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Command & Conquer 3's Tiberium Essence mod is a community favorite. Not only does it alter Tiberium Wars to bring it closer to Tiberian Sun's level of advanced technology and Tiberium wildlife, but it also brings many new additions, one of which is a fully-playable Forgotten faction. Tiberium Essence 1 retains the original faction, but Tiberium Essence 2 will go into more interesting directions. While Tiberium Essence 2's first version added the Forgotten, the next version will also bring a playable CABAL faction. Just in time for the holidays, as usual, mod author Carnius has posted some screenshots of the upcoming CABAL faction to Tiberium Essence's ModDB page, as well as a short update on where development stands for the next release. You can read Carnius' address and update to the community over here. For a better glance at the screenshots, feel free to visit the mod's gallery over here. Enjoy, Commanders!
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Happy (belated) New Year, everyone! Now that the holidays have ended and my personal health issues have passed, it's time to review what's recently been going around the Command & Conquer community. The biggest news, as you can see from the image above, is that last night, Frank Klepacki and The Tiberian Sons performed Command & Conquer tracks live at MAGFest. This music spectacle was streamed live on Twitch, and there is a recording available here at around 01:05:14, with a YouTube mirror (hopefully in higher quality) likely to end up on the official MAGFest channel. If you haven't already, watch that concert (don't just listen to it, that's all I'm willing to spoil!), you owe it to yourselves. W3D Hub have revealed their latest project - the Tiberian Dawn: Ground Zero standalone mod for Renegade, which will be properly based on Tiberian Dawn. The highly polished final version 009 of the Contra mod for Zero Hour is now out. GenTool has been updated to version 7.6 with three bugfixes. You can grab it from CNCNZ.com or the official GenTool website. The 2.0 alpha version of the Tiberium Essence mod for Tiberium Wars has been released. The massive 3.78 patch for the C&C Untitled mod for Zero Hour has been released. The Dawn of the Tiberium Age has been updated to version 1.176. The Mental Omega mod for Yuri's Revenge has a screenshot hinting at an ominous and oddly familiar device.
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Success for C&C Mods in the 2015 Mod of the Year Awards
Sonic posted a topic in Command & Conquer News
There has been some fantastic results for some of the popular Command & Conquer mods in the 2015 Mod of the Year Awards. In the Players Choice category, Rise of the Reds for Zero Hour got second place, and Mental Omega for Yuri's Revenge came in third place. There was an honourable mention for Command & Conquer 3: Tiberium Wars mod, Tiberium Essence. Meanwhile, in the Editors Choice category. More success for Mental Omega for Yuri's Revenge by achieving third place. And Generals Evolution for Red Alert 3 earned an honourable mention. Congratulations to all of these Command & Conquer mods for some well deserved recognition. -
Tiberium Essence - OST, Toxin Troopers, Firestorm Generators & More
Alex06 posted a topic in Command & Conquer News
Version 1.52 of Tiberium Essence is still in development. However, new units, structures and upgrades have been revealed for this upcoming release; Nod will receive the Toxin Trooper and GDI will be able to build Firestorm Generators. GDI will also receive a Railgun upgrade for the Juggernaut and a frontal tread armour upgrade for the Mammoth Tank. Click here to visit the mod's gallery and see all of the new screenshots. Additionally, the mod's soundtrack has been released, containing new tracks made mostly by Vlado32. You can download it here. -
While version 1.52 of Tiberium Essence has been delayed, progress is still being made on this upcoming release. Carnius, the mod's developer, has given us a few new pictures of a secret GDI unit - The Kodiak. This unit is available upon capturing a Tacitus Library tech structure. Click here to visit the mod's gallery and see all of the new Kodiak screenshots.
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Version 1.52 of the Tiberium Essence mod for C&C3 will release this week. New screenshots have been released, unveiling a new tech structure: The Tacitus Archive. This tech structure replaces the Tech Expansion Point, including on the original maps that came with the game. Once captured, it will allow GDI, Nod or Scrin to build epic units that are tailored to count every type of unit, though there will be a limit on how many can be built at once. The Scrin receive the Conqueror, whilst GDI receives a Colossus mech and Nod, a Destroyer Cyborg. ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/HeavyReaper01.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/GDIColossus01.jpg Click here to visit their gallery and see them all. You can also read the latest news post here.
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Tiberium Essence's next version, 1.52 will include many new features. One of these is an extensive snow tileset, complete with ice and snowy structures. ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/Snowbridge01.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/Snowruins02.jpg Click here to visit their image gallery and see all of their new screenshots.
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Tiberium Essence's next version, 1.52, will include a few modifications to Nod's arsenal: The Harpy's design has been updated with a central, heavily-armored ducted rotor instead of the classic exposed rotor and renamed the Venom, while the Brotherhood has also received a new unit; The Tarantula Mine is an upgraded Limpet Drone that will seek and destroy enemy targets, rather than attaching to vehicles. Additionally, maps will now have new Tiberium crystal doodads, both in green and blue variants. ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/NOD_Harpy_OR_Venom.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/TEManual_NOD_LimpetDrone.jpg Click here to visit their image gallery and see all of their new screenshots.
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Tiberium Essence - Gates, Veinhole Monsters & Scrin Annihilators
Alex06 posted a topic in Command & Conquer News
Several new screen shots for Tiberium Essence have surfaced on its ModDB page, showcasing a few new features from the upcoming 1.52 release, such as a new model for the Scrin Annihilator, functional Gates for all 3 factions and the return of the Veinhole Monster from Tiberian Sun. ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/Gdi_Nod_gate.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/Annihilator03.jpg You can view all 8 new screenshots in this gallery. -
Version 1.51 Beta of the Tiberium Essence mod for C&C 3: Tiberium Wars has been released. This updated version fixes some common bugs and rebalances the game even further. Here is a slice of the changelog: Click here to proceed to the download page. While it's downloading, check out the full changelog. Note that this is a full release, not a patch.
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Version 1.5 Beta of the Tiberium Essence mod for C&C 3: Tiberium Wars has been released. Some units have been added, some have been removed, the Worldbuilder has some new Tiberian Sun themed assets and the entire mod has been rebalanced. Click here to proceed to the download page. While it's downloading, check out the full changelog.
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The Tiberium Essence mod for Tiberium Wars has been updated. New screen shots have been released on the mod's ModDB page, showcasing 2 new Scrin units: the Reaver and Peacekeeper, a new Nod structure - the Napalm Turret, and a new effect for the Disruptor's attack. These will all be available in the mod's next release, version 1.5. Here are some sample screen shots from their latest update: ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/Gdisonicattack01.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/AlienReaver03.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/NodNapalmTurret.jpg Click here to see the rest of the screen shots.
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The creator of the Tiberium Essence mod for C&C 3: Tiberium Wars has added four new Nod units: the Nightwind Transport, Cyborg Reaper, Cyborg Commando and a redesigned Avatar, which has a more MechWarrior feeling to it. Here are some samples: ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/TEManual_NOD_Dropship.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/TEManual_NOD_Reaper.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/TEManual_NOD_Avatar.jpg There are more images available at their ModDB profile.
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Another great mod has made a great step forward as the Tiberium Essence developers have been working on their next release. They have posted some new and interesting screen shots, showing off some of the latest units and weapons, such as the GDI Zone Commando and the brand new GDI Condor, which is capable of repairing vehicles and aircraft. Take a closer look. ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/TEManual_GDI_ZoneCommando.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/Juggy_infantry.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/12/11483/TEManual_GDI_Condor.jpg More screen shots can be found right here.