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Everything posted by Plok
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Generals 2 The Real Story Behind Command & Conquer Generals 2
Plok replied to Sonic's topic in Command & Conquer: General Discussion
A really well-done video, the interview bits are a gold mine of info. -
The Earth made another circle, and so have we along with it, for the 28th time. While there has been nothing new on this site, the past year has been eventful elsewhere in the community: The Command & Conquer franchise marked 30 years. The community organized a month-long celebration with tournaments, and even interviews with Louis Castle and Erik Yeo. The recent source code release resulted in the creation of GeneralsOnline, a community server for Zero Hour that makes use of a modified source code fork by TheSuperHackers group. It not only fixes bugs, but also has an experimental option to run multiplayer in 60 Hz logic tick rate, both being long-time wishes of the playerbase that are now finally possible. Red Alert 2: Apocalypse Rising came out after many years of anticipation. Updated versions of the following mods have also been released: Red Alert Redux, Tiberian Dawn Redux, NProject Mod, The End of Days, Generals Evolution, Red Alert 20XX, Fading Dusk, Dawn of the Tiberium Age... We even got a Generals Challenge-like mod for Kane's Wrath. EA was conspicuously silent for the big 30, and just reposted the community celebration trailer on their social media. With them being bought out for $55 billion last month, C&C was actually named as one of the legacy franchises that will be evaluated by a market research firm and even a potential sale is an option. As EA keeps focusing on a select few flagship IPs, this means there's little chance to see anything new from them. But it does not ultimately matter - seeing the fans keep the torch lit gives the impression that the spirit of C&C will never, ever die. And this site still stands as an archive of that fact being true since the beginning.
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Red Alert 3 modsdkv3.exe problem
Plok replied to modredalert3sdkv3enjoer's topic in Red Alert 3 / Uprising
If it doesn't recognize your installation, you can try breaking open the installer. You'll need UniExtract: https://github.com/Bioruebe/UniExtract2 With it, extract the contents of MODSDKv3.exe to a folder, and from within that folder, extract data1.cab, also using UniExtract. -
Was it possible to play The Covert Operations in SVGA, i.e. was the expansion released for C&C95 or only DOS?
Plok replied to quitegonegin's topic in Command & Conquer / Covert Operations
It means no specific Windows version of Covert Operations was actually compiled. C&C95 just knows what files to look for to enable Covert Operations content. -
How to start mission SCG05EB? Playing regular retail Tiberian Dawn but can't seem to start that GDI mission
Plok replied to quitegonegin's topic in Command & Conquer / Covert Operations
If Nyerguds, as the person with the highest C&C1 knowledge out there, couldn't figure out a way, it's not an Easter egg. -
Was it possible to play The Covert Operations in SVGA, i.e. was the expansion released for C&C95 or only DOS?
Plok replied to quitegonegin's topic in Command & Conquer / Covert Operations
It's supposed to work with the C&C95 version. -
How to start mission SCG05EB? Playing regular retail Tiberian Dawn but can't seem to start that GDI mission
Plok replied to quitegonegin's topic in Command & Conquer / Covert Operations
Apparently not. -
Trouble making Kane's Wrath mod with Wrath Ed
Plok replied to KillianGotScrewed's topic in Tiberium Wars / Kane's Wrath Maps & Modding
WrathEd Mod Launcher is obsolete. If you're using the Steam or EA App version of the game, you need to use either their unique mod launcher (run the game with the -ui parameter to reach it) or use the manual method (note you'll need to replace all instances of 1.2 with 1.3): https://cncnz.com/features/technical-support-help-guides/running-mods-in-command-conquer-3-kanes-wrath/ -
Today has been quite eventful for the Command & Conquer franchise. A lengthy Reddit post (available here) was written by Jim Vessella and CCHyper, which is a recommended read, but for those in a hurry, here is the abbreviated list: All games in the C&C: The Ultimate Collection package on Steam and EA App have been updated - this fixes some issues discovered since launch (e.g. broken cutscenes in Red Alert 2), adds missing PDF manual versions, adds bonus content (Tiberium Wars Kane Edition, bonus maps for Red Alert 3, etc.) Source codes are now available for Tiberian Dawn, Red Alert 1, Renegade, Generals + Zero Hour, and an additional repository for all 3D titles in the franchise that will help with developing mods (modding guidelines updated accordingly) Newer titles got a version bump - 1.09 for Generals, 1.05 for Zero Hour, 1.10 for Tiberium Wars, 1.03 for Kane's Wrath, 1.13 for Red Alert 3, 1.01 for Uprising, 1.04 for Tiberian Twilight. Steam Workshop support added for SAGE games Archived footage from the development of Renegade and Generals has been digitized and uploaded on YouTube (see above) The franchise is on sale on Steam right now! oh, and Tiberium Alliances got a Steam release Big thank you to everyone involved behind the scenes on this update, and making sure the C&C legacy is available in as accessible a package as possible.
