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Plok

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Everything posted by Plok

  1. Plok

    Ion Cannon question.

    By the events of C&C3, there was already a network of ion cannons as per the intelligence database: https://cnc.fandom.com/wiki/Intelligence_Database
  2. Plok

    1.5 & 1.6 C&C Patch?

    I don't think the script author knows what they're doing... Tiberian Dawn's 1.06 patch has been around for about a decade and it doesn't require 1.05 to install. Also, it doesn't mention a thing of what it does to other titles. Thing is, even on Windows, TFD is a bit tricky to fully update these days: https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  3. If there's a ddraw.log in your RA2 directory, submit it to the CnCNet RA2 forums or their Discord. They maintain the launcher and some of the renderers. https://forums.cncnet.org/forum/56-red-alert-2/
  4. False positive for sure.
  5. Plok

    What's happened with Renegade-X?

    No idea on the specifics, but ya, sadly the domain is still in the hands of someone who's doing nothing with it with a seemingly dubious rights claim. The true community was first on ren-x.com as a replacement but now that's just a redirect to the Totem Arts site.
  6. No need to post the same thing in four different subforums. https://www.origin.com/irl/en-us/store/command-and-conquer/command-and-conquer-the-ultimate-collection
  7. Plok

    What's happened with Renegade-X?

