volcanicmelodies
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Hello everyone. Let me tell you step by step what i am doing. 1-) I have changed the build time to conscript from 4 to 2 from here for the testing purpose. E:\RA3 MOD SDK\SageXml\Soviet\Units\SovietAntiInfantryInfantry.xml 2-) I have copied this entire folder to here E:\RA3 MOD SDK\Mods\Soviet Sovied folder includes this entire folder E:\RA3 MOD SDK\SageXml\Soviet\Units and of course with the SovietAntiInfantryInfantry.xml 3-) I am building mod and error appears like this [00:00:02.9954466] Critical: File E:\RA3 MOD SDK\mods\Soviet\data\mod.xml not found What is this file? How can i create this file?
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Combine Mods Game closing when i try to open
volcanicmelodies posted a topic in Red Alert 3 Maps & Modding
Hello Dear Modders. Before i start the modding, i was need the good ai mod like this one https://www.moddb.com/mods/jonnys-superior-ai/downloads/superiorai108 I was changed AlliedBarracks.xml for the testing purposes and added into this folder. Then changed Mod.xml and added AlliedBarracks.xml But after the build, game is closing while trying to opening. After i encounter this issue, i have deleted AlliedBarracks.xml ve Deleted DATA:AliedBarracks.xml from Mod.xml (i have reverted) But still game is closing after i build. Is there a problem with the source code? -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
Yes i have contacted Gunship_MK_II and he replied and told the same like you, so i have installed bieber's tools. Yes Bibber is not answered yes. Here is the 5 screenshots that failed during the build. One of your UrsaMajor, one is the samplemod installs with software, 3 of them are sourcecodes i have found it on internet. All of 5 mods giving the same error. https://imgur.com/a/iUJKSrM About helping me, you are already helping me actually. I cannot ask "install it and build my mod" because i find it is rude. Besides, instead of taking fish, i prefer how to caught fish. About the threat you mentioned there is no hyperlink but i assume you are refering this page Yes i have read but i believe (not guarantee) i am failing during the build studio part and i couldn't found any guide, or video about that I can open the mod folders and share with you if needs. -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
Yes actually. Look at the bottom of my post. You will see it says invalid directory specified for Shaders. Today i have punched wall with anger and i have a little injury............. At least i will request something. If we are sure about my edit, can you (or somebody else) build my mod and send the file? I just want to change stats of few units. Since the start it is my "only" objective. -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
After minimum 50 tries (i have tried many different things) i am uninstalling everything, tomorrow i will restart everything from the beginning. My objective is change "anything" into the game. I have started to change the cost of AlliedBarracks for example. After my previous post i have tried NON STOP and now my brain melted... Why i cannot change "ANYTHING" in the game. -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
First of all thank you for your help and patience. Seconds is now i will prepare the message it can be long but since 1 week i am trying to edit only 1 thing. But i believe there is some errors into this guide OR in my files. https://www.moddb.com/games/cc-red-alert-3/tutorials/ra3-starters-guide-pt1 1-) As you can see, after the UnitIntro i don't have the plain name section. I have something different like joinaction replace etc etc so, here is how i entered mytank. I am not sure am i successful or not. 2-) Then , have opened LogicCommand but i realized when i try to copy and paste, there is some errors and i have copied the preset value with mytank (look at the right) and i am not sure again. 3-) I believe this part is correct 4-) I think this part is correct too 5-) This one too Before the mod build part i need to learn my mistakes. Am i missing something? 6-) This is what it looks like my mod. After i do that i am going to this location C:\Users\Volkan\Documents\Mods\mymod Copying this mod in here C:\Users\Volkan\Documents\Red Alert 3\Mods\mymod I have this files mymod.big 1KB mymod_1.0.skudef 1KB Then i am opening launcer > Game Browser > Mods > mymod > Launch Game I am starting the game, after i build Allied War Factory there is no new tank (and guardian tank name still the same) I am going to crazy. I am wasting 1 week just for making one simple edit. -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
Can i kindly ask how can we build mod? Because i have realized none of the source codes not working for me after i build mod. And since few days i cannot find guide about that. I don't have the problems about the editing part. I cannot build the mod i believe. -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
Thank you i will post message to him now. About sample mod, let me show you the entire folder. C:\RA3 MOD SDK\Mods\samplemod\data And i am building file like this. What am i missing? -
Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
Hmmm it seems none of the source codes not working for me. After i build, i cannot see anything different in the game. What is the possibilities? I can tell step by step. -
volcanicmelodies started following Noob question from newbie
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Noob question from newbie
volcanicmelodies replied to volcanicmelodies's topic in Red Alert 3 Maps & Modding
Hello respected Mod Developer. No i have used the sample comes with the install of MOD SDK. At my first tries i have followed these steps I have selected simplemod into the mod build studio, ticked everything (8 options) then it created .big and .skudef files into the documents/mods then i have copied and pasted it into red alert 3/mods Then i have selected the mod, clicked launch (like every mod i do) it is launching but nothing new in the game. I can provide more information if needs. About the barracks, it was not for the Harbinger. I just wanted to see have i succesfully changed construction time or resource cost of barracks but nothing changed in the game. And here is the samplemod i was talked about it. -
Editing Units Within a Mod
volcanicmelodies replied to Hollows's topic in Red Alert 3 Maps & Modding
I am looking for this one too. -
When i try to do that, nothing happens. Game is starting normal but nothing new in the game.
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Edit: FINALLY I HAVE SOLVED THE PROBLEM BY MYSELF! Here i am sharing the solution if someone stuck like me Reason: Operating System Language was Turkish. I have changed it in English and solved. Now i can build mods! Special thanks to PurpleGaga27 Gunship_Mark_II txc2004 Because they are tried to help me. You have my thanks my friends. Hello everyone. I am trying to pack samplemod (installing within modsdk) with Red Alert 3 Mod Build Studio but it is not working. I am launching the mod but Harbinger Gunship not appears (and changes i made on alliedbarracks) Is anybody knows how can i do that? Edit: Have you ever cried for something like this? I did. I even can't build the source codes too. I will be VERY HAPPY if someone can help me. My main objective is simple mod that changes only the attributes of preset units (damage, cost, build time etc etc)...