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Found 4 results

  1. Hello, I am a map/mission maker for generals and ZH. I am currently working on a mission for ZH and it is finished except one problem. In the start of the mission, I have removed capture building, and build USA airfield so the player cannot build aircraft. However, when the mission starts, the promotion window (3 blinking stars in lower right of command window) the player has the option to build stealth aircraft (1 star promotion) and I want to remove this button so the player does not waste his/her general promotion points since they cannot build the airfield anyway. I do not remember how to do this, any help please? Game on! Update: I am aware of the removesciencestealthfighter in the remove command button script, but it is still available in the promotions. I want the button gone for rank 1 promotions. The problem is, what object do I remove it from? Even tried removing it from object America (all) still shows in promotions, is this an ini edit?
  2. I've recently picked up work on an old project of mine, a game mode for Zero Hour modeled after Battlefield's conquest, in which you drain your enemies 'tickets' by capturing objectives. Scripting the majority of the mode is done, it works basically as intended. Among other things, some more work needs to be done to balance the Toxin and Infantry faction, by replacing their specialized Toxin Rebel and Minigunner units with their vanilla counterparts (at least for the early game), and also by revealing a small circle around the objectives in the fog of war. For the unit switch: 'Chem_GLAInfantryRebel' becomes Buildable (No) Command button: 'Command_ConstructGLAInfantryRebel' is added to all objects of type 'Chem_GLABarracks' in slot number 1 (1-12). And... 'Infa_ChinaInfantryMiniGunner' becomes Buildable (No) Command button: 'Command_ConstructChinaInfantryRedguard' is added to all objects of type 'Infa_ChinaBarracks' in slot number 1 (1-12). The first part of each script works, as the button for those units are not present, but the more important second part doesn't seem to be doing the job. As for the map reveal: [???]The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player 'player_0'. [???]The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player 'player_1'. [???]The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player 'player_1'. The map is revealed at Waypoint 'Ob1' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob2' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob3' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob4' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob5' with a radius of 100.00 feet for Player '<Local Player>'. The map is revealed at Waypoint 'Ob6' with a radius of 100.00 feet for Player '<Local Player>'. Been at it for a good few hours today, without much luck. Any help is greatly appreciated!
  3. Attention, mappers! GameReplays.org is hosting a Kane's Wrath World Builder Challenge. The goal is to create a good and balanced 2-player map for standard multiplayer. While enabling competitive gameplay is a priority, creativity is also welcomed. The evaluation of the maps will be made in several fields: economy, layout, symmetry and balance, lack of bugs, and the visual appearance. Entries will be accepted for 4 weeks. You can see the full set of rules here. If you do not have the Kane's Wrath Worldbuilder, you can get it here. You can also check out this helpful guide to get yourself up to speed.
  4. Hello C&C players, I made several tutorials on YouTube for the Tiberium Wars Worldbuilder. You can bookmark this thread, or this playlist: This is my old playlist: I will try to keep them up to date. Here is the list: C&C3: TW Worldbuilder Tutorial - Mountains / Ditches - C&C3: TW Worldbuilder Tutorial - Forest / Ramp / Road - C&C 3 Tiberium Wars Worldbuilder Tutorial - Building a city - If you have any questions, send me a PM on YouTube: *click* Have fun!
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