    You're behind on the news for about a year or so; there was an internal divide between the devs and one ex-dev who commandeered the most common-used domain for a short while. Said ex-dev had exactly 0 community support for what he was doing so it went nowhere. Anyway, Ren-X is very much alive: https://totemarts.games/forums/topic/79341-renegade-x-patch-563282-patch-notes/
  8. Change the renderer in the CnCNet client until it works for the main executables. Different ones work on different PCs, so there's no single solution.
  9. After a successful first version, GenPatcher 2.0 has finally arrived. As before, this tool streamlines the installation, patching and configuring process for C&C Generals and Zero Hour on modern systems, implementing multiple fixes at once and tackling pretty much all known causes for problems in setting the game up. This new version, which had been in beta since November 2021 and downloaded by 3000 users, introduces new fixes and also incorporates optional downloads such as GenTool, ExiLe's Control Bar Pro, GenLauncher for mods, Leikeze's hotkey preset, Adriane's modified Worldbuilder, and over 100 maps. Whether you're playing alone, casually with friends or competitively, this tool is an absolute must have. It comes in online downloader and full offline bundle versions, so you can even plan offline LAN parties like in the good old days. Full information and downloads are available on the author's website, Legi.cc.
  10. On 1 January 2002, official Sole Survivor servers on (the now also former) Westwood Online were shut down, leaving the series' first multiplayer-centric title without a way to play online. Only repetitive 15-minute deathmatches against AI opponents have been available to us since then. A small group of community members (OmniBlade, CCHyper, tomsons26) have taken it upon themselves to create some sort of alternative that would allow fans to play this game online and even experience the game modes that have been scarcely mentioned or documented. Currently, development is still ongoing and the tester pool is small (including some of the players who were part of the Sole Survivor community back in the day!), but there have already been livestreams by Jarmo and PapasNowPro as early as two weeks ago that can give you a taste of what the game truly looks like. While there is no strict timeframe for wider community access, the team did announce that they are planning to let more people in once they are satisfied with the stability and performance of their project. Truly great news for game historians, as whatever one may think of titles like this, we will soon be able to fully understand Sole Survivor and gain yet another argument on why relying solely on proprietary servers is a horrible, short-sighted decision that has taken more than one game from its audience...
  11. YR AI has been rather softened compared to vanilla RA2 AI, never figured out why. What you can do is use CnCNet's YR client and run skirmishes from there. When setting up a match, you'll have a "Brutal AI" toggle which will essentially fix the AI's problems and bring it to RA2 levels.
  12. Yeah, that's a bit of a problem. You need to replace all instances of inheritFrom with the relevant data from the XML(s) that your current file refers to. It's tedious, but it's the only way it can work.
  13. Bink 2 debuted in 2012 and the game is from 2000, you're lucky you see anything. Use the original Bink settings.
  14. For some it's just a passing curiosity since it hasn't been properly available for very long. But regardless of what anyone subjectively thinks of a game, preservation thereof shouldn't be picky.
  15. Remember us? No? Thought so. As you may have noticed, the site has been scarcely touched since June. This only partly has to do with the usual excuses of real life stuff (professional and private), diverting attention to other and far larger projects (working on an unannounced RTS for 3D Realms/Slipgate Ironworks, maintaining and adding worrying amounts of information to MobyGames, just to name a few). For a good while now, I've been thinking hard about the usefulness of CNCNZ.com at present day, given that any news within the community already moves faster than we can report on it through the power of social media and Discord, and the relatively new CnC.Community site, God bless it, even has an automated feed for everything else. So instead of threatening a shutdown yet again, I've decided to take CNCNZ.com in a different direction in 2022. The existing content will not go anywhere, especially not the extensive set of technical info and guides on the series nor our old original content - instead, the site will expand further on its Games section (that I'm sure most don't go to at the moment). In addition to making the unit etc. pages more useful and informative for less skilled and new players to better understand the tools they have, each game will receive pages with information that is normally either scattered on more obscure sites or is only available when talking to the more knowledgeable people in the community. Parameters, hidden mechanics, known bugs, unused content, really any secret that a given game can have. As an icing on that cake, I'll be finishing the expansion of the site's scope to Dune and Battle for Middle-earth titles which are technologically and creatively related to Command & Conquer, which some of you may have noticed we have posted but haven't associated with the site navigation yet (Dune II, Dune 2000, Emperor, BFME1, BFME2, RotWK). These titles will also get the same content I mentioned above as the Command & Conquer titles. Finally, we wish happy holidays and a successful and peaceful new year to all fellow commanders!
  16. You're also missing the files that represent them visually (SHP files for sprites and cameos, VXL and HVA files for voxels), as well as audibly (use the XCC Sound Editor within XCC Mixer to extract from and create new sound databases)
  17. Would the Upheaveal source code be of any use? https://www.moddb.com/mods/red-alert-3-upheaval/downloads/red-alert-3-upheaval-116-source-code
  18. Wow, did he by any chance intend on making this a free engine project like he did with AGS?
  19. https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  20. Our beloved Frank Klepacki was at MAGFest for more than just the historic concert with The Tiberian Sons. At the festival, he also held an hour-long discussion on his career as a music composer and audio director. It's always nice to hear background stories on developers' and artists' work, so be sure to check it out.
  21. Another new short of the Direct & Dominate: Absolute Units series is out, showing two entirely new characters - a friendly Orca craft Skyeye and the twitchy SAM... Sam. Follow the rest of the series on its dedicated YouTube channel.
  22. Plok

    Mismatch bug

    It's because the crack is poorly made.
  23. A new short of the Direct & Dominate: Absolute Units series is out, titled simply "Crates". I'm sure everyone with at least 5 seconds of playtime in C&C games knows what surprises await our dear Pathfinder. Follow the rest of the series on its dedicated YouTube channel.
  24. One of the barriers for entry for Kane's Wrath modding has been the sheer number of official and unofficial versions of its fan-made mod SDK, WrathEd, including the availability of its links. Today, its creator @Lauren (a.k.a. Darth Jane, among many other names) decided to publish an updated version labeled 1.10 to GitHub with its source code and pre-compiled package available to everyone. While modders for Tiberium Wars and Kane's Wrath have been making their own definitions to fix the issues in the existing ones without direct feedback to her, some of them are incorrect but pull requests are welcome. This is the only release of the tool that will get Lauren's tech support, all others are hereby considered obsolete. For the download, click here, and for the source code itself, step right here (hope you know C#).
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