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  1. Updated: 23-01-2012 Recently (12 August 2009) I installed from TFD, Generals Zero hour for some old good fights after i saw in you tube the Generals Trailer 1 at E3 that made me wanna revisit that game. Now i am running Windows 7 x64 and after installation the program didn't run. so here is what you should do to make it run Make sure you have the latest Direct-X 9.0c installed, you can Google it or get it from Microsoft make sure you have windows 7 service pack 1 at least installed! make sure you have the LATEST Graphic Drivers installed for your VGA Card and that meets the game's requirements! make sure that both Generals and Zero hour its on its latest patch version! TFD should be updated! (must be a clean installation no other MODS etc!) into your "user" directory (named with your user account yeah you know there where you see the folder my pictures, my music etc) in there go to "My Documents" well there after trying to run the game you would see a Command and Conquer Generals Zero Hour Data folder. open it. right click and create a new empty .TXT file and rename it options.ini (make sure you see the extension .txt and you don't end up having a stupid file named options.ini.txt!) if you dont know how to see the files extension in windows 7, Google it or get an Xbox to play now copy the following lines inside and Save it! **warning in the resolution section put your resolution********* ***also some LOD settings may not work with your VGA card! remove those lines if you cant run the game!**** AntiAliasing = 1 BuildingOcclusion = yes CampaignDifficulty = 0 DynamicLOD = yes ExtraAnimations = yes GameSpyIPAddress = 0.0.0.0 Gamma = 50 HeatEffects = yes IPAddress = 0.0.0.0 IdealStaticGameLOD = Low LanguageFilter = false MaxParticleCount = 5000 MusicVolume = 55 Resolution = 1366 768 Retaliation = yes SFX3DVolume = 79 SFXVolume = 71 ScrollFactor = 60 SendDelay = no ShowSoftWaterEdge = yes ShowTrees = yes StaticGameLOD = Custom TextureReduction = 0 UseAlternateMouse = yes UseCloudMap = yes UseDoubleClickAttackMove = no UseLightMap = yes UseShadowDecals = yes UseShadowVolumes = yes VoiceVolume = 70 then Right Click on your Generals / Zero Hour shortcut (if you don't have make one), in Widows 7 most games make there shortcuts into the "GAMES" menu in Start Menu and in the Compatibility Tab just select Windows XP SP3 and click "Run as administrator" option too (if you are not an admin) that's it go inside change your settings and restart the game. other alternative simpler solution: windows 7 x64 SP1 (service pack1 is crucial!) clean install of the game and patch to latest versions! change compatibility of the main .exe to Windows XP sp3 (so that the main menu shellmap works ok) run the game for 1st time and during this run go to setting and change everything you want! (besides resolution) then exit game and locate the options.ini i told you before in your Documents\Generals Zero Hour data\ folder change there only the resolution line to your screen's native. (ex Resolution = 1366 768) save and rerun the game. you are done! Have fun that's an order!
  2. Hello, I am a map/mission maker for generals and ZH. I am currently working on a mission for ZH and it is finished except one problem. In the start of the mission, I have removed capture building, and build USA airfield so the player cannot build aircraft. However, when the mission starts, the promotion window (3 blinking stars in lower right of command window) the player has the option to build stealth aircraft (1 star promotion) and I want to remove this button so the player does not waste his/her general promotion points since they cannot build the airfield anyway. I do not remember how to do this, any help please? Game on! Update: I am aware of the removesciencestealthfighter in the remove command button script, but it is still available in the promotions. I want the button gone for rank 1 promotions. The problem is, what object do I remove it from? Even tried removing it from object America (all) still shows in promotions, is this an ini edit?
  3. TheKnight105

    AI on skirmish is so hard

    Hey guys, I'm writing this to state my opinion on the AI's in Skirmish (Zero Hour), i've been playing C&C for over 4 years, and believe it or not, i haven't been able to defeat Medium army or the Hard army AI's, no matter how hard i try, i can't imagine winning against them, and the Easy is so weak, so i came to a conclusion that they should add an AI which should be weaker than Medium but a little stronger than Easy, or maybe a Mod, anyone else having the same problem with the AI's?, and if someone can tell me an a advice about how to get better at this game, i always go to the supplies at the start and the oil, but it seems i still can't win , humans can't multitask, like them. And the worst part is, i watched someone who were able to beat them at a 1v7, i tried to copy him, but it were the same .... Thanks for Reading.
