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Found 31 results

  1. Happy (belated) New Year, everyone! Now that the holidays have ended and my personal health issues have passed, it's time to review what's recently been going around the Command & Conquer community. The biggest news, as you can see from the image above, is that last night, Frank Klepacki and The Tiberian Sons performed Command & Conquer tracks live at MAGFest. This music spectacle was streamed live on Twitch, and there is a recording available here at around 01:05:14, with a YouTube mirror (hopefully in higher quality) likely to end up on the official MAGFest channel. If you haven't already, watch that concert (don't just listen to it, that's all I'm willing to spoil!), you owe it to yourselves. W3D Hub have revealed their latest project - the Tiberian Dawn: Ground Zero standalone mod for Renegade, which will be properly based on Tiberian Dawn. The highly polished final version 009 of the Contra mod for Zero Hour is now out. GenTool has been updated to version 7.6 with three bugfixes. You can grab it from CNCNZ.com or the official GenTool website. The 2.0 alpha version of the Tiberium Essence mod for Tiberium Wars has been released. The massive 3.78 patch for the C&C Untitled mod for Zero Hour has been released. The Dawn of the Tiberium Age has been updated to version 1.176. The Mental Omega mod for Yuri's Revenge has a screenshot hinting at an ominous and oddly familiar device.
  2. As the first voting phase for ModDB's Mod of the Year is approaching its end, here's most of the recent mod updates we've had from the community: The Second Tiberium War standalone TS mod will receive campaign missions, with the first GDI one having already been shown. It will also have a full Navy for both GDI and Nod, as well as improved urban and rural and props and tiles, including docks. GDI will also receive a Command Center structure. World Axletree, a YR mod, has a new GIF of a new support power in action, as well as new buildings. Combined Arms' developer has shown new Soviet units and changes, including the new Frogfoot. Red Alert History's next release will feature another set of new units and buildings that have been revealed recently, mostly all of them from RA2: The Allied Refinery & Ore Truck, The Soviet Refinery, The Soviet War Miner, The Soviet V3 Launcher, The Allied Prism Tank, The Soviet Tesla Tank, The Allied Grand Cannon and finally, the Soviet War Factory. Tiberian Sun Rising has released a new article showcasing Mutated Tiberium wildlife in the C&C3 engine, as well as Drop Pods and The Fist of Nod. C&C Generals: Frontlines' version 0.3 has been released. It notably includes a new unit for General Leang, the Skunk AFV. You can download it here. Mental Omega's Foehn faction will receive a new unit: The Orcinus. CnC Final War's version 1.0b is now live, which includes many new features, such as updated Empire Buildings, a robotic miner, new buildings for the Legion faction and much more. You can read the full developer blog here, which details all the changes. YR Red Resurrection patch 2.2.10 is now available, bringing with it some changes to the European faction as well as teasing future campaign missions. You can download the patch here and read the 2.2.10 release blog update here. Finally, you can read a retrospective blog post from OmegaBolt, detailing how the mod has evolved over the past 8 years and how it will evolve from here on, as well. One Vision has just released new details in a short blog post about its upcoming 0.92 update, which features mostly updates to some subfactions' unit upgrades, as well as showing recharge times for support powers. Tiberium Essence: In a surprise update that came seemingly out of nowhere, Carnius has just revealed yesterday that he will release the 2.0 Alpha version of Tiberium Essence sometime before Christmas Day, an update which will include The Forgotten as a new, fully-playable faction.
