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W3D Hub

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  1. Another quick overview of recent interesting events: Red Alert: A Path Beyond has been updated to version recently, which not only sports a new interface and a usual array of bug and balance fixes, but also new units (MiG, Cruiser), new models for others, and MSAA support. The PC Gamer article on the beloved Mental Omega APYR mod is now finally readable internationally online. Check it out here. Gamasutra announced that Westwood Studios co-founder and proclaimed Godfather of RTS Louis Castle will be holding an hour-long(!) post-mortem presentation on the original Command & Conquer at the GDC next March.
  2. Earlier today, Red Alert: A Path Beyond received the patch. While you might mistake it for a balance patch when looking at the changelog, it is a major thing - a new unit, the Allied Chrono Tank from Red Alert: The Aftermath from 1997, is now a purchasable unit, complete with the chronoshift ability! This is a version you do not want to miss, so update the game or download it fully from the W3D Hub launcher!
  3. Version of W3D Hub's Red Alert: A Path Beyond has been released. This update sees several infantry changes including the return of the "old-style" Grenadier, health increases for mid-tier infantry, and a nerf for the Allied Medic. Version also includes various map fixes and added aesthetics for the Master Control Terminals and base infrastructure. Full changelog available on the W3D Hub website here. You can update your game via the W3D Hub Launcher.
  4. Another patch, version, for W3D Hub's Red Alert: A Path Beyond has been released. Apart from the usual array of balance changes and bug fixes, the help screen has been revamped, buildings' interiors receive new props, the "Militant Force" track now plays at the ending score screen like in the original Red Alert, the Missile Silo's basement received a window to the missile tube which closes during the launch phase, and some new purchase quotes have been added to some APB-specific infantry units (Sergeant/Starshina and Captain/Kapitan).
  5. We've fallen a bit behind on the news in the C&C community, so it's time to catch up. C&C Communications Center has relaunched on Sunday with a completely new look and a vast archive of data and images from Westwood's RTS titles currently spanning from the venerable Dune II to Tiberian Sun and Firestorm. Much of the material you can see there hasn't been seen publicly in many years, and some of it... ever! Over the past week, the Twisted Insurrection team introduced new tracks for the upcoming version of the mod: Radioactivity (including some lyrics from Kraftwerk's song of the same name), W.I.R.E.S., Tungsten Souls, and The Surveyors. The first three tracks were composed by Swirekster, while The Surveyors is by OmegaBolt. OpenRA was updated to stable version 20170527, which fixes a few graphical issues and adds the "Fast" game speed. The Generals 2 mod for Red Alert 3 is showing further progress with the new APA tank models and textures. Red Alert: A Path Beyond was patched to version, introducing lots of balance changes, map tweaks, touched-up graphics for the Mammoth Tank, new Strela-2 model for the Grenadier and more.
  6. W3D Hub has released version of Red Alert: A Path Beyond. This is the first major version since the first Delta release, with quite a lot of changes. The most important ones are the availability of Soviet Airfields and Yaks, Thieves being able to steal 33% of ore from ore silos on any map, Radar Domes having a special terminal for airlifting basic vehicles when the War Factory goes down, Redeye/Strela weapons no longer having homing characteristics, Grenadiers no longer having an "artillery form", and lots of balance changes, tweaks and aesthetic improvements. Check out the full changelog here and if you haven't done so already, get the W3D Hub Launcher from here.
  7. Earlier today the W3D Hub team released version 0.7.2 of the W3D Hub Launcher. Featuring many under the hood improvements to the server listings to make them more reliable. The W3D Hub Launcher is your way to play the likes of Red Alert: A Path Beyond and Tiberian Sun: Reborn. Visit the W3D Hub site now to get the updated launcher.
  8. W3D Hub have posted the list of changes, fixes and upgrades that are coming in the next major release of Red Alert: A Path Beyond. The list is rather detailed. No date has been mentioned that tell us when this release will be made available. But it can't be too far away. The original post can be found here.
  9. W3D Hub has released updates on Red Alert: A Path Beyond and Red Alert 2: Apocalypse Rising. The APB update concerns the changelog for patch, which fixes the netcode, adds zoom cameras for Tesla Tanks and Phase Tanks, enables Tesla Tanks to reveal Phase Tanks within 75 m, and slightly rebalances the game, among other tweaks. Updating to this version is necessary if you are to participate in tonight's APB Game Night at 7 PM GMT. The AR one shows off two Allied and one Soviet infantry unit, and shows how far the graphics department got.
