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  1. Last week
  2. AZ-Stalker

    Skorvion Games (skorvion.com)

    I've published another video recently. It's not really about C&C, but considering my background and preferences you can find some C&C content sprinkled in there, as you can already tell from the video thumbnail. If anyone is interested in this type of content or would like to support my work - feel free to give me any feedback, join the community (Facebook / Discord), and/or leave some likes/comments on the videos themselves up on YouTube. It really helps a lot and I appreciate every bit of your support! So thank you!
  3. LucasSK

    [WIP] [Tiberium Resurrection]

    6 000 views on CnCNet, 5 400 views on PPMforums, 800 views on W3DHub and 700 views on CnCNz Thank you for your support! I hope you are excited about the update 2.5, so I decided to tell you more about its maps! the Prologue: This map should get player into the story and introduce new tiberium type. Beating this map is pretty easy and took me under 5 minutes. Bet you won't expect the ending . Me and my colleagues are currently testing the map. Gameplay premiere from this map coming 21st December! Propaganda Forecast: This map talks about Nod propaganda system and challenges player to destroy it piece by piece. The map is pretty big and it is not finished yet, but expected length should be approximately 1 hour. Map is hard, but gets easier over time as player gains more bonuses... Tiber River (2-5 players): I'm trying to finish Propaganda Forecast as soon as possible, so this map may have to wait for the next update... The biggest challenge should be the map itself as I'm working on multiple triggers to make this interesting. Oh, and here are some more screenshots! PS: Map-making video is going to be out on 14th December! Cheers
  4. After his suspicious silence in November, Jim Vessella posted on the C&C subreddit a short while ago about the announcement voice lines in C&C and Red Alert 1. It turns out that the original recordings could not be found. However, the voice actress of the Tiberian Dawn EVA, Kia Huntzinger, will reprise the role and has already re-recorded her lines in a professional studio. Alas, the voice actor of the Red Alert announcer, former chief of Virgin Interactive Entertainment Martin Alper, passed away a few years ago, but it was decided his voice lines will stay as they are, while Frank Klepacki will try to clean the audio as much as possible. Here is the full statement from Vessella: You can read the original announcement and hear the new EVA voice samples here.
  5. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection 2.5 is going to be released on 22nd December! Great, right? I am really excited to announce this update we all have been working on lately... Lets see what is new: Map-related changes: - re-worked briefings for all maps (read in main post above)! - planned 1 more map, 1st map shortened into prologue, 2nd map now recognized as 1st! - FULL version of 1st campaign map - Propaganda Forecast! - 3rd skirmish map - Tiber River by @Hamed_Elite and @54VAGEW01F! General changes: - new ModDB page for TR! - new SoundTrack - Alert & Awakened by @Holland! Announcements: - MediaFire and ModDB pages are now disables till the release of the update, sorry for inconvenience! - the Prologue gameplay premiere on 21st December! - want to see some pictures? Here you go!
  6. Earlier
  7. AZ-Stalker

