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  1. Hi All. I have been making gameplay video's on YouTube on and off since 2010 and a few years back I started a Let's Play of Command & Conquer Generals Zero Hour as the USA (my YouTube username is Bucha563). I covered the first 3 missions and may start it back up again in the new year. Below is a link to the first episode if anyone is interested in watching. If any of you watch be sure to tell me what you think and if I should re-start the series. I have also covered other pc and console games on my channel. Hope to see some of you there. https://youtu.be/ScjRTM_jwHk
  2. Sometimes, the community just surges and there are many things to cover at once. This is definitely a good thing, meaning there are still people who find C&C games interesting as they are and/or as modding platforms. So here's a roundup of recent community news: The 1.16 version of Dawn of the Tiberium Age has arrived, and has already received a day-one update to version 1.1662, bringing new units, a new singleplayer mission, two co-op missions, new multiplayer maps, multiplayer auto-saves every 2 minutes, and so much more. The team behind the Tiberian Sun Rising mod for Tiberium Wars has broken their silence that lasted since January, posting three new screenshots. Our friends at the German C&C Saga are continuing with their series of interviews with mod developers, this time with W3D Hub considering their long-standing standalone game Red Alert: A Path Beyond. Read it here - it's available in German and English. In more "domestic" news, we are now using the space that used to be reserved for conventional ads to advertise projects from within the C&C community (and nothing else, so you won't see any funny stuff!), and have created a poll for our next game night. Upcoming tournaments: Yuri's Revenge: December Holiday 2v2 Tournament (December 10th until January) Zero Hour: November Ladder Wars (in progress) Kane's Wrath: November Ladder Wars (undecided), Christmas 3v3 R12 Tournament (December 10th), BikeRush's Christmas 1v1 Tournament (December 17th) Red Alert 3: November Ladder Wars (December 9th)
  3. PATCH v1.06 by the H2 Clan Here at CNCNZ.com, we value community contributions, particularly those which improve existing games. Thus, we support unofficial patches by the community. The Zero Hour 1.06 patch was made and tested by the H2 Clan (Yumi, Sparky, AngryHan, j4m3sb0nd, Tr][ky, lionheart, Star Ocean, ReLaX, bliNd-, ^spAmmAAjA^, spalding; with AngryHan credited for the INI coding and ReLaX for maps). This patch was made in order to fix bugs and resolve balance issues that remained in 1.04 (the last official version) and the 1.05x series of unofficial patches that preceded it. In CNCNZ.com game nights, this will be the selected patch for multiplayer (unless mods are used). Below are the links to the latest build from 22 August 2008, mirrored at our website, as well as the full changelog (verbatim). Mirroring of files and information done with explicit permission given by Sparky. Download links: Original thread CNCNZ.com mirror - ZIP CNCNZ.com mirror - installer Installation procedure: 1. Extract the ZIP/RAR file (containing the Patch1.06.big file) to: Windows XP: C:\Documents and Settings\<user>\My Documents\Command and Conquer Generals Zero Hour Data Windows Vista and later: C:\Users\<user>\Documents\Command and Conquer Generals Zero Hour Data 2. Create a shortcut to your generals.exe (the one in the Zero Hour folder, not original Generals). If you do have a ZH shotcut already, copy/paste it and rename it. Locate this ZH folder somewhere inside the TFD folder or where you placed it along the "advanced user" installation (in the case of). (Note: One can have as much patches one wants simultaneously, by making an analoge procedure. Just make sure you have the proper .big file and a correspondent shortcut. Each shortcut can point to each of your patches). 3. Open shortcut properties. Add this line to the Target box "-mod Patch1.06.big", without the quotes. The final result should be like "<path to ZH folder>\generals.exe -mod Patch1.06.big". 4. And voilá! Use the shortcut to play ZH 1.06. Make sure to go into options to see if the right version is properly loaded. Play fair and tough.