  3. Here's a set of new developments all throughout the community in the recent days: VG247 has revealed that Warren Spector, creator of Deus Ex, has worked on a first-person Command & Conquer RPG game that was cancelled by EA, adding that it would've taken a lot of inspiration from Deus Ex. No further information was given on this cancelled project. Deep Impact, a total conversion mod for Zero Hour, has been cancelled by its team, No Life Studios. The latest beta build of the mod was released "as-is" and can be downloaded here. The Second Tiberium War mod has been updated to version 2.0, which can now be downloaded. It replaces several units from its older versions and from Tiberian Sun, as well. Eternal Cronus, a new total conversion for Yuri's Revenge set in an alternate Red Alert future, has released its first in-game shots of structures from one of its new factions. A Generals-based total conversion mod for C&C3, aptly titled "Generals", has released in-game footage as well as in-game screenshots. CnC: Final War, a well-known Yuri's Revenge mod which has just recently been released, has new screenshots, showcasing the return of Soviet Service Depots, a new EuroCoal unit and the new Allied Navy, all of which will be a part of patch 1.0b. C&C Generals: Frontlines, a small mod for Zero Hour, has received an alpha release. Star Wars: Command & Conquer - Tiberium Empire, is a total conversion for C&C3 that was announced last month. Aside from having a long name, it brings about most of the well-known factions from the prequel and original Star Wars trilogy into C&C3, by altering the lore so that Tiberium makes its apperance in the Star Wars universe. Its sole developer, Quinn-G, is already showcasing progress on the mod. Project Tomahawk:Storm, a mod for classic C&C Generals rather than Zero Hour, has just been updated to version 1.1. You can also browse the mod's gallery for in-game screenshots of the latest version. Kane's Wrath Unofficial Big Bang patch 1.04, a Kane's Wrath mod, the Wolverine has just received a graphical upgrade and GDI will now have a Field Trooper Drop Pod support power. Madin, the developer of the C&C: Red Alert History mod for C&C3, has shown several new additions for Release 7 of his mod, with more on the way in the coming days. Shown so far are the Airforce Command, Harrier, Mirage Tank, Soviet Multi-Drone, Mammoth Tank and Ore Trucks. The Doom Desire total conversion mod for Yuri's Revenge has had 2 new structures revealed for its Essence Faction: The Aural Resonator and The Assembly Plant.
  4. Another quick overview of recent interesting events: Red Alert: A Path Beyond has been updated to version 3.3.0.0 recently, which not only sports a new interface and a usual array of bug and balance fixes, but also new units (MiG, Cruiser), new models for others, and MSAA support. The PC Gamer article on the beloved Mental Omega APYR mod is now finally readable internationally online. Check it out here. Gamasutra announced that Westwood Studios co-founder and proclaimed Godfather of RTS Louis Castle will be holding an hour-long(!) post-mortem presentation on the original Command & Conquer at the GDC next March.
  5. Sometimes, things happen in just a short time in this community, usually after a long lull. Our friend @Banshee from Project Perfect Mod wrote an intriguing article on the importance of proper UI in Command & Conquer. OpenRA fan who goes by the handle N/a made the October 2018 issue of the OpenRA magazine called "The Chrono", which you can read here. The project that was until now known as RedAlert++ is now renamed to Chronoshift. It is still very much in development despite being publicly silent for the most part, with a public repository expected to be released within the next week or so.
  6. As an overdue follow-up to our initial announcement, the Command & Conquer Wiki (EVA Database) is now officially open on Gamepedia. With the only active administrators (myself and Ssskoopa, here called SuperFeatherYoshi) moving to here, the Wikia version will no longer be managed and everyone is advised to use the one on Gamepedia. We've also been cleaning up some higher-tier articles in the meanwhile, such as Global Defense Initiative and Scrin, so we aim to become the definitive source on anything and everything Command & Conquer in the coming months. Note that moderation here will be even more rigorous against fan fiction, which has damaged the reputation of the wiki in the past. We have already cropped many articles and there's still more to go. We will be posting in the new admin noticeboard in the coming days to help you help us in that endeavour. And finally, in the name of the administration at the EVA Database, I would like to thank the Gamepedia/Curse staff for their immense help and patience, as well as their readiness to bring us to their platform.
  7. A few days ago, the website Arcade Attack, which focuses on retro gaming, sat down with Joseph Bostic, one of the three key people behind the idea of Command & Conquer (the other two being Eydie Laramore and Brett Sperry), and who is now at Petroglyph Games. The interview is quite insightful on the happenings at Westwood Studios way back in the day. Here is an excerpt: AA: Westwood quickly gained a reputation of producing some of the best games in the world. How do you reflect back on your time on this iconic company and how did you ensure your games were always so consistent? JB: The magic to creating those games was probably due to small teams with great passion. In those days, the lead programmer had a big, and often primary, influence on the game’s design which led to a measure of consistency. AA: You worked at Westwood when EA took over the company. Did this takeover impact the company while you were working there and can you describe the atmosphere when the company sadly closed down in 2003? JB: When EA acquired Westwood, there was very little disruption. I credit Brett Sperry (co-owner of Westwood) for being a champion of keeping the corporate culture of EA separate from Westwood's culture. This was key as it allowed us to continue to work as we always had. The Westwood of 2003 however, was very different. At that time, Westwood had eventually succumbed to the corporate "every game must be a big hit" mentality and that affected the size of the projects as well as the internal culture. This shift from passion to profit took its toll. Click here to read the rest.
