Jump to content

Plok

Lead Administrator
  • Content count

    6,574
  • Joined

  • Last visited

Community Reputation

316 Top Contributor

6 Followers

About Plok

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

118,318 profile views
  1. 5 years isn't the case in practice, at least not for most publishers. EA still holds a LOT of IPs and trademarks that they haven't done anything with in decades, but still have valid copyright to them (Wing Commander, Nuclear Strike, early Firaxis titles, Lands of Lore, Nox, etc. etc.)
  2. Posting anniversary posts is bittersweet these days. On one hand, I've received some feedback in the past few months from game researchers who are glad that a center of information for the Command & Conquer franchise still exists, but on the other... the community is just not there anymore. A few long-standing mods get updated, a few memes circulate here and there, but the days of Command & Conquer's peak community activity seem to be long gone, so there is little to follow in terms of news. However, the multiplayer charts on the cnc.community website still show a blip of life, meaning people continue to play the more popular titles with their friends at the very least, so it's nice to see the series itself is not forgotten - it's just not spoken about as much. The only """official""" activity we got in the past year was EA licensing the franchise out to an yet another mobile game studio, with the punching bag du jur being called Command & Conquer: Legions by Yorha Studios and Level Infinite, shown at this year's Gamescom. Except it would have been a punching bag if the community at large wasn't so used to being offered proverbial poison that is presented as a delicious cake, so hardly anyone could even bother with an angry reaction, just a quiet but firmly cold shoulder. As eyes of RTS fans turn to upcoming titles like Tempest Rising, Stormgate, Homeworld 3, ZeroSpace, DORF, Dust Front and others, and while the current RTS torch is firmly held by the resurrected Age of Empires franchise, I suppose I can't blame people for wanting to move on. I'd just like to take the opportunity to shout out all the people in the community who are still, despite the aforementioned lull, maintaining the graphics renderers, multiplayer servers, modding communities and toolsets, tournaments and the other surviving websites, as well as all of you who keep streaming, posting let's plays and making fan art/animations. The very fact you still support this very franchise instead of a more active one shows that you do it out of love for the series. I may not have shared the space with you as long as this site has, but I'm glad that I have done so regardless, and will continue to do so.
  3. Haven't touched the game in years, but to start with - are you running the disc, Steam or EA App version of the game? EA App (ex-Origin) in particular is missing necessary registry files for the RA3 WorldBuilder for example, so depending on where you bought it might give a clue. _____ EDIT: So this topic continued in the C&C Discord. Turns out you're using version 1.00 and not 1.03 (supplying a screenshot from this exact video from 13 years ago when asked to show what you see), most likely pirated. The WorldBuilder explicitly needs the game to be patched to version 1.02 or 1.03, which would have been done automatically if it was a legitimate copy. Thread closed.
  4. Something must've gone wrong with the download, then. I downloaded the file myself and checked its hash against an archive I have from many years ago, they are the same. If you already have TFD, not really. It still needs considerable patching out-of-the-box, because all they did was use TFD 1.01 builds and instead of checking the disc, the games check for an Origin/EA App connection.
  5. Sounds like your TFD installation/disc is corrupt, or you did not run the patch as administrator as it tells you in the first screen.
  6. Plok

    Command & Conquer 3 Goes Mobile!

    Indeed there was! https://cncnz.com/games/tiberium-wars-mobile/
  7. Plok

    Renegade WOL to XWIS Transition FAQ

    Mate... GameSpy's services have been gone for 9 years.
  8. Resident C&C collectors have caught wind of a promotional VHS tape for the original Command & Conquer that was shown in stores before the game's release (as evidenced by the stated May 1995 release date, which ended up being pushed to September), and features various footage and explanations from the developers themselves. The shown build is quite different from what ended up in our hands, and even the old style of misison briefings which quickly flashed at in a prior trailer is shown in full. The tape's footage is actually a few minutes long but is repeated to a full hour so store owners didn't have to rewind as often. Credits go to collector Wesley for tracking the tape down and digitizing, and TaxOwlbear for uploading!
  9. Plok

    Now Playing - Games

    At this point, yes. All three Definitive Editions are now in a good shape.
  10. Anniversaries have a tendency to creep up on one. It's a big one this time - this very site is 25 years online, maintaining its position as oldest English-speaking (and second-oldest in general, behind only the French CnCSaga) Command & Conquer fansite still up. Times have definitely changed for the franchise in these 25 years. Not just from the perspective of the games themselves, but the dynamics in the community as well. Since the games have been out from the zeitgeist of gaming culture for a good while, there's not a lot going on anymore - it's basically just running through the motions of several mods still being developed and community multiplayer servers still maintaining life support, but that's about it. Only a few content creators still give it the time of day, like Sybert's frequent commentaries or Direct & Dominate episodes and shorts. Sadly, gone are the days of frequent discussions on the gameplay, lore, balancing, new ideas for the series, or just general fan enthusiasm and buzz. Even as discussions have moved from forums to services like Discord and Guilded, actual C&C discussion is getting more scarce compared to what it used to be, and most of us "older" people in the community have gradually but surely moved on to other, more rewarding projects online and AFK, with few new members to pick up where we left off. Every time someone tries to wipe the dust off our projects and mutual connections, all momentum very quickly disappears as other things get in the way and they eventually realize the effort outweighs the outcome (but bless you for trying, you know who you are if you're reading this). While this site will stay online, I would really, for once, like to hear some thoughts and feedback from the few of you who are still around - is there a future at all for C&C fansites that are not focused on a single project/purpose like the community servers, is there a point to adding anything to it, and do you still browse it from time to time? On a more lighter note, how have these 25 years been for you regarding CNCNZ.com and Command & Conquer in general, are there some particular memories you'd like to share? Let us know in the forums and our Discord.
  11. Plok

    Tempest Rising

    Beta tests are still a way's off.
  12. I ran a WHOIS of those IPs, I strongly doubt it has anything to do with the patcher itself, but rather the Windows sandbox they use. arc.msn.com is called even on the first run of a clean Windows OS.
  13. Plok

    The Great War: Western Front

    For once, I genuinely see a fresh and interesting idea from Petroglyph. I really hope it succeeds.
  14. Plok

    Tempest Rising

    Thanks! I've been helping out in the design department.
  15. Plok

    Tempest Rising

    Yeah, more specifically I'm involved with the game's development, as far as this site is concerned.
×