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A new and very detailed interview with Louis Castle has just been published. As part of the Titans of the Industry series, Alex Mejia of Human Interact sat down with Westwood's co-founder to talk about pretty much everything - early days with SSI, Dune, The Lion King, Monopoly, Command & Conquer, Blade Runner, move to EALA, details of how the studio worked with the technical limitations of the time, behind-the-scenes business circumstances, his perspective on what is important in game development... the works. This is a must-watch for anyone interested in his work or just the gaming industry.
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Tiberium Alliances C&C Tiberium Alliances Coming To Steam
Plok posted a topic in Command & Conquer News
Even with EA doubling down on releasing their back catalogue on more digital storefronts, this news came out of left field: Tiberium Alliances, the browser game from 2012 most of us tend to even forget exists, received a Steam page. The game whose servers have outlived many core titles over the years apparently has enough of a playerbase to warrant a proper PC frontend. The release date is not yet known, nor whether a Steam account will be enough to connect or will it still depend on EA accounts. -
Remasters C&C Remastered Collection Patch 745903.2 Released
Plok posted a topic in Command & Conquer News
Patches for C&C: Remastered Collection continue surprising us, but the changes are welcome nonetheless. This is another smaller service update which fixes crashes on Intel drivers, proper GPU detection, maximum framerate limits and tooltips. Here's the official changelog: -
Tiberium Alliances C&C Tiberium Alliances Coming To Steam
Plok replied to Plok's topic in Command & Conquer News
C&C Attack Copter was shut down from Pogo.com 14 years ago. No archive was made. -
Another year has passed. And another year we've been online. People come and go - more so in other spaces than here, mind - but ultimately there is always an ongoing interest in the franchise, no matter how small it may seem. This spring's Steam release of older Command & Conquer games brought some new buzz, and an additional incentive for community projects to go on. Thanks to sites like SteamDB, there's now a tangible and surprisingly consistent number of players to point towards and say - it's worth keeping the lights on for them. While this site is mostly an archive of old files, news and discussions at this point (surprisingly even to me, people still make use of it as such), I am confident that no matter what happens, the players and the tool/mod creators will keep the series alive long into the future.
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World Builder is crashing, also I have issues with extracting files. Please help.
Plok replied to Haze's topic in Tiberium Wars / Kane's Wrath
The SAGE Engine modding crowd might know: https://discord.gg/TfdcQTn -
World Builder is crashing, also I have issues with extracting files. Please help.
Plok replied to Haze's topic in Tiberium Wars / Kane's Wrath
The Worldbuilder has issues with present-day systems. You can apply the 4 GB patch on it: https://ntcore.com/4gb-patch/ Or, if you're not comfortable with that, go to View -> Set LOD (last option in the list) -> Very Low or Low. -
Moments ago, the Steam and EA App versions of Command & Conquer: The Ultimate Collection received a hotfix, specifically the 2D titles in the compilation. While a major patch is being developed, this hotfix was pushed forward after recent Windows Insider builds had broken compatibility with the games as they were thus far. Thankfully, the DDrawCompat build 0.5.3 was made about a month ago which, among else, fixed these issues. Below is the official announcement: To apply the patch, simply allow Steam/EA App to auto-update the games.