  10. The W3D Hub team have announced two more Red Alert: A Path Beyond Game Nights taking place over the next couple weeks. The first one has been scheduled for this Friday the 24th of March. The second one is set for Saturday, the 1st of April. Yes that will be happening on Aprils Fools Day. At the time of posting this news no start times have been mentioned yet. More details can be found here.
  11. Just playing catch up with this news. Early last week the W3D Hub team released another updated version of Red Alert: A Path Beyond. Some of the general changes can be seen below. But there are many other bug fixes and changes concerning the infantry, vehicles, buildings, maps and more. AI-controlled Allied/Soviet bots and defenses now earn points for their team when they damage or kill things, so they will no longer put close games in jeopardy when they steal your kills. AI-controlled combat units now use moonsense715's refined AI, which will attempt to strafe in combat, and not get too close to its target (except melee ants). Hitbeeps have been disabled entirely since CJ is no longer around to fix the issues with them (most notably, the "60 hitbeeps per second if you cause a damage-over-time effect" one). Hitmarkers are still there though. Follow this link for the full list of changes in this version. You can update the game via the W3D Hub Launcher.
  12. Just a few days ago, W3D Hub made version of Red Alert: A Path Beyond available for download. This all important update fixes the recent "rubber-banding" troubles that have been so troubling. There are other fixes and changes also included, as detailed below. GENERAL NetUpdateRate is now set correctly, this should annihilate your rubberbanding problems! Being scoped in when the map ends no longer causes you to stay scoped on the next map. Added engine.cfg override for monitor refresh rate. Added armour bar to HUD target box for any unit that has armour. This should reduce the confusion about inconsistencies in weapon damage. INFANTRY Infantry armour is now more effective against "weak" explosive splash damage, reducing health damage by 62.5% instead of 50%, and the armour itself is completely immune to this damage. Effectiveness of "strong" explosives (artillery, V2, C4 and hand grenades) is unchanged. VEHICLES Light Tank, Medium Tank, Heavy Tank, Mammoth Tank can no longer carry passengers. BUILDINGS Purchase terminal zones now have physical collision, so it is no longer possible to get so close to them that you are unable to use them. Fixed shape of Construction Yard roof VIS sector, should prevent some oddities when camera is over the "arch". Construction Yard second floor has grates beneath the PCTs, so even if the PT zones fail, you should not fall through them when buying stuff. Added blocker behind MCV in non-tunnel version of Construction Yard basement, so it is no longer possible to get stuck behind it. Sub Pen now has mesh fences on the ends of the piers, making it harder for Allied infantry to disembark directly into the pen (but still possible) and harder to fall into the water while trying to defend against navy as an RPG/Volkov. Naval Yard now uses the same mesh fencing as the Sub Pen. Collision plane on Allied Barracks basement stairway now properly connects to the lower floor; this means that infantry descending the stairs will no longer "fall" and get accuracy penalties as a result. AESTHETICS Added Kaskins' Imperial Age bullet tracers with his permission, to replace the outdated and broken emitter-based tracers. Weather particles no longer fall through water; this also allows us to add weather back to naval maps that previously had it at some point. MAPS RA_HostileWaters: Added light snowfall. Fixed water brightness. Water now fades at shorelines. RA_Siege: Fixed water brightness. EVA now reminds you about the cannon side objective every so often. Cannons now repair at half the previous rate and take 25% more damage from Hinds. Cannons now use the same radar marker as base defenses. Added collision planes to the landing pads, so ground vehicles should not get stuck on them and infantry walking onto them should not "fall". Fixed a bad texture blend on the hills behind Soviet base. RA_Under: Added snowfall. Parts of the Soviet Radar Dome are no longer untargetable. You can update to the latest version using the W3D Hub Launcher.
  13. After the recent release of patch, W3D Hub is hosting a game night in Red Alert: A Path Beyond on Saturday, November 19th at 21:00 GMT. They will activate a special event rank module which will only record the stats from the game night. Everyone is welcome to join, and this is your chance to play on a populated server!
  14. Another minor patch has been released for Red Alert: A Path Beyond by W3D Hub. The radio command spam has been fixed, Tesla weapons are slightly nerfed against infantry, scanning for Phase Tanks and gapped units can no longer be made through mousing through another targetable object, RA_CanyonRiver has been revived, and some other balance changes and minor fixes were added. You can update to the latest version via the W3D Hub Launcher.
