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  1. Today
  2. Yesterday
  3. I really should unpin this thread. See links in the post above yours to see the updated procedure.
  4. Sonic, I think your links are broken. I clicked on them and they either took me to a page that had noting to do with C&C or it wanted me to install some random extension. I am refering to the CnCFTW links
  5. Last week
  6. PurpleGaga27

    Direct & Dominate: Absolute Units Episode 3 Released

    This looks better than what Zee Hypnotist (aka Rabbit) did in C&C/Tiberium Legos years ago. This is pure C&C CGI at its finest.
  7. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 3.5 changelog Download: http://www.mediafire.com/file/sgxqrhas3g4wg8d/TiberiumResurrection.exe/file the Prologue: https://www.mediafire.com/file/35cyl1xc65r2e3i/the_Prologue.zip/file Client 📟 (used @Rampastring TS Client and re-configured it for TR) - new options for Unlock Tech, Mutant Armory, Factory Bonus - new dropdown Special Scenarios (Showdown, TIberium Apocalypse) General 🌍 (in-game changes) - full new GDI Eva (by No Strings Prd) - red tiberium now appears red in the radar - re-shade implementation - AI enhancements Sountrack 🎧 (in-game themes) - new OST Death Game, Crushed, Trees in the Distance, Monster, Trip in the Tib - fixed song lengths from in-game menu Maps 🗺️ (dunno what to add here 🤷‍♂️) Missions: - re-implemented the Prologue - a worthy introduction to the TR story Skirmish: - new map - remastered Grassy Knoll, Sinkholes, Seismic - fixed "silos needed" option crash on some maps when it was turned off Game 🎮 (units, building, vehicles, aircraft and other) GDI: - ion cannon has a new fire animation - fully re-made outpost - ion cannon addon no longer needs tech center to be built - engineer now requires radar to be built ...and much more balance changes Nod: - fully re-made outpost - nod tech center replaced by temple of nod - obelisk of light has a new sounds - nod buggy can now Q-move - engineer now requires radar to be built - enginner and radar array have a new "faction fitting" texture ...and much more balance changes Civilian/Mutants: - Mutant, Mutant Sniper, Tiberian Fiend, Mutant Hijacker now buildable via Armories - added tiberium infested buildings Other: - enhanced red tiberium tree animation - you can no longer enter civilian vehicles - remastered red tiberium values - tree strength is 100 (was 200) Check the full changelog here: https://www.diffchecker.com/21gsKf2M
  8. You may have seen a bunch of cute and chunky Tiberian Dawn unit videos floating around the community in the past several months. These come from Benjamin Tay, an animator who worked for Lemon Sky Studios (including the C&C remasters), who has decided to make a video series of short stories with such adorable unit designs. Direct & Dominate: Absolute Units follows a GDI light scout and APC scouting around a nearby Nod(dy) base. If you're new to the series, visit the official channel to catch up.
  9. Earlier
  10. Kilkakon

    C&C Dawn of Tomorrow released!

    Oh, that is not something I've tried before. What you've done there is actually stretched it vertically so the aspect ratio is no longer correct. At the very least, you'll need to disable the aspect ratio correction in the ddraw.ini, and set the resolution in conquer.ini to 640x400. That might do it.
  11. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 3.5 - in 4 days TR has another developer - AntonV, the pixel art and animation creator Pre-release game night on Saturday from 6pm CET! Play with the devs and gain early access to the update. Join our discord on discord.gg/jwRerrV to find out more!
  12. Nyerguds

    Songs' lyrics

    Stumbled upon this, and, using several different sources of the translation of the Yuriko song, I made a translation that seems to both capture the feel and intent of the song, and doesn't look like a machine translation: Have you heard the legend of the Demon Princess? The Demon Princess' thoughts call forth the slaughter Oh, our merciful emperor, the living god, Yoshiro What lies in the heart of this frightening Demon Princess When thousands of people flee from her in confusion? Oh, our merciful emperor, the living god, Yoshiro This is not a completely accurate translation. It is just meant to convey what the original song is meant to convey.
  13. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 3.5 - 5 days remaining Another OST I see 😉
  14. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 3.5 - 6 days remaining How about some atmospheric shaders? 😏
  15. Plokite_Wolf

