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  3. I fixed it, after I uninstalled an update and disabled the microsoft services
  4. Hello there I just installed C&C generals and the zero Hour addon but unfortunately I can't run it. even after one hour I didn't seem to make any progress this stuff was tried by me: I read the whole Thread, and changed the compatibility to XP SP2/3, clicked on all the checkboxes including the Design, admin start and so on. checked for direct x (version 11 is installed) created the options.ini file. also downloaded the FinalBig.exe I really don't want to go as far and create a virtual box with win xp for this, I am looking for other solutions btw I have a original copy of the game with 4 discs and activation codes my OS is win 7 thanks in advance
  5. Oh, then that's C&C 4. Thanks! EDIT: Successfully extracted!
  6. What C&C3 you referring to (TW I assume)? May it was taken from KW or even from TT. I don't recall if I saw this texture myself but there is always the chance I just passed by it and forgot... Actually... dam, bibber's folder in the image is called TT (in the directory), So I guess we got our answer xD
  7. Hi people. I'm looking to extract some textures from C&C 3, more specifically those seen in this image (Bibber's C&C Asset Extractor preview): I have successfully extracted audio and textures from global_common and static_common. I was looking for static.manifest, as seen in the image above, but I could not find it anywhere. Where can I find it? Thanks in advance. EDIT: I found it in MOD SDK\BuiltMods\CnC3Xml but Asset Extractor says it couldn't find static.bin (and I didn't see Texture:FXNodBlastShockwave in the list too).
  8. Earlier
  9. I've come from the future to resurrect a dead thread in the hopes you can help me! I've been able to follow the directions for the resolution fix as above up until the set 'Center as stretching filter' part. I could not find that line in the conquer or draw files. If anyone could assist I would most appreciate it. Made this profile exclusively for this so I hope you cool people can help! Thanks
  10. LucasSK

    [WIP] [Tiberium Resurrection]

    4 000 views on cncnet, 3 000 views on ppmsite and 650 views on other sites THANK YOU! As promised, I released trailer and updated version of Tiberium Resurrection (2 campaign, 2 skirmish maps). Enjoy and do not forget to leave your feedback here!
  11. borfa8

    TibEd 1.71 Crashes with C&C95

    Hi I realise this is a super old thread but it's also the only place I've found through google with my exact same error message on Windows 10 with 1.06v3. Was there ever a solution to this runtime error? Even if you click through all of the retry and continue to the main Tibed window all the units buildings etc have either blank or high/wrong values.
  12. LucasSK

    [WIP] [Tiberium Resurrection]

    Great news! Instead of gameplay premiere, there is going to be Official Trailer! - Check it out tomorrow (7th September) at 18:00 (6PM) CEST! Trailer will be followed by map release! See ya there
  13. neojames82

    Scrin = Ancient Humans?

    https://www.gamereplays.org/commandandconquer3/portals.php?show=page&name=commandandconquer-tiberian-sun-lore-bible
  14. Did you make sure you've disabled Origin In-Game for TUC games before applying his launchers?
  15. Doesn't work for me! The Bibber launchers don't work either
  16. ApornasPlanet

    Scrin = Ancient Humans?

    Where can I find those story bibles?
  17. Im trying to launch the original menu for tiberium wars before entering the game (downloaded via Origin) and after running the installer (as admin) for the launchers I'm not seeing the individual launch icons either in my windows start menu or on my desktop... Did I miss a step somewhere?
  18. right click on the TW launcher and in the command path outside (might be inside the ending ") of the ending " and the -ui option which will initiate the Disc launcher menu
  19. LucasSK

    [WIP] [Tiberium Resurrection]

    Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences... We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular! I will talk more about it once we reach it. I recently finished HUGE part of the 2nd map - [NEVER-ENDING STORY] and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded. See ya there
  20. LucasSK

    [WIP] [Tiberium Resurrection]

    Fourth mapping tutorial video is out! https://www.youtube.com/watch?v=4-4wt5G4k64&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=4 Be sure to check it out and vote for the next one! https://www.strawpoll.me/18565615/
  21. ApornasPlanet

    Tiberian and cnc lore

    Anyone have this? http://planetcnc.gamespy.com/View832f.html?view=Encyclopedia.Detail&id=2
  22. ApornasPlanet

    Tiberian and cnc lore

    I managed to boot up my old external hard-drive and found an essay from 2007 by Andrew Lee call C&C history. Do you know if there's more of that stuff? e: And who is Andrew Lee?
  23. I thought that I would take another look at the lore from the cnc games. I remember that there previously was a thread on the Petroglyph forums where they had collected a lot of answers to questions from the community. What where Westwoods intentions with the series, Scrin, future games etc. I would highly appreciate if you could post everything you have saved/archived. There must have been tons of interviews over the years as well as a lot of interesting threads. If you remember some interesting threads in general about cnc lore that would be of great interest as well! I'm especially interested in: Tiberium, Kane, Scrin, The Tacitus and Cabal. I'm also interested in Westwoods plans for the third game in the Tiberian saga. e: We must make sure to save everything! Ideas from former developers, good fan ideas and more!
  24. ApornasPlanet

    20 Years of Tiberian Sun

    I took a listen to the TS soundtrack. For me it's Dusk Hour that captures the essence and feel of Tiberian Sun. I love most of the tracks, especially Valves, but it's Dusk Hour that is true TS. At least for me. e: Nevermind, others are as good at capturing that feeling. What Lurks for example. It's not just a great track it's Tiberian Sun. Also Mutants, Flurry, Infrared, Lone Trooper, Gloom and Approach! Heck the whole soundtrack fits the game!
  25. ApornasPlanet

    20 Years of Tiberian Sun

    TS was my first love. Played the Nod campaign together with a friend and his brother. Three ten-year-olds together infront of the computer. Didn't understand a word of english of course so that way I ended up believing Nod were the god guys why GDI was perceived as some evil empire of sorts. I was mighty surprised when I was told that it was infact GDI who were fighting the good fight. I saved my allowance and eventually bought TS myself half a year later at reduced price. Played it to death. After that I found out about Tiberian Dawn, Red Alert and all the rest of it. Became a C&C junkie. I guess that's why I had so strong feelings about Generals, Tiberium Wars and others that I perceived as crimes against true C&C.
  26. I tried some new models from the list I found here, with some interesting results (same images): This is from an interpolation of Fatality and Rebout models (alpha = 0.5) which is then interpolated (again at 0.5) with DeToon.
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