  8. While many people know me as an administrator here at CNCNZ.com, I write this post as one of two active bureaucrats (top-level administrators) of the Command & Conquer Wiki. Those of you who have followed the news around the Fallout Wikia you may have noticed that Wikia/Fandom has been doing network-wide changes which wiki admins do not have control over. From their talks with Wikia/Fandom staff, we can clearly see that the folks above are not really interested in wikis, which made them big and popular in the first place, and instead try to focus on forced video content and articles as "quaint" as this one. And we did not forget their forcing of auto-playing video content that can not be changed or removed, or backend updates silently breaking a useful template that was only fixed this year. The active administration (Ssskoopa and myself) have decided to move over to Gamepedia, which is already home to The Vault (a fork of the Fallout Wiki made years ago), the Official Witcher Wiki, Wowpedia, and the up-to-date Overwatch Wiki, to name a few. Their business model puts wikis first and everything else second. We will update you once the move procedure ends and we get an official URL.
  9. The past few days have seen quite a few important releases in the Command & Conquer modding scene! OpenRA has released playtest version 20180729, which makes the debut of the optional account integration and the use of AppImage for Linux releases (the current stable version is already there), as well as the usual array of bug fixes and balance changes. The Shattered Paradise mod for OpenRA, which makes use of the yet unfinished Tiberian Sun port, has been released. It has five playable factions (GDI, Nod, Forgotten, CABAL, Scrin), and tries to make them all asymmetrical in terms of gameplay. The Red Resurrection mod for Yuri's Revenge got updated to version 2.2.8, which brings balance changes primarily aimed at the European Federation, a new Ares-powered feature that prevents units from self-healing 10 seconds after taking damage, and 22 brand new skirmish/multiplayer maps.
  10. Another round of news both from the official side and the community, since neither seem to have full-blown news lately. From the C&C: Rivals front: A newly revealed community manager for the game, known only under the tag Redwood_dance210 / EA_dance210 has stated on Reddit that, quote, "there are no plans to expand pre-alpha into other territories at this time", as well as publicly announced that the progress made by players who are currently in the pre-alpha build will not be wiped, which in translation means that they will have a head-start compared to newcomers at launch. Since the patch schedule for the game seems to be quite frequent as seen in the official EA Answers HQ subforum, we have compiled current patch notes and Greg Black's pre-patch announcements which shed light on why each change was made. We will keep these pages updated as new patches arrive. From the community front: Red Alert: A Path Beyond has been updated to version 3.2.3.0, and now has organized play times on Thursdays and Saturdays at 22:00 CEST. The CnC: Final War mod for Yuri's Revenge got its first development blog, showcasing subfactions and map production. The Contra mod for Zero Hour has posted an update on the new Widow unit for the Cybernetic general. OpenRA has a map design contest underway, which lasts until August 10th, so be quick if you want to make the deadline! Our friends at the French C&C Saga have opened up an Instagram account, where they are showing off all the C&C collections and goodies that their staff has gathered over the years.