  4. I've recently picked up work on an old project of mine, a game mode for Zero Hour modeled after Battlefield's conquest, in which you drain your enemies 'tickets' by capturing objectives. Scripting the majority of the mode is done, it works basically as intended. Among other things, some more work needs to be done to balance the Toxin and Infantry faction, by replacing their specialized Toxin Rebel and Minigunner units with their vanilla counterparts (at least for the early game), and also by revealing a small circle around the objectives in the fog of war. For the unit switch: 'Chem_GLAInfantryRebel' becomes Buildable (No) Command button: 'Command_ConstructGLAInfantryRebel' is added to all objects of type 'Chem_GLABarracks' in slot number 1 (1-12). And... 'Infa_ChinaInfantryMiniGunner' becomes Buildable (No) Command button: 'Command_ConstructChinaInfantryRedguard' is added to all objects of type 'Infa_ChinaBarracks' in slot number 1 (1-12). The first part of each script works, as the button for those units are not present, but the more important second part doesn't seem to be doing the job. As for the map reveal: [???]The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player 'player_1'. The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player '<Local Player>'. Been at it for a good few hours today, without much luck. Any help is greatly appreciated!
  5. PATCH v1.06 by the H2 Clan Here at CNCNZ.com, we value community contributions, particularly those which improve existing games. Thus, we support unofficial patches by the community. The Zero Hour 1.06 patch was made and tested by the H2 Clan (Yumi, Sparky, AngryHan, j4m3sb0nd, Tr][ky, lionheart, Star Ocean, ReLaX, bliNd-, ^spAmmAAjA^, spalding; with AngryHan credited for the INI coding and ReLaX for maps). This patch was made in order to fix bugs and resolve balance issues that remained in 1.04 (the last official version) and the 1.05x series of unofficial patches that preceded it. In CNCNZ.com game nights, this will be the selected patch for multiplayer (unless mods are used). Below are the links to the latest build from 22 August 2008, mirrored at our website, as well as the full changelog (verbatim). Mirroring of files and information done with explicit permission given by Sparky. Download links: Original thread CNCNZ.com mirror - ZIP CNCNZ.com mirror - installer Installation procedure: 1. Extract the ZIP/RAR file (containing the Patch1.06.big file) to: Windows XP: C:\Documents and Settings\<user>\My Documents\Command and Conquer Generals Zero Hour Data Windows Vista and later: C:\Users\<user>\Documents\Command and Conquer Generals Zero Hour Data 2. Create a shortcut to your generals.exe (the one in the Zero Hour folder, not original Generals). If you do have a ZH shotcut already, copy/paste it and rename it. Locate this ZH folder somewhere inside the TFD folder or where you placed it along the "advanced user" installation (in the case of). (Note: One can have as much patches one wants simultaneously, by making an analoge procedure. Just make sure you have the proper .big file and a correspondent shortcut. Each shortcut can point to each of your patches). 3. Open shortcut properties. Add this line to the Target box "-mod Patch1.06.big", without the quotes. The final result should be like "<path to ZH folder>\generals.exe -mod Patch1.06.big". 4. And voilá! Use the shortcut to play ZH 1.06. Make sure to go into options to see if the right version is properly loaded. Play fair and tough.
  6. Hi,I'm Pasha, I like to play zero hour AOD maps. I made a website to share my AOD maps (3 GB) collected since 2005. I classified AOD maps according to number of players, map makers and types like Air, race, AOA, Compstomps etc. You can start to download maps even now. I already uploaded more then 440 aod maps. Uploading continue. Visit website periodicly to reach new uploaded maps. You can sent me your AOD maps to upload and share with AOD players. I can add you map maker list if you made more then 5 AOD maps. website address: http://www.pashacnc.com e-mail address: pashacnc@gamil.com Pasha NOT: ı posted same topic in Zero hour forum too. I do not know which place is better. I do apology if i made mistake. You can remove which is in wrong place.
  7. Alright, so this week I just found a photo of what is supposed to be Jarmen Kell as the actor. I'm not entirely sure what hes name is but this is just an update of the photo I found. This is what I found: If you find more updates, please let me know. Thanks .
  8. https://github.com/TheAssemblyArmada/Thyme OmniBlade is currently developing his own SAGE engine custom framework, much like chipgw (?). Pity development goes super slow, its 2/3 guys doing all the handy work. Duh wish I have had learned C++ to help out. Anyhoo what happened with chipgw's same project?