    Tiberian Daylight

    UPDATE 2019 I wanted to update this thread. I used to make a Tiberian Sun themed webcomic out of LEGOs as you likely already now. I stopped producing them quite a while back due to some technical and time related difficulties. Two primary websites where the comic used to be hosted have both been shut down, so I wanted to reupload the comic as a complete collection without the previous site's branding. The collection also includes a few extra goodies! I remember not posting the last three or four episodes on every outlet, so some of you might not have seen those if you weren't checking the old sites where it was hosted. The series wasn't planned to end with E13, but the conclusion in that one is a good parting point so it doesn't end on a cliffhanger at least. TIBERIAN DAYLIGHT COMPLETE COLLECTION Episode #1 - Lucky Day: https://i.imgur.com/WnhnqJa.jpg Episode #2 - Chemical Contact: https://i.imgur.com/Zz2ZX69.jpg Episode #3 - Nod Tactics 101: https://i.imgur.com/qbU9Eif.jpg Episode #4 - Obstruction: https://i.imgur.com/M0YkWOV.jpg Episode #5 - Rescue Elite: https://i.imgur.com/s7jVtEA.jpg Episode #6 - Bridge Repaired: https://i.imgur.com/1Q63zBz.jpg Episode #7 - Disc Away: https://i.imgur.com/Pq26YDn.jpg Episode #8 - Veterancy: https://i.imgur.com/7OZ3j5V.jpg Episode #9 - Medical Magic: https://i.imgur.com/tK6nN5m.jpg Episode #10 - Good Old Terrain: https://i.imgur.com/k7rDDQO.jpg Episode #11 - Tacitus Trouble: https://i.imgur.com/39k1Ke0.jpg Episode #12 - Unexpected Response: https://i.imgur.com/bJL3ZYv.jpg Episode #13 - A Technical Breakout: https://i.imgur.com/giQQ1w5.jpg OTHER GOODIES / EXTRAS TD Facts - Angry Cyborgs: https://i.imgur.com/y429OMq.jpg TD Facts - Wolverine Guard Duty: https://i.imgur.com/d8PArzn.jpg TD Facts - Good Titan: https://i.imgur.com/oZV1QL1.jpg Promotional - Lucky: https://i.imgur.com/l8oP1Ts.jpg Promotional - Cyborg: https://i.imgur.com/rTBX4wh.jpg Promotional - Chems (with Captain Thorn): https://i.imgur.com/WxtzXbq.jpg Promotional - Grenadier (with GDI Commander): https://i.imgur.com/8h0WD8q.jpg Community Spotlight (Initial Reaction Comments): https://i.imgur.com/RfoYbWG.jpg SquidEmpire's Pixel Fan Art (featuring Lucky): https://i.imgur.com/FLPPKD7.jpg Custom TD Forum Signature: https://i.imgur.com/hrOLFBy.jpg Thanks again to everyone and I hope you enjoy the extra goodies!
  8. GenTool, xezon's extension for Generals and Zero Hour, has received a new update, version 7.8. Here's what's new: New features: Added player rank (*) and experience points (XP) to Money Display Enabled Money Display for match observers Enabled full access to Camera Height and Camera Pitch feature for match observers Fixes / improvements: Fixed a crash on game shutdown caused by the use of a DirectX 8 to DirectX 9 wrapper Fixed an issue that would show Money Display for players sometimes Fixed an issue where Camera Height feature could be exploited in LAN matches Fixed non-functional ranked maps if game client was started without internet connection Removed observer player entries from Money Display Removed cnc-online.net popup message when launching the game with GameRanger Reworked GenTool key input manager Improved Match Timer to show the actual match progress instead of passed time Enabled full compatibility with Zero Hour Contra Mod Upload Mode: Fixed a directory issue when uploading files Upload Mode: Fixed errors 23, 35, 56 at begin of upload session Upload Mode: Increased quality of uploaded images Upload Mode: Decreased upload session retry wait time from 120 to 60 seconds Upload Mode: Removed minimum replay size limit (5 kb) from upload session Upload Mode: Improved contents and formatting of replay text information Upload Mode: Improved upload session success message to show full upload url Updater: Fixed broken patching of Window.big or WindowZH.big for some game installations Updater: Removed broken map.ini from [RANK] Australia ZH v1 Updater: Disabled installations of ReadMe txt files Updater: Implemented new *.dat format for generic patch files If you already have GenTool installed, you can update it by simply running Generals/Zero Hour and exiting. If you want to do so manually or you do not have it installed yet, you can download it from the GenTool website or from here at CNCNZ.com.
  9. G Daddy

    GenTool Version 7.8 Available

    Version 7.9 is available.
  10. AZ-Stalker

    Skorvion Games (skorvion.com)

    UPDATE FOR 2019: 2019 has been interesting, and I've finally freed myself enough to really get back into publishing content. I've been working on something in the background, but videos are what I want to focus on now that I can. Here's the latest upload that touches upon some connection subject matter to think about: I'm still struggling a bit with relaxing in front of a camera, which shows. But I've taken steps to ensure I improve a bit faster as well. It'll be interesting to see the changes as I "fix the bugs in my system". And sorry about the image and audio quality, I'm working with what equipment I have available. DISCORD: https://discord.gg/FwNPAeK (easy updates and a place to hang out) Let me know your thoughts if anyone finds this type of content interesting. Thanks!
  11. It's December, and PC gamers know what that means - DBolical's annual Mod of the Year and Indie of the Year awards! The voting process is the same as always - simply go to the ModDB/IndieDB profile of the project you want to vote for, click on Vote Now, and you're done! You have until 11 December to do so, at which time the Top 100 mods and Top 100 indies will be unveiled, which will have their own voting process afterwards. On the 22nd, the Editors' Choice will be published, followed by the Players' Choice for unreleased projects on the 27th, and on the 29th, we'll know the Players' Choice for released projects. To reminisce 2019 in modding and indies, DBolical has prepared Year in Review articles on ModDB and IndieDB. Also, voters are eligible to win some games! So get voting, help your favourite C&C mod/standalone game get to the top, and you might just go home with an extra game!
  12. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection now has 5 developers! @LucasSKLEADER Primary roles: Mapper, video editor Secondary roles: Designer, modder, tester [email protected]_EliteCO-LEADER Primary role: Modeler Secondary roles: Modder, mapper @Holland Primary role: Soundtrack maker Secondary roles: Modder [email protected] Primary role: Mapper Secondary roles: [email protected] Vello Primary role: Tester Secondary roles: I am looking forward to co-operate with them, we will be a great team!
  13. LucasSK

