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Found 94 results

  1. This week in our Throwback Thursday feature, we feature the chopper with a license to chill - the Allied Cryocopter from Red Alert 3. True to the game's unorthodox unit design, the Cryocopter lacked conventional weapons, but was equipped with an emitter that could either freeze targets so they were immobilized and easier to destroy, or fire the S.H.R.I.N.K. beam which, as the name implied, shrunk target units to a size susceptible to crushing (and caused their voiceovers to sound as if the pilots inhaled helium). Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  2. This week in our Throwback Thursday feature, we continue our Ladies of C&C subseries - this time with Commander Zhana Agonskaya, who was played by Vanessa Branch. Zhana was the Soviet Air Force general in the singleplayer campaign and one of the skirmish/multiplayer AI personalities. As such, she preferes to send aircraft instead of ground and sea units in battle. While casual in tone like the other Soviet commanders, she treated her adversaries with a minimum of respect. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  3. PATCH v1.12.6 by Chris880 Here at CNCNZ.com, we value community contributions, particularly those which improve existing games. Thus, we support unofficial patches by the community. The Red Alert 3 1.12.6 patch was made and tested by Chris880 with the help of GameReplays' Red Alert 3 staff. This patch was made mainly in order to fix bugs and improve performance of the game. It is distributed in the form of map packs that have the changes (seen below) applied, and run on top of the regular 1.12 version to enable quick switching back and forth without having to leave the game. In CNCNZ.com game nights, this will be the selected patch for multiplayer (unless mods are used). An important warning: these maps do not transfer in the multiplayer lobby, meaning that all players need to download and install the map packs manually. Below are the links to the latest build, as well as the full changelog. Download link Original thread Installation instructions The map packs installed through the installer, to the Red Alert 3 directory. To uninstall them, simply delete that folder. v1.12.6 changelog Fixed a bug where the Wave-Force Tower displays Defender-VX debris when destroyed on water. Fixed Empire and Allied Tech lights. (Credits to the Chinese modding community) Fixed a bug where frozen tanks can still crush infantry when they get too close. Fixed a bug where Tesla Coils do not fire at all sometimes. Fixed a bug where Bears could kill burrowed Tankbusters. Fixed a bug where Terror Drones sometimes do not damage infected units. Fixed a graphical bug where Defense Bureaus do not display proper debris when destroyed over water. Fixed a graphical bug where Flak Cannons, Defender-VX, and Wave-Force Towers rotate their turrets before finishing unpacking. Fixed a bug where Terror Drones disable the Athena Cannon's shield. Fixed a bug where Multigunner Turrets, Sentry Gun, Wave-Force Towers, Spectrum Towers, and Defender-VX can still fire while being sold. Fixed a bug where units were unable to attack certain wall segments, unless you destroy the segment next to it. Fixed a graphical bug where the Soviet Airfield displays its yellow light animations before finishing unpacking. Fixed a bug where MiG, Striker-VX, and IFV AA missiles do not damage an Assault Destroyer using a Black Hole Armor. Fixed a bug where Outposts provide build radius before finishing unpacking (Special thanks to PDZ of the Chinese modding community) Fixed Oil Derrick and Dry Dock animations. (Credits to TX1138) Fixed Empire EVA when capturing Oil Derricks and Observation Posts. (Credits to TX1138) Fixed Soviet Tesla Trooper's behavior when charging Tesla Coils. Fixed a bug where infected Nanocores can still unpack. Fixed a bug where Terror Drones disable the Assault Destroyer's Black Hole Armor. Fixed a bug where IFV missiles do not damage Tengus/VX or any aircraft that are landing on the ground. Fixed a bug where units that are stunned by a Terror Drone, paralyzed by a Rocket Angel, or affected by an EMP missile, can still crush units when they get too close. Fixed a bug where shrunk MCVs can crush other units. (Banned exploit) Fixed double shrink bug. (This means that if you shrink a unit with the normal shrink ray, and then you get the High Technology upgrade, you will be able to shrink a unit that is already under the effect of the normal shrink ray, however it will have no effect. This only has to happen once.) Fixed a bug where the Guardian Tanks' target painters can stack their effect. (From now on, the target painter that is pointed first will take effect, and the second painter is nullified.) Fixed a bug where Assault Destroyers do not absorb Tanya's fire. Applied a fix that will prevent Subs and ships from getting stuck on shores on Infinity Isle. (This bug seems to occur most frequently on this map, hence this map was the first chosen to have this fix.) Fixed