  15. A minor patch has been released for Red Alert: A Path Beyond by W3D Hub. The changes focus on polishing up the balance, particularly regarding naval units, graphical and camera tweaks, sounds and map pathing. A new camera is available for the Mobile AA Gun as well. You can update to the latest version via the W3D Hub Launcher.
  16. W3D Hub has rolled out version of Red Alert: A Path Beyond. This update fixes some crashes, resolves some balancing and economy issues, touches up maps, revives RA_Antlion and RA_ToTheCore, reworks the Gunboats' depth charges and more. You can read the full changelog here. Start the W3D Hub Launcher now to update to the latest version of the game.
  17. Looks like the W3D Hub team are doing some research. They want to find out what kind of soldier you are, what vehicles do you like to drive, or what are your most used units in Red Alert: A Path Beyond overall? So head over to this topic on the W3D Hub Forums to vote and discuss.
  18. New updates about the currently development map, called "Siege" have been posted by the team at W3D Hub. This map has been in the works since the Gamma version of Red Alert: A Path Beyond. It was never released due to some performance issues. These problems have been fixed and "Siege" will now be included in an upcoming Delta release of the game. You can follow the development the new "Siege" map by clicking here.
  19. The team at W3D Hub is hosting a Red Alert: A Path Beyond game night this Saturday the 2nd of July to commemorate the recently released stats system. Join the W3D hub team and other Red Alert: A Path Beyond players at 8PM GMT/9PM BST, jump into the server and earn your place on the official leader boards. Climb to the top ranks and secure your position. More details can be found here.
  20. W3D Hub have announced something that has been the works for a long time. The team have been collecting game data and working hard behind the scenes in the past few months and they are pleased to present the Official Statistics and Ranking System for Red Alert: A Path Beyond. This ranking system is rather detailed. For instance, you can see how you rank up against everyone else and if you climbed or dropped a rank, see your total score and k/d ratio, how many games you have won as either Allied or Soviet, and how many times you have earned the MVP spot. You can even see when someone last played or is online now. Another cool feature is the forum signature image. Display your stats on your favourite forums, such as the CNCNZ.com Forums. There is more, you can find out about everything this new ranking system has to offer right here. Once your done its time to jump into the game and start ranking up.
  21. Another important update for Red Alert: A Path Beyond has been made available by W3D Hub. Version includes damage modifications, balance changes, map improvements, and new Mammoth Tank variants. You can read through the full change log right here. Start the W3D Hub Launcher now to update to the latest version of the game.
  22. W3D Hub have posted a re-cut version of the first Delta trailer for Red Alert: A Path Beyond that was original posted back in January of this year. This edited version of the trailer is shorter and shows off all of the explosive action. Visit W3D Hub now and download the Launcher so you can experience Red Alert: A Path Beyond for yourself.
  23. Another update for Red Alert: A Path Beyond has been made available by the team at W3D Hub. Version included many changes and fixes for damage, infantry, vehicles, buildings, visual aesthetics, performance and finally plenty of balanced changes to the maps. The full change log can be found here. You can update to the latest version via the W3D Hub Launcher.
  24. The "Delta" release of Red Alert: A Path Beyond has arrived and its available for download now via the W3D Hub Launcher. This new "Delta" release of the game promises to be the best version of it to date. Here's a a quick summary of what has changed from the previous "Gamma" release. Naval combat has been reintroduced Snipers reintroduced Tech Level determined at the start of the round Tech Level unit structure reworked Sprinting has been added, which is done by holding [shift] Regeneration has been added; Infantry will recover to 75% of their health, armour remains depleted. Aiming penalties factor in; Standing, running, crouching and jumping will affect your accuracy. Team info/base info popups bound to B and M Updated models for several infantry and vehicles Updated textures for infantry, vehicles, and buildings Jukebox feature added Substantial performance improvements Maps have been vastly revamped and improved More information about the "Delta" release can be found here. Visit W3D Hub now and download the launcher to get the "Delta" release of Red Alert: A Path Beyond.
  25. In less than a week, W3D Hub have released another patch for Red Alert: A Path Beyond. Version features the addition of Cruisers, however due to their overwhelming power they are currently Tech Level 5, meaning they are on Coastal Influence only. Currently there is no icon for them and they are temporarily using the Red Alert cruiser icon. The River Raid map also gets a big overhaul in this release as well. The full change log can be found here. You can update to the latest version via the W3D Hub Launcher.