  4. In today's Throwback Thursday, we feature the unit with possibly the biggest drawback in a C&C game - General Townes' Laser Tank from Generals: Zero Hour. This modification of the standard Crusader Tank was armed with a more powerful laser cannon, but not only did each Laser Tank drain 1 unit of power, they would all completely deactivate once the power of their owner's base went down, much like Robot Tanks from Yuri's Revenge. Considering this is Townes' only front line vehicle apart from the ever-present Humvee, players seem to be discouraged from massing Laser Tanks. The unofficial 1.06 patch prevents them from shutting down in low power situations, but retains their power requirement. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  5. https://github.com/TheAssemblyArmada/Thyme OmniBlade is currently developing his own SAGE engine custom framework, much like chipgw (?). Pity development goes super slow, its 2/3 guys doing all the handy work. Duh wish I have had learned C++ to help out. Anyhoo what happened with chipgw's same project?
  6. For this Music Monday, we bring you one of two Zero Hour-exclusive GLA themes - GLA Anthem by Mikael Sandgren. A mix of ethnic Arabic music and heavy metal, this track fits the sneaky but hard-hitting GLA forces. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday. Also be sure to follow our new C&C Radio feature on the main site for more C&C music!
  7. The Tiberian Dawn Redux mod for Generals: Zero Hour was updated to version 1.44 recently, and with that release, all campaign missions are finally present in the mod, after 10 years of development. Much attention was given to making the maps and missions as close to their 1995 originals as possible. Also included are balance changes and tweaks to fix some loose ends from the previous version. Download patch 1.44 by clicking here. If you're new to the mod, you'll need the full release of version 1.4 before patching, and optionally the cutscene pack.
  8. In this week's Music Monday feature, we bring you Bill Brown's eleventh theme for China, or The Final Hour, from C&C Generals: Zero Hour. A hard-hitting track interrupted a few times with calm sections. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.
  9. C&C:Online, the community-run multiplayer server for Command & Conquer games affected by the GameSpy shutdown, marked its third anniversary yesterday! This year alone, around 45,000 people have been playing on the servers, with the number still rising. To celebrate this anniversary, prized tournaments have been announced for the month of July, as well as a hint at a new and more convenient way to launch the games onto the service.
  10. Hi,I'm Pasha, I like to play zero hour AOD maps. I made a website to share my AOD maps (3 GB) collected since 2005. I classified AOD maps according to number of players, map makers and types like Air, race, AOA, Compstomps etc. You can start to download maps even now. I already uploaded more then 440 aod maps. Uploading continue. Visit website periodicly to reach new uploaded maps. You can sent me your AOD maps to upload and share with AOD players. I can add you map maker list if you made more then 5 AOD maps. website address: http://www.pashacnc.com e-mail address: pashacnc@gamil.com Pasha NOT: ı posted same topic in Zero hour forum too. I do not know which place is better. I do apology if i made mistake. You can remove which is in wrong place.
  11. ZH - Insane Ambush Epic Battle 300 Minigunners vs 1800 Rebels https://www.youtube.com/watch?v=GW_wvQfxwQQ
  12. After having polished the intro a bit (and the rest of the map since the last post) I encountered this error when using certain camera angles. There will be a disgusting spread of darkness on half the screen just like in the pictures provided, with the next angle being completely fine not having any of that junk. Anyone know a workaround for this? It really sucks to have it in the middle of my intro cinematic. Also off-topic question, there occurs a mismatch shortly after the nuclear missile silo is destroyed. When it is destroyed, the particle cannon becomes active for the US. I'm not sure if the guy playing US used it which caused a mismatch, but if anyone script-nerdy could check those things out then I'd appreciate it. Also you will see a folder under DRONE which is disabled, it seems like it somehow causes mismatches sometimes since after disabling that folder there doesn't appear to be as many mismatches as before. Thanks beforehand. glitchy black effect. <-- The only part of the intro where it occurs. next shot, completely fine. Map attached below. Operation Radioactive Snow.rar