  9. Hi All. I have been making gameplay video's on YouTube on and off since 2010 and a few years back I started a Let's Play of Command & Conquer Generals Zero Hour as the USA (my YouTube username is Bucha563). I covered the first 3 missions and may start it back up again in the new year. Below is a link to the first episode if anyone is interested in watching. If any of you watch be sure to tell me what you think and if I should re-start the series. I have also covered other pc and console games on my channel. Hope to see some of you there. https://youtu.be/ScjRTM_jwHk
  10. Sometimes, the community just surges and there are many things to cover at once. This is definitely a good thing, meaning there are still people who find C&C games interesting as they are and/or as modding platforms. So here's a roundup of recent community news: The 1.16 version of Dawn of the Tiberium Age has arrived, and has already received a day-one update to version 1.1662, bringing new units, a new singleplayer mission, two co-op missions, new multiplayer maps, multiplayer auto-saves every 2 minutes, and so much more. The team behind the Tiberian Sun Rising mod for Tiberium Wars has broken their silence that lasted since January, posting three new screenshots. Our friends at the German C&C Saga are continuing with their series of interviews with mod developers, this time with W3D Hub considering their long-standing standalone game Red Alert: A Path Beyond. Read it here - it's available in German and English. In more "domestic" news, we are now using the space that used to be reserved for conventional ads to advertise projects from within the C&C community (and nothing else, so you won't see any funny stuff!), and have created a poll for our next game night. Upcoming tournaments: Yuri's Revenge: December Holiday 2v2 Tournament (December 10th until January) Zero Hour: November Ladder Wars (in progress) Kane's Wrath: November Ladder Wars (undecided), Christmas 3v3 R12 Tournament (December 10th), BikeRush's Christmas 1v1 Tournament (December 17th) Red Alert 3: November Ladder Wars (December 9th)
  11. In today's Throwback Thursday, we feature the unit with possibly the biggest drawback in a C&C game - General Townes' Laser Tank from Generals: Zero Hour. This modification of the standard Crusader Tank was armed with a more powerful laser cannon, but not only did each Laser Tank drain 1 unit of power, they would all completely deactivate once the power of their owner's base went down, much like Robot Tanks from Yuri's Revenge. Considering this is Townes' only front line vehicle apart from the ever-present Humvee, players seem to be discouraged from massing Laser Tanks. The unofficial 1.06 patch prevents them from shutting down in low power situations, but retains their power requirement. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  12. For this Music Monday, we bring you one of two Zero Hour-exclusive GLA themes - GLA Anthem by Mikael Sandgren. A mix of ethnic Arabic music and heavy metal, this track fits the sneaky but hard-hitting GLA forces. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday. Also be sure to follow our new C&C Radio feature on the main site for more C&C music!
  13. The Tiberian Dawn Redux mod for Generals: Zero Hour was updated to version 1.44 recently, and with that release, all campaign missions are finally present in the mod, after 10 years of development. Much attention was given to making the maps and missions as close to their 1995 originals as possible. Also included are balance changes and tweaks to fix some loose ends from the previous version. Download patch 1.44 by clicking here. If you're new to the mod, you'll need the full release of version 1.4 before patching, and optionally the cutscene pack.
  14. In this week's Music Monday feature, we bring you Bill Brown's eleventh theme for China, or The Final Hour, from C&C Generals: Zero Hour. A hard-hitting track interrupted a few times with calm sections. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.
  15. Welcome to Tiberian Dawn Redux! I hope you join me for this Let's Play. We start with the GDI campaign, and here are the first two missions: Alternative links and . The you want to give the mod a shot, you can get it here.
  16. C&C:Online, the community-run multiplayer server for Command & Conquer games affected by the GameSpy shutdown, marked its third anniversary yesterday! This year alone, around 45,000 people have been playing on the servers, with the number still rising. To celebrate this anniversary, prized tournaments have been announced for the month of July, as well as a hint at a new and more convenient way to launch the games onto the service.
  17. Hello, I have this strange problem where I can run CnC generals/ Zero Hour in Windowed mode but when I run in full screen mode it automatically minimizes. I am operating on win 10 using the AMd r9 270x. I am playing on the tfd 1.03 rev4 patched versions of CnC generals and zero hour. Is there any way you guys could assist me? I had the same problem with CnC3 but I fixed it when I launched in Windowed mode.