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Command & Conquer: Rivals Fan Reactions To Command & Conquer: Rivals
Plok posted a topic in Command & Conquer News
As could be expected for a game of this description, Command & Conquer: Rivals got immediate and overwhelmingly negative reactions on social media, forums, fansites, the C&C subreddit, and Discord. It hasn't even been a full day since the announcement at EA Play 2018, and the #NotMyCnC hashtag has already exploded on Twitter. The reactions vary from Angry Joe's rant shown above, an elaborate analysis by our friend @Banshee from Project Perfect Mod, Boogie2988's table flip, Genna Bain's comment on how the late Totalbiscuit would've reacted to this, repeating comments on how bad the model of Kane looks, and even PC Gamer taking a jab. Here at CNCNZ.com, we will continue to cover all news regarding Command & Conquer: Rivals as we have for every other official game in the past, despite everyone's sentiments towards the game, including our own that mirror everything linked above, as it is our duty as a fansite to bring you the latest news on Command & Conquer, whatever they may be. Relatedly, we have just opened a page on our gallery for C&C Rivals concept art and renders, and will keep the gallery updated as more assets become available. -
Pretty odd. In GenPatcher, press F8 and send the text it generates to Legionnaire so he can see what's up: http://legi.cc/faq/#how-can-i-contact-you
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Please also check in GenPatcher's "Playing Online" tab that the "Hide IP..." option is turned OFF.
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You can just Google "what is my IP" If you're trying to use a closed-off LAN, the only other thing that I can think of is a firewall/antivirus blocking the game on your computer specifically. Go through Legi's checklist as well: https://legi.cc/bugs/
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Check if your ISP is giving you an IPv6 address instead of an IPv4.
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The latest versions of Command & Conquer: The Ultimate Collection were published with new executables, which naturally caused incompatibility with several community tools, among them the irreplaceable GenPatcher and GenTool. However, their developers were quick enough to develop tweaked builds so everyone is on the same page. GenPatcher, the one-stop patching tool for fresh Generals and Zero Hour installations, received three versions by now - 2.07 beta, 2.07b and 2.07c. In addition to the new TUC releases being supported, the tool is no longer falsely detected by Malwarebytes, registry and serial key issues are adapted for the Steam version, and includes Windows Media Feature Pack among its redistributables that are installed if not found on the system. As for GenTool, the quality-of-life improvement tool for Generals and Zero Hour, version 8.7 brings the following changes: New Features Added compatibility with Generals and Zero Hour The Ultimate Collection (Steam, EA App) Added warning message popup for non-x87 compatible generals executables Fixed game version mismatches for various compatible executables Fixed missing hashing of scb files for game version hash generations Fixed C&C Online login kick by generating random ergc game keys when so required Added -showFrameCount command line argument to draw frame counts Fixes/Improvements Fixed severe performance degradation with Steam Overlay (GameOverlayRenderer.dll) Fixed crash on application boot with Windows XP 32 Fixed dysfunctional GenTool Updater in Windows XP Fixed theoretically unsafe code with Windows XP Fixed minor inaccuracy of FPS counter and FPS limiter Fixed incorrect terrain draw distance after changing camera height Changed Upload Player ID generation by adding another salt Improved game version names for uploaded txt files Removed forceful disabling of Origin In Game (IGO32.dll) Updater: Improved patch file formats and capabilities Updater: Improved the maps patcher for future map releases Updater: Removed the replacement of the Zero Hour no-CD game.dat Updater: Removed the replacement of the Generals Origin generals.exe EDIT (30 March 2024): GenTool was bumped to version 8.8 to fix a slowdown issue on Windows 11 related to the framerate limiter. To keep your installation of Generals and Zero Hour as up-to-date and stable as possible, download GenPatcher, then GenTool (as the former currently includes the previous version of the latter).
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GenPatcher and GenTool Updates for Recent TUC Builds
Plok replied to Plok's topic in Command & Conquer News
If you mean the patched launchers, they are currently obsolete. Last month's update changed too much for them to be viable still. They are also completely useless for the Steam versions because Steam never used those launchers. To revert the games to a usable state, verify the files from EA App or Steam (whichever you choose to keep) and only apply the individual community fixes (GenPatcher/GenTool for Generals and Zero Hour, CnCNet patches for the older games etc.).