  11. It's a special double feature for tonight. We bring you both the news from the official front, as well as some new and a few residual older pieces of community news. So let's get right to it. First, we cover the official stuff regarding Command & Conquer: Rivals. The game was patched twice in the span of one week. Right after the first patch on the 15th, a new patch was announced on the 18th and deployed on the 20th. Both of these patches were fine tuning for the game's balance, so there were no new features added or existing ones changed so far. What is linked above is part 2 of an interview from EA Play 2018 with Greg Black by Bryan Vahey. While part 1 (which also featured Michael Martinez) and the beginning of part 2 had nothing that we haven't heard before, the middle of part 2 sheds some light on Black's return to EA. Now on to community news. What you see above is "A Moment Of Madness", an awesome video by DoMiNaToR, one of the most successful Zero Hour players in modern times. It was done with the help of GenTool, and is not unlike a similar video by the latter's author xezon titled "A Moment Of Silence" from 7 years ago. A few weeks ago, Renegade-X received patch 5.354, which fixes maps, a few bugs and makes some quality-of-life changes. On Saturday, 30th June, GameReplays.org will host a 1v1 tournament in the recently updated Kane's Wrath mod One Vision. On 7th July, there will be a "C&C3 Conjunct Tournament", which will simultaneously be held in Tiberium Wars and its Kane's Wrath expansion for a prize of $150. That's all for now. If you have any news you know about and want featured here, please drop us a line.
  12. A YouTube channel that has recently popped up on my feed is one called simply "tg". As of two months ago, this dedicated Yuri's Revenge fan started posting analysis videos for a lot of things in the game, from comparing basic infantry and anti-air weapons, through detailed unit features like the ones for Brutes and Navy SEALs, to comparing the economical effects of Ore Purifiers and Industrial Plants. This channel is definitely worth a look!
  13. Now that the news from the official front are settling down, it's time to pick up on the recent happenings in the C&C community. Joe & Aza, whom we've met with their Hell March cover 3 years ago, are back with a Grinder cover (shown above). Kane Nash, the legendary author of numerous C&C wallpapers, is also back, with an awesome reminder of what the C&C community can do regardless of "official channels" being disappointing. OpenRA developers released a dev blog showcasing upcoming performance updates, the reduction of arbitrary differences from the original Red Alert, and a status update on the Tiberian Sun mod. As of today, the record of most concurrent players on CnCNet is 1082, with about half of those playing Mental Omega! One Vision, the most ambitious mod for Kane's Wrath, got a new release (version 0.90), including unique tier 4 units for most factions, Global Conquest compatibility, skins for ZOCOM, the Black Hand and Reaper-17, balance tweaks, new audio and visual effects, and much more! For its 16th anniversary, the D-Day mod for Yuri's Revenge got a shiny new website. The Mental Omega APYR mod for Yuri's Revenge will be getting patch 3.3.4 some time this summer, with the update on its main website announcing 8 new Covert Ops missions, a new Foehn Origins mission, a new challenge map, 13 new skirmish/multiplayer maps, and the usual range of bugfixes and balance tweaks. Plus, new renders in the style of the classic Red Alert 2 installer! The Nomad Galaxy mod for OpenRA got its first dev blog that goes into detail on how the mod is envisioned. The Evolutions: Real Time Strategy Evolved mod for Tiberium Wars points to its Trello page for following the mod's progress, shows some neat new renders and calls for voice actors in the latest news post. And they say this community is dead. Pff.
  14. The well-known gaming critic and commentator, John Peter Bain, known as TotalBiscuit, has sadly passed away yesterday after a battle with cancer. He has left a significant mark in the world of gaming, not only as a provider of entertaining and interesting content, including WTF Is... and the Co-Optional Podcast, but has also advocated consumer-friendly practices and gave numerous shout-outs to indie games and YouTube channels that were just getting started. The Command & Conquer community will also remember his features of some of its largest community projects - Renegade-X and OpenRA, which gathered hundreds of thousands of views and contributed to their popularity. His sense of humour didn't evade the C&C series either, as one trip to Paris showed. TotalBiscuit will be missed. May he rest in peace.
  15. Having tackled the Java mobile versions of Tiberium Wars, Tiberian Twilight and Red Alert, our well-known YouTuber TaxOwlbear has begun coverage of the last remaining official mobile Command & Conquer title - Red Alert for iOS from 2009. His copy even has the Empire of the Rising Sun expansion pack which was released after the main game, so the game will finally be completely demystified and uncovered for the majority of C&C fans who never got the chance to play it (since it was taken off the App Store years ago). Check this playlist for new uploads every Monday, Wednesday, and Friday at 8:00 AM CEST.
