch save game in the new version Further performance optimization in larger scale maps with tons of resources Expanded the Quickmatch MMR search ranges to help players get into games faster All users should receive the patch automatically upon launching the game on Steam or Origin.
  26. Cygnus X-1

    Old Commander reporting for duty

    Is that what you're calling yourself, an adult?
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