Jump to content

Search the Community

Showing results for tags 'reveal map at waypoint'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Hosted Projects
    • Command & Patch
    • Command & Conquer Legos / Tiberium Legos
  • The Archives
    • Cartoon and Conquer
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Origin


Steam


GOG.com


Xbox Live


PSN


Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 1 result

  1. I've recently picked up work on an old project of mine, a game mode for Zero Hour modeled after Battlefield's conquest, in which you drain your enemies 'tickets' by capturing objectives. Scripting the majority of the mode is done, it works basically as intended. Among other things, some more work needs to be done to balance the Toxin and Infantry faction, by replacing their specialized Toxin Rebel and Minigunner units with their vanilla counterparts (at least for the early game), and also by revealing a small circle around the objectives in the fog of war. For the unit switch: 'Chem_GLAInfantryRebel' becomes Buildable (No) Command button: 'Command_ConstructGLAInfantryRebel' is added to all objects of type 'Chem_GLABarracks' in slot number 1 (1-12). And... 'Infa_ChinaInfantryMiniGunner' becomes Buildable (No) Command button: 'Command_ConstructChinaInfantryRedguard' is added to all objects of type 'Infa_ChinaBarracks' in slot number 1 (1-12). The first part of each script works, as the button for those units are not present, but the more important second part doesn't seem to be doing the job. As for the map reveal: [???]The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player 'player_1'. The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player '<Local Player>'. Been at it for a good few hours today, without much luck. Any help is greatly appreciated!
×