  13. Hello hello, if anyone is still remaining in this dying community. I've decided to return and change some things with my old 2v2 scripted map, by not only adding a few new things but also implementing AI. The first difficulty I've encountered is that despite having assigned AIs some prebuilt buildings, the buildings always appear to be given to Neutral instead. This issue does not appear with players, however, for when there are 4 players they all start with their assigned buildings. This is the same for units, they are all neutral as well. The second difficulty I encountered was when adding a new structure, a TechReinforcementPad that gives the science "Sneak attack" to the owner. However if you capture this structure as USA or China then you will not be able to use this unless you have a GLA command center, is there a workaround for this? There's also the AnthraxFacility the GLA gets to use in their base that should give both GLA players the Anthrax bomb science, but since you always start as China I can't really test if this is working or not. I'm also open if anyone has any critique to the map in case of balancing issues, textures, scripts etc. Thanks for the help! Map attached below. Operation Radioactive Snow dev test3.rar
  14. In this week's Throwback Thursday, we look back at the one instance where the player was not briefed directly in any mission, but got status updates from the field from obviously biased news reports, in C&C: Generals - Zero Hour. The reporters, Omar Bin Ghazali (GLA's ARC), James Seabury (USA's BNN) and Sun Meiying (China's BCTV) were also apparently reading from prompters if you look closely, hinting at the apparent intention to portray these news reports as mere propaganda from all sides, as is most often the case in wars we have in the real world. The reporters were played by Mike Saad, Julian Stone, and Catherinne Dao, respectively. Julian Stone would later lend his voice in Battle for Middle-earth II and Rise of the Witch-king, as well as play Dr. Alphonse Giraud in C&C 3: Tiberium Wars. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  15. It has been well over a year since the last major version of GenTool, was released. That changed today with the arrival of version 7.4. GenTool is a popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has been released. GenTool is a recommended download for all C&C Generals and Zero Hour players. Version 7.4 includes these fixes.... New Features 7.4 Added rank support for more custom community mapsFixes/Improvements 7.4 Slight performance improvement on custom ranked map validation routineAs always, we have a CNCNZ.com download mirror for GenTool available. GenTool v7.4 (7.77 MB) You can also download the latest version from the official GenTool site.
  16. Welcome to this year's first instalment of Throwback Thursday! This week, we remember the GLA Angry Mob, which appeared in C&C: Generals and Zero Hour from 2003. It was notable for being the first squad unit in the Command & Conquer series. This mechanic saw wide use in EALA's subsequent Battle for Middle-earth series, as well as C&C 3: Tiberium Wars and Kane's Wrath, where the majority of infantry units were also represented by squads. Angry Mobs were just that - groups of furious, but poorly trained common folk who joined the ranks of the GLA. Even one mob was a bad omen for GLA's enemies on the field, as they proved quite effective against enemy units. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  17. Who acted as Jarmen Kell?

    Who acted as him? And how he looks like? How much old is he now? Is he dead or alive? Is he a real terrorist/isis/racist? Was he a actor or? Answer these please. Hes my favorite :/.
  18. AI on skirmish is so hard

    Hey guys, I'm writing this to state my opinion on the AI's in Skirmish (Zero Hour), i've been playing C&C for over 4 years, and believe it or not, i haven't been able to defeat Medium army or the Hard army AI's, no matter how hard i try, i can't imagine winning against them, and the Easy is so weak, so i came to a conclusion that they should add an AI which should be weaker than Medium but a little stronger than Easy, or maybe a Mod, anyone else having the same problem with the AI's?, and if someone can tell me an a advice about how to get better at this game, i always go to the supplies at the start and the oil, but it seems i still can't win , humans can't multitask, like them. And the worst part is, i watched someone who were able to beat them at a 1v7, i tried to copy him, but it were the same .... Thanks for Reading.
