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Plokite_Wolf posted a topic in Command & Conquer NewsThe Chronoshift project, formerly known as RedAlert++, has had its currently developed code released for the public on GitHub earlier today. It still requires the English version of the original Red Alert patched to version 3.03 to work, as it is not independent from it at this stage of development. For those who don't know, Chronoshift is an open-source recreation of the engine seen in the original C&C Red Alert. Unlike OpenRA, it is made through careful research of the original game over many years and aims to be as close as possible to the official gameplay instead of trying to "modernize" it. It is released by The Assembly Armada, a team name also associated with Thyme, a work-in-progress open-source recreation of the SAGE engine as it appeared in C&C Generals: Zero Hour.
The Chronoshift is now officially open source! NOTE: Chronoshift is the new title for the RedAlert++ project. It has taken almost 10 long years of blood, sweat and tears to get us to this point, but it does not mean we are done just yet! A cleaner version of the codebase which we have been working on for the past couple of years has been pushed to the GitHub repo and we will be continuing to clean up and rewrite our currently private hosted code, and then continue all development of the project publicly on GitHub. As it stands at the moment, Chronoshift requires the original Red Alert 3.03 installation as it hooks our code into the binary and allows us to test with 1:1 accuracy. But as we develop the codebase we will be also writing the code in preparation for when we can build a fully stand-alone binary. You might be asking, "Why develop another Red Alert engine from scratch, if we already have FreeRA, FreeCNC, OpenRedAlert and OpenRA?" FreeRA, FreeCNC and OpenRedAlert are far from complete and appear to be abandoned, while OpenRA is focusing on reimagining the classic Westwood RTS titles with modern era twists such as features found later Command and Conquer titles or other RTS games. Our focus is on a classic recreation with great attention to detail on the core mechanics, more akin to OpenDUNE, hence the Chronoshift project. At this time, Chronoshift has to be built with a specific compiler due to the way it hooks into the original binary, but we are in the process of also setting up an automated build system that will allow you to download the required files without going through the build process, allowing a greater number of people to help us with testing. The Chronoshift project is hosted on GitHub under our group, (which also hosts the Thyme project: https://github.com/TheAssemblyArmada/Thyme) The Assembly Armada, which you can visit here https://github.com/TheAssemblyArmada You can visit Chronoshift on GitHub: https://github.com/TheAssemblyArmada/Chronoshift In the meantime... Join the official Discord server for Chronoshift! Join the Discord Server now!
Sometimes, things happen in just a short time in this community, usually after a long lull. Our friend @Banshee from Project Perfect Mod wrote an intriguing article on the importance of proper UI in Command & Conquer. OpenRA fan who goes by the handle N/a made the October 2018 issue of the OpenRA magazine called "The Chrono", which you can read here. The project that was until now known as RedAlert++ is now renamed to Chronoshift. It is still very much in development despite being publicly silent for the most part, with a public repository expected to be released within the next week or so.