    C&C Remastered Collection Patch Launches Today

    From my experience, the performance is definitely smoother.
  16. Today, the first patch for Command & Conquer: Remastered Collection is planned to go live. The changelog is quite long, but here is our summary: Performance issues will be resolved by loading everything before the match launches, which will prolong loading times but should reduce stuttering in the middle of the game Private (passworded) game lobbies are now available Muting players in chat enabled Overwriting existing saved games now possible Random faction choices available in custom matches Deploy hotkey now universal to all units with such a function Manual saving in custom missions enabled Tweaked balancing of the Hard difficulty mode in Tiberian Dawn Fixed bug that changed the difficulty of the mission after reloading Nod Cargo Planes no longer destructible Mission-specific fixes Various mismatching tile fixes on maps Map pool adjustments Tweaks to mod menu Jukebox now available in the main menu To read the full changelog, click here.
  17. Plokite_Wolf

    Renegade-X: Firestorm Revealed

    Give it time
  18. PurpleGaga27

    Now Playing - Music

    Not only Nina's Synthian is my favorite song of 2020, but also it could be possibly my favorite album of 2020 as well. You're going to love her music. As for an encore, why not throw in the Sleepwalking album as well?
  19. MrFlibble

    C&C Dawn of Tomorrow released!

    Thanks! However this mode does not seem to do any aspect ratio correction, it just draws the same 1:1 square pixels over an area of 640x480 instead of 640x400. I was kinda hoping for something like this:
  20. Nmenth

    Renegade-X: Firestorm Revealed

    Hmm... didn't see any Mammoth Mk IIs...
  21. Moments ago, Renegade-X: Firestorm was officially revealed after multiple teases in recent months. As can be seen from the trailer, it is a Tiberian Sun version of the game, but it will exist as a separate mode, or rather set of maps that will be available for seamless switching through map voting at the end of each round. The expected release date is fall 2020.
  22. HI, I finish C&C generals campaign with no problems (no bugs nor crash) & now i come to ZH campaign. on USA Mission 4 the 3 bridges are missing, mission 5 same (the bridge on northeast of the map), i manage to pass through this bug (chinook). But now i'm stuck on the mission 1 of GLA, i open the mission map with world builder, bridges appears. i don't understand, i uninstall the game & reinstall but no change... I havent found this issue on internet.
  23. Kilkakon

    C&C Dawn of Tomorrow released!

    Hi Flibble, it's more than doable. Set the resolution in conquer.ini to 640x480. Then it should be in 4:3, double check ddraw.ini as needed.
  24. MrFlibble

    C&C Dawn of Tomorrow released!