  16. It's been over a month since we last gave you a piece of C&C community news. For that, we apologize. Instead of excuses, here's a run-down on what's been going on in the community since we last reported on it: The Kane's Wrath Decade Cup has come and gone, and after an intense period of battling on the C&C:Online server, Phoenix took the $1000+ prize and bragging rights, with masterleaf ending up second, and bikerushownz being third. GameReplays.org also posted a timeline of the Kane's Wrath multiplayer community in the past 10 years. Steam user GSVIPER has released a Red Alert 1 Mammoth Tank for the game ArmA III on the Steam Workshop. The CBA mod is a requirement, however. The Yuri's Revenge mod Red Resurrection got its 2.2 release published four years after the previous public version. W3D Hub has posted their roadmap for the remainder of 2018, which not only touches on their known standalone games, but also tools that would help the modding community. Worth checking out! @FunkyFr3sh calls for testers on a new version of the TS-DDraw renderer. New updates on the development of the Contra 009, AGSA, and Frontline Chaos have been published. That about sums it up. If you have news that you'd like us feature on the site, send us a news tip. We are also looking for new news team members, so if you feel you're up to the task, please consider joining our team!
  17. For a video game music track, Frank Klepacki's Hell March sure has a lot of covers. Just to be safe, here's another, this time a short but really sweet one by Obsidian Productions, which you can also download from SoundCloud. This one's worth a listen!
  18. Throughout most January, there haven't been many news, especially not those that would warrant a full post. In recent days, however, this changed, so let's quickly look at what's been going on: Ares version 1.0 was finally released yesterday. This is the long-awaited build that fixes the save/load mechanic, and which is announced to power the next patch of Mental Omega APYR. Project Perfect Mod forum member Katz released an updated version of the W3D XML Asset Importer for newer versions of 3DS Max, largely improving the plug-in's performance. He has also released a set of tools with which one can extract and import assets from and to Command & Conquer 2013... well, at least the files that have been circulating around the webnets recently. Lin Kuei Ominae has released an updated version (01.01.00.09) of the ImageShaper tool, which now allows the conversion of image sequences into SHP as a batch process. Red Alert: A Path Beyond was updated to version 3.1.5.0, while Expansive Civilian Warfare was updated to version 1.2.0.5. The C&C: Untitled team has published a new look for the GLA Ravager Tank. Upcoming tournaments: Zero Hour: Winter Classic 2017 (underway, finals January 28th, 19:00 GMT) Kane's Wrath: 10 Year Marathon - 2v2 Vanilla Tournament (January 28th, 12:00 GMT) Red Alert 3: For The Win #52 (January 28th, 14:00 GMT)
  19. Sometimes, the community just surges and there are many things to cover at once. This is definitely a good thing, meaning there are still people who find C&C games interesting as they are and/or as modding platforms. So here's a roundup of recent community news: The 1.16 version of Dawn of the Tiberium Age has arrived, and has already received a day-one update to version 1.1662, bringing new units, a new singleplayer mission, two co-op missions, new multiplayer maps, multiplayer auto-saves every 2 minutes, and so much more. The team behind the Tiberian Sun Rising mod for Tiberium Wars has broken their silence that lasted since January, posting three new screenshots. Our friends at the German C&C Saga are continuing with their series of interviews with mod developers, this time with W3D Hub considering their long-standing standalone game Red Alert: A Path Beyond. Read it here - it's available in German and English. In more "domestic" news, we are now using the space that used to be reserved for conventional ads to advertise projects from within the C&C community (and nothing else, so you won't see any funny stuff!), and have created a poll for our next game night. Upcoming tournaments: Yuri's Revenge: December Holiday 2v2 Tournament (December 10th until January) Zero Hour: November Ladder Wars (in progress) Kane's Wrath: November Ladder Wars (undecided), Christmas 3v3 R12 Tournament (December 10th), BikeRush's Christmas 1v1 Tournament (December 17th) Red Alert 3: November Ladder Wars (December 9th)
  20. Our friends at the German C&C Saga have published two interviews - one with the Twisted Insurrection team members Erastus and Crimsonum, and the other with Deep Impact developers Zeke_Dlyoung and Anubis_theDark. Both interviews go back to the beginnings of the mods, their overviews, and future plans, and are available in German and English.