    [WIP] [Tiberium Resurrection]

    12th Map-making video is out! Making of Rome in Tiber River: https://www.youtube.com/watch?v=TO7w8d7uKR4&list=PLjjwlzyJni7WnH91oqhM84NgQ9eLYkq8S&index=2 By Hamed_elite
  14. The game data still has an almost complete set of voxel versions of Tiberian Dawn vehicles. I believe they might have been made either for testing purposes or during a very early stage of development as valid TS units. Either way, only the Mammoth and the Flame Tank make any appearance in the final game missions (both used by the mutant faction IIRC), and the Mammoth can also randomly spawn as an Easter egg unit from crates in skirmish/multiplayer. I have no idea if Nod was supposed to get Mammoths as some kind of tech tree reversal compared to TD (i.e. GDI gets futuristic stuff like mech walkers and hovercraft while Nod has to stick with previous generation hardware) or this was just a promo shot thrown together with no real tech tree philosophy behind.
  15. Those mammoth tanks were never officially built in-game unless you mod it to be buildable (I assumed it was for NOD faction?)
  16. MrFlibble

    Original Stomp

    A version of Stomp was available from Westwood's FTP site, and you can still get it from the Bachsau mirror.
  17. So I've been scouring old magazine coverdisks for promo screenshots and found these: You've certainly seen them all but these are in lossless, presumably original quality. I'm not sure if they are available like this before so posting here. The coverdisk they were found (originally in BMP format dated 13 April 1998) is for the Slovak magazine Riki issue No. 31 (CD 9), available here.
  18. LucasSK

    [WIP] [Tiberium Resurrection]

    Tiberium Resurrection Discord server is now officially published. If you want to chat with the developers, get to know this mod better and support us, feel free to join at: https://discord.gg/jwRerrV
  19. LucasSK

    [WIP] [Tiberium Resurrection]

    New Tiberium Resurrection Discord server is going to be released on 24th.11.2019 STAY TUNED AND AWAIT INVITE HERE!
  20. gerpardeichel

    Generals/Zero Hour Win10 Problem

    But it works on my laptop wich is win 10 but and older built of it such a unnecessary think is this ?
  21. LucasSK

    [WIP] [Tiberium Resurrection]

    Comparison video of Mauler vs Infantry is out! Be sure to check it out and stay tuned for the next one! https://www.youtube.com/watch?v=r-BgDlbXgHo&list=PLjjwlzyJni7UO33MgRYlSGqUNQt6x4vd_&index=2
  22. Plokite_Wolf

    Generals/Zero Hour Win10 Problem

    There's the culprit. The disc version has SafeDisc DRM that had its driver removed from Windows 10 on launch. Not a single game with SafeDisc in their EXE will run on that system (we're talking hundreds). You'll have to find a way to circumvent it.
  23. gerpardeichel

    Generals/Zero Hour Win10 Problem

    And ı would Like to add somthing ı tried options.ini file solution so dont tell me that becouse ıve seen it 10000 times before writing this topic ...
  24. When ı open both of the games the logo pop-up and closes inmideatly after 1-2 seconds no errors just closes Im runing the game iwth windows 98/me compatibility mod other wise in Xp (service pack 3) or Xp (Service pack 2) the logo window goes black and when ı press the black windows it says game.dat not responding in Generals and generals.exe not responding in Zero Hour My windows is 10 and before this update the games work perfectly fine after this update on win10 the games stoped working and giving a headache to me ı cant play with origin version becouse origin version is german ı dont know german and the whole game is censored so ı use my old cd wich works perfectly fine before ... The Start Menu is when ı start the game with Compatiblity with Windows XP service packs and others. just nothing at all The right of the settings is the generals it shows nothing ... The black one is with no compatiblity,pure win10. it shows not responding in task manager and when ı press it ıt will crash And the logo one is with the Windows98/me and windows 95 Compatiblity. but this one closes himself after 1 seconds This is my Computer information The Generals is 1.08 verison and the Zero Hour 1.04 Latest ...
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