    Apologies for the noobish question, I'm trying to configure the game to run in 4:3 aspect ratio as shown in the screenshots on the site, but so far without success. I haven't played C&C in a long while admittedly, and never used CnC-DDraw before. Any advice on how to to it? I'm using the portable version and picked the ddraw.ini which said "full screen aspect ratio with shaders", and set the correct resolution, but it does not render the image at 640x480 but at 640x400. Or is it not possible at all?
  25. In his first update after the release of the Command & Conquer Remastered Collection, producer Jim Vessella has shown appreciation for the positive response following the release, shouted out the work of @CCHyper who has immensely helped the project and created the new "installation" sequences, and commented on the upcoming patch. His update, in full, is below: Fellow Command & Conquer fans, The Command & Conquer Remastered Collection has now been live for ten days, and our teams have been absolutely humbled by the response from players and journalists around the world. I’ve been spending the past week engrossed in streams, articles, and community comments about the game, trying to absorb every piece of feedback players are providing. But at the same time, also just smiling as I observe players being transported back to their childhood with waves of nostalgia, hopefully providing a positive moment during these times. Congratulations and thank you to everyone in the community for helping to make the launch such a memorable event. I wanted to cover a few topics in today’s post. The first is to highlight one of the most meaningful features of the Remastered Collection - the Installation Videos. Players from around the world have been loving these sequences, with entire articles being written about the emotional reaction they garnered. But unless you went into the Bonus Gallery to read the details, you may not know that these two videos were not created directly by our development teams, but instead by long-time C&C community member, Luke “CCHyper” Feenan. Luke has been an integral part of our Community Council since the beginning of the project. When I learned Luke was a graphics designer by trade, I asked if he would be willing to remaster the installation sequences into something truly special. He created a five-second test for us, and it was instantly clear he would be able to pour the passion and attention to detail into the project. So we contracted Luke to work with us, and over the course of six months he created the sequences, brainstorming with Petroglyph and myself on how to shift them from an “Installation” sequence to an “Upgrade” sequence. We would review the progress with Luke every two weeks or so to provide feedback, and Luke’s skills and creativity were surpassed only by his professionalism. I’m so proud of Luke for creating content that will go down in C&C history, and that the first thing anyone experiences in the Remastered Collection was created by a member of the C&C community. The second topic I wanted to discuss was our upcoming patch. We’re currently putting the final touches on this patch, as we continue to prioritize and react to player feedback. The goal of this patch is multifold: Complete several of the top community requested features which just missed the launch date, including items like Private Game Lobbies and a choosing sub-factions for RA Quickmatch Address many of the top bugs which have been seen in the launch version, including a potential improvement to the framerate stuttering issue Implement some additional quality-of-life improvements, such as enabling the “Deploy” hotkey to unload APCs and multi-queue units on the Repair Facility in Tiberian Dawn (same now as RA) Iterate on our Quickmatch ruleset to ensure we’re creating the proper foundation for competitive play In total, there should be several dozen items addressed in this patch, and we’ll provide a comprehensive set of patch notes when the patch is released. Regarding the Quickmatch rules, we’ve heard strong and unanimous feedback from our engaged multiplayer competitors. In fact, we’re actually able to make several of these changes on the backend and have decided to implement several of these changes effective later today. The key changes to Quickmatch as requested by the community are the following: Increasing the Game Speed from Normal to Fast Reducing the Starting Units to zero Removing Aftermath units from Quickmatch in Red Alert (due to extreme balance issues) Adding two more maps to the Tiberian Dawn map rotation: Monkey in the Middle, One Pass Fits All We’re hoping the community can play with these changes over the next week and continue to provide us feedback as we strive to improve this mode of the game. Thanks again for all the appreciative words over the past ten days, and please continue to provide your feedback so we can improve your experience with the Remastered Collection. Cheers, Jim Vessella Jimtern
  26. LucasSK

    [WIP] [Tiberium Resurrection]

    Hello everyone, I have some bad news this time. The update 3.5 was supposed to be out this Friday, but we need more time to test and finish the work to deliver BIG quality update. The new date for the release is set to 28th of June... And now onto the positive stuff! The update 3.5 will feature light Re-Shade enhancements to match the TR theme even more as well as AI enhancements to make the AI a bit harder and better. More to come in the update 4.0 😉 Have a wonderful day!
  27. It certainly has its inspiration from EotFS. But SE is more contained to a single planet. There's many similar systems at play, but also some new ones thrown into the mix. SE also plays more like a Wargame. That said, I wouldn't mind a remaster or a remake of EotFS that maintains the same complexity. I'd be all over that like a rash.
  28. Have we finally got a spiritual successor to Emperor of the Fading Suns? (I just watched the video a bit and this is my first impression)
  29. MrFlibble

    C&C Remasters - FMVs

    @PurpleGaga27Thanks! I'd love to (once I settle on what is the optimal upscale model that is), but alas my current computing power is not suitable for processing even a single FMV in a reasonable time frame. Theoretically, it would be optimal to first make 4x upscales with a model that gets the image right, then do a second iteration of the upscaled images with either the same or maybe a different model and then scale them down a bit whilst correcting the aspect ratio (the DOS version videos are "squashed" vertically to account for the 320x200 image stretching to 640x480 on a typical 4:3 display).
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