  21. Another rapid-fire batch of recent news from the C&C community: C&C games that are on Steam (Tiberium Wars through Tiberian Twilight) are on sale until November 28th. Individually, they are 75% off, while the entire bundle of 5 games is 81% off. The Generals Evolution mod for Red Alert 3 released a trailer for the upcoming Release Candidate 2. The German C&C Saga had an interview with Slye_Fox on his Red Alert 3 mod Condition Red, which is available for reading in German and English. Dawn of the Tiberium Age, a standalone Tiberian Sun mod, is scheduled to be updated to version 1.16 on December 1st, with a changelog already posted. This was even covered by PC Gamer! The TiberiumRim mod for RimWorld is still being updated, with the latest version being Beta 18. Upcoming tournaments: Kane's Wrath: November R12 Tournament (November 26th) Red Alert 3: For The Win #51 (November 26th)
  22. Here's a quick run-down of recent news from the C&C community: A new graphics renderer for 2D C&C titles (plus Dune 2000), called DDrawCompat, has been released, and is intended to boost the performance of these games compared to the alternatives and remove the Alt-Tab issue on Windows 8.x and 10, as well as slowdowns in larger battles. Be sure to check out the latest experimental release. Kudos to @FunkyFr3sh for linking this! The team behind the Red Alter mod for C&C 3: Tiberium Wars released another source pack, including defense structures and some older unit designs. The Reborn mod for C&C Generals: Zero Hour has resumed production, and new Chinese generals have been displayed. The Red Alert 3 version of the Generals 2 mod has been updated to version 1.65, featuring navies and new unit models. Upcoming tournaments: Zero Hour: October Ladder Wars Tiberium Wars: October Ladder Wars Kane's Wrath: October Ladder Wars, World Cup Season 1 Round 2 OpenRA: Dark Tournament
  23. Several things have been going on in the C&C community in the past few days, so we'll go through them briefly: The Red Alter mod team have started working after a long hiatus, and have released the source models of what they've created so far. Kane's Wrath Reloaded (a Tiberium Wars mod despite the name) has been updated to version 1.91. Rampastring's alternate Tiberian Sun client has been updated to version 5.40 (use 5.30, then update it manually), and now even features the missions that were exclusive to the demo. An unofficial hotfix was released for the Zero Hour mod Shockwave, which resolves the pink Pathfinder texture on snow maps, fixes Kwai in the General's Challenge and makes Tao use his advanced nuclear silo in skirmishes and the General's Challenge. A full install of Shockwave version 1.201 is still required. OpenRA playtest version 20170902 has been released, featuring 40 resolved issues, a balance overhaul and the new "Agenda" map for the Red Alert mod, balance tweaks for the Tiberian Dawn mod, and a new version of the Mod SDK.
  24. We've fallen a bit behind on the news in the C&C community, so it's time to catch up. C&C Communications Center has relaunched on Sunday with a completely new look and a vast archive of data and images from Westwood's RTS titles currently spanning from the venerable Dune II to Tiberian Sun and Firestorm. Much of the material you can see there hasn't been seen publicly in many years, and some of it... ever! Over the past week, the Twisted Insurrection team introduced new tracks for the upcoming version of the mod: Radioactivity (including some lyrics from Kraftwerk's song of the same name), W.I.R.E.S., Tungsten Souls, and The Surveyors. The first three tracks were composed by Swirekster, while The Surveyors is by OmegaBolt. OpenRA was updated to stable version 20170527, which fixes a few graphical issues and adds the "Fast" game speed. The Generals 2 mod for Red Alert 3 is showing further progress with the new APA tank models and textures. Red Alert: A Path Beyond was patched to version 3.1.1.0, introducing lots of balance changes, map tweaks, touched-up graphics for the Mammoth Tank, new Strela-2 model for the Grenadier and more.
  25. The Generals Gentlemen have posted a new video podcast featuring some of the well-known Command & Conquer game casters in the community. Joining GGTheMachine are IISpartacus, Monolithic Bacon and Five Aces, discussing a wide range of topics, covering many of the Command & Conquer games and other RTS games. It's a lengthy discussion, though, at just over 2 hours.
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