  18. ZH - Insane Ambush Epic Battle 300 Minigunners vs 1800 Rebels https://www.youtube.com/watch?v=GW_wvQfxwQQ
  19. After having polished the intro a bit (and the rest of the map since the last post) I encountered this error when using certain camera angles. There will be a disgusting spread of darkness on half the screen just like in the pictures provided, with the next angle being completely fine not having any of that junk. Anyone know a workaround for this? It really sucks to have it in the middle of my intro cinematic. Also off-topic question, there occurs a mismatch shortly after the nuclear missile silo is destroyed. When it is destroyed, the particle cannon becomes active for the US. I'm not sure if the guy playing US used it which caused a mismatch, but if anyone script-nerdy could check those things out then I'd appreciate it. Also you will see a folder under DRONE which is disabled, it seems like it somehow causes mismatches sometimes since after disabling that folder there doesn't appear to be as many mismatches as before. Thanks beforehand. glitchy black effect. <-- The only part of the intro where it occurs. next shot, completely fine. Map attached below. Operation Radioactive Snow.rar
  20. Hello hello, if anyone is still remaining in this dying community. I've decided to return and change some things with my old 2v2 scripted map, by not only adding a few new things but also implementing AI. The first difficulty I've encountered is that despite having assigned AIs some prebuilt buildings, the buildings always appear to be given to Neutral instead. This issue does not appear with players, however, for when there are 4 players they all start with their assigned buildings. This is the same for units, they are all neutral as well. The second difficulty I encountered was when adding a new structure, a TechReinforcementPad that gives the science "Sneak attack" to the owner. However if you capture this structure as USA or China then you will not be able to use this unless you have a GLA command center, is there a workaround for this? There's also the AnthraxFacility the GLA gets to use in their base that should give both GLA players the Anthrax bomb science, but since you always start as China I can't really test if this is working or not. I'm also open if anyone has any critique to the map in case of balancing issues, textures, scripts etc. Thanks for the help! Map attached below. Operation Radioactive Snow dev test3.rar
  21. In this week's Throwback Thursday, we look back at the one instance where the player was not briefed directly in any mission, but got status updates from the field from obviously biased news reports, in C&C: Generals - Zero Hour. The reporters, Omar Bin Ghazali (GLA's ARC), James Seabury (USA's BNN) and Sun Meiying (China's BCTV) were also apparently reading from prompters if you look closely, hinting at the apparent intention to portray these news reports as mere propaganda from all sides, as is most often the case in wars we have in the real world. The reporters were played by Mike Saad, Julian Stone, and Catherinne Dao, respectively. Julian Stone would later lend his voice in Battle for Middle-earth II and Rise of the Witch-king, as well as play Dr. Alphonse Giraud in C&C 3: Tiberium Wars. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  22. It has been well over a year since the last major version of GenTool, was released. That changed today with the arrival of version 7.4. GenTool is a popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has been released. GenTool is a recommended download for all C&C Generals and Zero Hour players. Version 7.4 includes these fixes.... New Features 7.4 Added rank support for more custom community maps Fixes/Improvements 7.4 Slight performance improvement on custom ranked map validation routine As always, we have a CNCNZ.com download mirror for GenTool available. GenTool v7.4 (7.77 MB) You can also download the latest version from the official GenTool site.
  23. Welcome to this year's first instalment of Throwback Thursday! This week, we remember the GLA Angry Mob, which appeared in C&C: Generals and Zero Hour from 2003. It was notable for being the first squad unit in the Command & Conquer series. This mechanic saw wide use in EALA's subsequent Battle for Middle-earth series, as well as C&C 3: Tiberium Wars and Kane's Wrath, where the majority of infantry units were also represented by squads. Angry Mobs were just that - groups of furious, but poorly trained common folk who joined the ranks of the GLA. Even one mob was a bad omen for GLA's enemies on the field, as they proved quite effective against enemy units. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  24. jarmenkell

    Who acted as Jarmen Kell?

    Who acted as him? And how he looks like? How much old is he now? Is he dead or alive? Is he a real terrorist/isis/racist? Was he a actor or? Answer these please. Hes my favorite :/.
  25. In this week's Throwback Thursday, we look back at the American superweapon from C&C Generals - the Particle Cannon. At first, it looks like a discount Ion Cannon from the Tiberium universe, but unlike its GDI counterpart, it has the ability of moving the beam to any location of the owner's choosing as if it were a unit, potentially causing a lot of damage in a larger area. In Zero Hour, the American Superweapon General Alexis Alexander had the Advanced Particle Cannon, which was 50% cheaper, but took longer to recharge. As with other superweapons in Generals, multiple Particle Cannon Uplink buildings could be built at the same time. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
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