a graphical bug where the Cryocopter's shrink ray can make units visually bright. Fixed a bug where Tanya's and Natasha's weapons do not damage the Assault Destroyer when they are absorbed. (The damage dealt is minimal.) Fixed a bug where the Assault Destroyer's Black Hole Armor can absorb the Proton Collider's fire. v1.12.5 changelog v1.12.4 changelog v1.12.6 graphical changes Removed a good number of particles from the Soviet, Allied, and Empire Power Plant destruction. Removed fire/smoke trails that were attached to the debris of the Power Plants, including the Super Reactor as well. Removed the explosion effect for the Soviet and Allied War Factories (changed back to their usual smoke effect) Removed the big flame effects displayed on Super Reactors when critically damaged (restored to original effects) Removed mushroom explosion for Empire Power Plant (replaced with a standard flame effect) Removed large flame/smoke effects displayed on Allied Construction Yards in red health (restored back to original effects) Removed the green light from Imperial Construction Yards. Removed the big flame effect that was displayed on the Vindicator's and the Soviet Apocalypse Tank's debris. Removed the giant water ring effect caused by the Assault Destroyer's depth charge. Fixed MIRV effect for the Soviet V4 rocket. (The missile no longer displays a very saturated mushroom cloud, and the heroic effect no longer gets mixed with the original) Fixed Heroic Tsunami Tank's effects. (No longer displays a mixed effect between blue and orange, now heroic ones display just orange effects for their shells.) Fixed Heroic Vindicator's bomb effect. (No longer displays original effect + heroic effect at the same time) Fixed Allied Power Plant unpack animation. Fixed Iron Curtain specular map. Fixed Allied Refinery unpack animation. (No longer displays the water platform when unpacking on land.) Fixed Allied Barracks specular map. Fixed a slight visual bug where the Cryocopter's cryo beam flickers. Flame effects displayed on units/structures in red health state reduced back to their original size. Psionic Decimator given a light effect. Tankbusters given a light effect for their lasers. Peacekeepers with Riot Shields now display blood when attacked from the side or back. Super Reactor given a water splash effect when destroyed over water. All building animations will stop playing once the corresponding building is hit by an EMP missile. Heroic Stingrays given a new effect. Allied Blackout Missile given a target decal. (Purely visual, the original effect radius remains unchanged.) Minor changes such as changes in particle count, size and color saturation in small effects, sounds, and changes that are too small to list here. The following changes are inspired by TX1138's Revolution mod, hence he deserves the credit for these effects: Twinblades given a firing effect when launching rockets. Proton Collider given a light effect. Dreadnoughts now display a smoke effect when they sacrifice launchers. Heroic Flak Troopers given a recolored weapon effect. Allied Blackout Missile given a new effect. V4 launchers given a smoke effect when launching a missile. Allied Harvester and Riptide ACV given a water animation effect over water. Improved Vacuum Imploder effects. Natasha's bomber given an explosion effect upon detonating its projectile. Soviet Battle Lab given smoke effect animations. Super Reactor and Vacuum Imploder given a big scorch mark upon exploding. Hammer Tank, Guardian Tank, and Assault Destroyer given heroic effects for their weapons.
  4. The pick for this week's installment of Music Monday is the credits theme from Red Alert 3 by Timothy Michael Wynn, an apt-sounding blend of traditional music and heavy guitar riffs. A new track will be posted next Monday. And as always, don’t forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday. Also be sure to follow our new C&C Radio feature on the main site for more C&C music!
  5. In today's Throwback Thursday, we feature an Easter egg from Red Alert 3 - the replica of the EA Los Angeles building in Red Alert 3, more specifically the sixth Imperial mission "Rage of the Black Tortoise". It appears near the player's base, with the following tooltip: "The space-time continuum could be irreparably damaged should this studio come to harm". Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  6. The unofficial 1.12.6 patch for Red Alert 3 has been released. It includes 29 new bugfixes, including the fix for one banned exploit, raising the total bugfix count to 64. Many prior graphical additions were reverted and new, more practical changes have been made. The patch comes in the form of skirmish/multiplayer map packs which can not be properly transferred online (so each player must download them from the original source individually), which will become ranked on the C&C:Online server. Note that only the English version is supported at this time. For more information and the download link, click here. UPDATE (2017/10/05): A Chinese version is now available as well.