  19. In this week's Throwback Thursday, we look back at the American superweapon from C&C Generals - the Particle Cannon. At first, it looks like a discount Ion Cannon from the Tiberium universe, but unlike its GDI counterpart, it has the ability of moving the beam to any location of the owner's choosing as if it were a unit, potentially causing a lot of damage in a larger area. In Zero Hour, the American Superweapon General Alexis Alexander had the Advanced Particle Cannon, which was 50% cheaper, but took longer to recharge. As with other superweapons in Generals, multiple Particle Cannon Uplink buildings could be built at the same time. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  20. Released today is the latest C&C Tiberian Dawn Redux Mod promo video showing off how the Mod looks in 2016. A few sneak peeks at the new campaign missions can be seen if you know where to look. Eight additional campaign missions are slated to release soon with patch v1.43 with the campaign videos included. This video itself is a remake of the original Mod trailer that hit the Net way back in 2007. DOWNLOAD CURRENT RELEASE FACEBOOK PAGE
  21. In this week's edition of Throwback Thursday, we remember another iconic unit from the C&C games - the Overlord Tank and its variations from C&C Generals and Zero Hour. What is a C&C game without one version or another of the Mammoth? Apart from its two destructive barrels, the Overlord Tank could be outfitted with one of three extensions on its top: a battle bunker, a gattling cannon or a propaganda tower, as well as uranium shells and the Nuclear Tanks upgrade. General Ta Hun Kwai's Emperor Overlord variant, however, came with a pre-built propaganda tower, but could also be upgraded with a gattling cannon, though for some reason the Subliminal Messaging upgrade did not affect its propaganda tower in official versions of Zero Hour. Still, the Overlord is very much worthy of the Mammoth Tank line. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  22. Hello, I have this strange problem where I can run CnC generals/ Zero Hour in Windowed mode but when I run in full screen mode it automatically minimizes. I am operating on win 10 using the AMd r9 270x. I am playing on the tfd 1.03 rev4 patched versions of CnC generals and zero hour. Is there any way you guys could assist me? I had the same problem with CnC3 but I fixed it when I launched in Windowed mode.
  23. A very active weekend is coming up for C&C tournaments. There is a Zero Hour tournament on Friday at 14:00 GMT which will take place in Dubai and is organized by Que Club, a prominent gaming, café and billiard club in the United Arab Emirates, and the total prize pool is approximately 870 USD! The livestream will be shown here. Next up, GameReplays.org will be hosting three tournaments: Tiberium Wars - The Battle of the Titans 2 (1v1) - Saturday, 13:00 GMT, total prize pool of 150 USD Red Alert 3 (1.12.5) - FTW #39 (1v1) - Saturday, 14:00 GMT, total prize pool of 75 USD Kane's Wrath (1.02+) - Pair of Steel (2v2) - Sunday, 12:00 GMT, total prize pool of 300 USD There's still time to sign up for the latter three. It's great to see people still enjoy C&C multiplayer.
  24. The second official patch for the C&C Tiberian Dawn Redux mod for Zero Hour has been released. Patch version 1.42 reworks some scripting issues with several single player missions and reduces overall game lag. Some skirmish and multiplayer maps have also been improved. A few minor unit and skirmish AI tweaks and updates have also been applied as well. You can learn more about this Zero Hour mod and find the patch download right here.
  25. Hello this is my first post here. I wonder why Challenger missions in Zero hour are so easy even on hard difficulty? I mean let's take a look on Air force challenge. He is so easy even on hard difficulty, he never uses A10 strikes, never use Battle ship and never buy any upgrades for his planes. Also after first wave of the attacks he then suddenly stops attacking you like he doesn't have money... Also he doesn't use battle plans for strategy center unless you make it in scripts. I have downloaded a program called ''FinalBig'' i have opened Zero hour maps and i can edit official maps in World editor. There i can edit Air force Challenge map. So my question is why he is so easy? Most of his scripts are disabled in the game and not properly put. if you open scripts and look you can see that for example his ''Laser Guided missile'' upgrade is not running at all because it requires from him to have less than 800 money which is impossible. I edited a few things and i made him to use all available upgrades in the game. He uses bunker busters, Countermeasures which he didn't. But how to edit him to use A10 strikes? There is script for it but it just says for him to be able to fire it, i don't know how to make waypoint for it because he can't use that ability. He is really really weak in challenge. I did buff him a little but i can't seem to make him use general power. I was able to put him to use particle cannon which works good but can't do for powers. Also look at Nuke general. He never uses his Migs to fight you, he always send small troops, literally does nothing, while Doctor Thrax is made to be like pro gamer same goes for prince Kassad. They are the only ones made to be good at hard difficulty others sucks. Is this because EA didn't had time to make others better? I really want to edit those scripts but i don't know every one of them. I'm not that skilled. So is there any guide on internet that might help me on that or any patch that will make Al better? Maybe that unofficial patch? Sorry for this long post.