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About UnholyLiberator

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Command & Conquer Profile

  • Favourite C&C
    Tiberium Wars
  1. Revisiting EA in a Nutshell video

    Mhehehemeheheh. Right on spot!
  2. If only build on SAGE 3 instead that Frostbite junk, who cares anymore right? Creative freedom has long gone from anything that has the EA logo on it. No surprise if publishers start to ban this things. Thanks anyway, good to have a backup somewhere.
  3. Though still with something of this caliber done right, games can become limitless foundation for mods. I always felt pathfinding be gross. Tidal Wars I look forward to being an example of real innovation, unfortunately hindered by weird limits.
  4. https://github.com/TheAssemblyArmada/Thyme OmniBlade is currently developing his own SAGE engine custom framework, much like chipgw (?). Pity development goes super slow, its 2/3 guys doing all the handy work. Duh wish I have had learned C++ to help out. Anyhoo what happened with chipgw's same project?
  5. Vote: Enabling Generals/ZH full subtitle support

    Why so pessimistic Plokite? I had a close look on that already, for the record it doesn't seem rewriting the SAGE engine from scratch. Plus, if we got the opportunity why not. C&C Generals/Zero Hour usually allows for far harder things to be done, the engine itself is pretty versatile to modding. Ah the poll? You know... is for collecting different thoughts, it does not certainly mean nothing. Bottom line, this is meant to be a discussion.
  6. Let's talk for Generals series immersion. These past weekend' days a thought emerged in my mind. As usual. While I was finishing Generals standard GLA mission 8 into China. I said myself what if the chances are high we can gather group of passionate guys behind the series and develop a completely overhauled subtitle system for the game, we then can incorporate with mods like Generals Extended (http://www.moddb.com/mods/generals-enhanced), et cetera, for the ultimate campaign experience. Simplistic mods that do a lot on ''cleaning'' the aesthetics and gameplay feature tech, so as to not touch anything else on the original game.
  7. OpenRA Stable Version 20171014 Released

    Woot woot crazy guys 'n' stuff they do
  8. Should someone remember what font C&C Generals/ZH logo is based on, please name it. I had it somewhere both with mine box covers scans, unable to find it atm. Neither websites that I use to identify fonts from still images catches any results.
  9. From my personal experience looking on the web (I read audio books alot). Such a thing doesn't exist for now.
  10. Texture element INI, where?

    Status: solved. Had a lot code messed up. Sorry
  11. C&C Music Monday - Slave to the System

    \m/ one of monster track af
  12. Adjusting/fixing an old broken Gen menu which I had half-assed some years ago and l fail remember where settings for this highlighted part are stored, I mean buttons background frame? It's not in MainMenu.wnd, not in INI\MappedImages if I'm correct?
  13. Does anyone believe in Santa Claus?

    Exactly, is this The Big Bang Theory screening plot twist?
  14. Modding Tools

    Mirror'd for you https://www.sendspace.com/file/nm6bab go get creative
  15. Tutorials and in-game notifications

    So I was crazy these past days tear apart the whole game, I decided to clear my head before doing anything further. Is anyone interested in this and has figured stuff out? From what I know to date, TalkingHead is the system that manages them dialogues, every audio file comes supplied with text then this each line should be uncommented in the CSF. As you can see the pic, it displays in a box. All fine, but then comes that problem. It stays stays too long, even overlays Objective screen... well, it does not overlay ID (Intelligence Database screen). In conclusion, if we get the proper XMLs this surely can be fixed or even better, improved. I think I will dig to get this done until I manage it at the end. F*cking stubborn me. I've spent a whole weekend messing with the game so either this way or the highway.