  7. Hello and this is for a friend of mine who is sort of an artist. and i like to know on how to extract the models from Red Alert 3 and Uprising? Worldbuilder isn't the best for Viewing models accurately like the Naval form of the Giga Fortress. i tried to use cc3tools to extract the assets of the BIG file. https://multiplayerforums.com/files/file/1779-cc3toolszip/ (This is a secondary link The original doesn't seem to work) it sorta works but not the W3D files that i think are the models. can't be save with the binviewer. any steps on how to extract the models from StaticStream.big and view them? (i don't know were Uprising store it's models because i don't have Uprising if it still going to be StaticStream.big that keeps the remaining models.)
  8. Red Alert 3 rarely gets love from modders. But when it does, it gets it big time. A group of fans from the Chinese modding community developed Archon mode maps. For those who don't know, Archon mode refers to a multiplayer mode in StarCraft II where two players control the same base and army. In these maps for Red Alert 3, though, there is the limitation that one player controls the base construction, unit production and managing top secret protocols, while the other controls units and participates in battles. The maps included are the most common 1v1 maps: BattleBase Beta, Cabana Republic, Fire Island, Industrial Strength, Infinity Isle, Snow Plow, and Temple Prime. Click here for more information and download links.
  9. Changes from the upcoming unofficial Red Alert 3 1.12.6 patch by @Chris have been announced today. Like its predecessors, this patch is mostly oriented towards fixing bugs and tweaking the graphics, and is currently oriented at multiplayer matches and aims to be the patch of choice for competitive play and tournaments. Bugs that are fixed include instances where Tesla Coils could not fire at all, War Bears killing burrowed Tankbusters, Terror Drones not damaging infected units, MiG and Striker-VX missiles not damaging an Assault Destroyer with its Black Hole ability enabled, turrets being able to fire after being sold, frozen tanks being able to crush infantry that come too close and more. The full changelog can be read here.
  10. Despite receiving an official mod SDK and fan-made tools that are compatible with it, Red Alert 3 got few mods when compared to its predecessors. However, one mod for Red Alert 3 took the spotlight recently - Eastern Loong. Its selling point is the addition of the fourth faction, China, with its own visual identity and techtree. It has its own way of building structures - having them drop from the sky, and the units are fully voiced, albeit in Chinese, since the development team is from China as well. There's even an article on Kotaku about the mod! Check out the mod's ModDB profile page and give it a run.
  11. C&C:Online, the community-run multiplayer server for Command & Conquer games affected by the GameSpy shutdown, marked its third anniversary yesterday! This year alone, around 45,000 people have been playing on the servers, with the number still rising. To celebrate this anniversary, prized tournaments have been announced for the month of July, as well as a hint at a new and more convenient way to launch the games onto the service.
  12. Hello, I am trying to use Red Alert 3 SDK. I use 64 bit. It was crashing I updated the BinaryAssetBuilder to 64 bit ant worked. This time I see error at log sth like : [00:00:01.4520502] Error: System.Xml.Schema.XmlSchemaException: simpleType 'uri:ea.com:eala:asset:BaseAssetReference' zaten bildirilmiŸ. (zaten bildirilmiŸ means already defined) I get this error even I try to build samplemod. What's wrong ?
  13. Over a month ago, the team at GVMERS, who had previously covered the fate of the cancelled FPS Tiberium, created a video on the entire C&C franchise. What you are looking at above is the corrected, definitive version - certain facts about things that happened behind the scenes in Westwood Studios, EA Pacific, EA Los Angeles and Victory Games have been proofread, and each game is now presented in higher detail, in order to better describe what made Command & Conquer what it is, in both its good and bad times. The video is now 10 minutes longer in total, so be sure to check it out!
  14. Back in February, GVMERS posted a video that looked at what happened to the cancelled Tiberium FPS. Today, they have new Command & Conquer video that dives into the entire franchise. The Command & Conquer franchise helped shape the identity of RTS games during the 1990's and would influence the designs of countless similar strategy titles in later years. Even though the franchise ended with a whimper instead of a bang, it managed to create an indelible impact on the history of videogames. Join the team from GVMERS as they take a look at the rise and fall of Command & Conquer.
  15. In this week's Throwback Thursday feature, we look back at one of the Transformers-inspired units from Red Alert 3 - the Mecha/Jet Tengu. In its default state, the Mecha Tengu is a hovering pilot-assisted robot primarily used as an anti-infantry assault unit which can easily be massed. When the skies are not clear, it can turn into a Jet Tengu, a fast anti-aircraft fighter, in a speedy and spectacular transformation sequence. Unlike its Allied and Soviet counterparts, the Jet Tengu does not need to return to an airfield to reload, though it is not as effective as the other two. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  16. This week's edition of C&C Music Monday is a bit different. Today we feature an actual music video. This is the "Red Alert 3 Remix" released by EA just as Red Alert 3 was launched. It could be one of the best promotional videos ever made. All of the big names from the Red Alert 3 cast appear in this video. Unfortunately the video was never released in HD, but the quality is acceptable. Watch this video and learn something! Don't forget to share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.
  17. The Condition Red: Rise to Power mod for Red Alert 3 has received two updated alpha builds this month, the latest being version 0.12. Both of these updates are more of maintenance builds compared to the first public demo from last year, with several bugs fixed and a simple AI added. Click here to download the latest version of the mod.
  18. Union_of_Universes

    About old Red Alert 3

    Is there a pre-release version of Red Alert 3? There, many units were slightly different. Or can I somehow get in touch with at least one of the developers?
  19. So I'd like to start off with: I love this series, It was my introduction to video games at the age of 5. So as a fan of this franchise I play lots of it. I'd like to address my problem with skirmish maps not showing up in the single player skirmish map list (The ones I have installed.) Now I have read posts on this forum about going in to User/username/appdata/roaming/redalert3uprising so on and so forth(yes I enabled show hidden files) And followed the steps there and I cannot figure out what my problem is. At first I thought I had to take the map folder out of its extraction folder (The one that’s empty except for the file containing the map and its various accompanying files.) into the maps folder I had to manually add into the RA3 Uprising. The folder contained only one folder a profiles folder. I've restarted my computer, added just the map files in the map folder, put the un-extracted zip files in the map files in the map folder and then extracted them there. Please note that I have: Windows 10, and The Ultimate Collection version Furthermore The Base game Red Alert 3 likes to prompt me a registration key as the Splash screen shows up before starting the game, then asks to re-confirm the key, except it does it over and over and over again when I click done. The key is already in the box when it asks for it. I don't know if this is a customer service issue or what. I will tell you however; I'm pretty irritated with my ignorance on this issue and not being able to fix it. Please if anyone has any information or help on this please PLEASE help me out here!!!
  20. After a 2 week absence, our regular C&C Music Monday feature is back to kick off the new year. With a slightly refreshed look, as well. This week, the pick is "Red Rock for Mother Russia" from the Red Alert 3 soundtrack. A really hard and heavy mix, this one. One of the signature tracks from Red Alert 3's impressive soundtrack. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.
  21. EA has put its Origin catalogue on discount for the Winter sale as well. This, of course, goes for C&C games, which are 50% off individually and 75% off for The Ultimate Collection. Now is your chance to get that game you're missing, or gift it to someone for Christmas. These are the prices for Europe: C&C 3: Tiberium Wars - €2,49 C&C 3: Kane's Wrath - €2,49 C&C: Red Alert 3 - €4,99 C&C: Red Alert 3 - Uprising - €4,99 C&C 4: Tiberian Twilight - €4,99 C&C: The Ultimate Collection - €7,49
  22. EA has put its Origin catalogue on discount for the Black Friday sale. This, of course, goes for C&C games, which are 50% off individually and 75% off for The Ultimate Collection. Now is your chance to get that game you're missing. These are the prices for Europe: C&C 3: Kane's Wrath - €2,49 C&C: Red Alert 3 - €4,99 C&C: Red Alert 3 - Uprising - €4,99 C&C 4: Tiberian Twilight - €4,99 C&C: The Ultimate Collection - €7,49 At the time of writing, C&C 3: Tiberium Wars did not have a visible entry on Origin for Europe for some reason.
  23. Still haven't bought EALA's C&C games, or want to gift them to someone for Christmas? Good news for you! Each Command & Conquer game found on Steam (Tiberium Wars through Tiberian Twilight) is 75% off, with the European price being €2,49, while the entire bundle is down 81%, more specifically €9,35 in Europe.
  24. Still haven't bought C&C games on the Origin sale or dislike Origin itself? Well, good news, as Steam's autumn sale also incorporates C&C games! Each Command & Conquer game found on Steam (Tiberium Wars through Tiberian Twilight) is 75% off, with the European price being €2,49, while the entire bundle is down 81%, more specifically €9,35 in Europe.
  25. For Throwback Thursday this week, we continue with the "Ladies of C&C" series. This time, we feature Gemma Atkinson as Lieutenant Eva McKenna in Red Alert 3 and Uprising. She continued the tradition of the Eva name in C&C games, working as the Allied intelligence officer, and also appeared on Victory/Defeat screens for the Allied faction. As the campaign progresses, she develops an affection for the commander, even getting into a conflict with Tanya over him, and the commander is left with a choice with whom of the two he would rather attend the celebratory date after the war. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
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