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About Nyerguds

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  • Birthday 14/12/1983

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Command & Conquer Profile

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  1. Nyerguds

    C&C 1 Documents

    Never heard of anything like that...
  2. Nyerguds

    Crash research

    Odd. Does the original unpatched game also show this behaviour?
  3. Huh. Someone should ask him about it then.
  4. Those were not clones. They were the biological component of CABAL. CABAL's processing power are human brains. An interesting inspiration for the character of Kane was recently unearthed: Isaac's Asimov's short story "does a bee care?" As I summarised it on the C&C Wiki:
  5. As most people know, the C&C Remastered map editor has some issues. The special waypoints in TD are wrong due to some misguided dev putting in 8 multiplayer waypoints, and there are a bunch of random errors and usability issues. In September 2021, Rampastring took it upon himself to fix some of the most glaring issues, however, he soon stopped working on it, and on top of his fixes, his version also introduced a few serious problems. I've finally decided to continue this project, and have added a bunch of my own fixes on top of what Rampa built. So, without further ado: the C&C Remastered map editor, v1.4: https://github.com/Nyerguds/CnCTDRAMapEditor/releases/ Most important upgrades: Drag and drop file loading support. Menu shortcuts for New / Open / Save / Save As / Publish A default "open file" filter with the map types for both games. Steam is no longer required to run the editor, only to upload maps to the workshop. Tiles can be painted by holding down the mouse. Tool windows remember their previous position. Fixed damage states for the TD gunboat and the Red Alert buildings. Fixed placement of illegal tiles caused by incorrect filtering on which tiles from a template should be included. This is the problem which caused tiles that showed as black blocks in classic graphics. It is also the problem that made Red Alert maps contain indestructible bridges. Fixed colors of the multiplayer Houses. Fixed displaying of buildings so they are centered on their foundation size. Some things, like crates, were missing names. This has been fixed. All objects except map tilesets will now show a real name and their internal code. Special Overlay types such as the flag location point and TD's unused CONC and ROAD pavement can now be used. IQ of all Houses in Red Alert now defaults to 0, so they don't act in unexpected ways. For all changes, see the Releases page.
  6. Ah, I gotta try this out
  7. Well, the Remaster actually has skirmish in C&C1 :p
  8. Eh, I may be biased a little bit, since I actually worked on the Remaster (they invited me as part of a community group with access to the inside development, so we could give our input and remarks), but, just the remastered soundtrack and the hours of behind the scenes videos are totally worth it
  9. Yea, you can mess around with the resolution somewhat in the config tool to get something better. I've experimented a lot with that. Do note that the aspect ratio of C&C is a bit odd; DOS C&C is a 320x200 game that was meant to be seen in 4:3, meaning its pixels are not supposed to be square. Its height is actually intended to be stretched out by 1/5th. I usually keep that in mind when setting the resolution, to get the game as it was designed to look. Because of that, my game is currently set to 856x400 stretched to 1920x1080, using nearest neighbour scaling. Without this aspect ratio correction, the optimal solution for showing a viewport close to the original on a 1920x1080 monitor is setting the game's resolution to 712x400 and stretching it to 1920x1080. Of course you can adapt this however you want as long as you do the calculations right. Though, note that due to internal engine limitations, the width of the game must always be a multiple of 8 pixels. If you actually want "C&C in high definition", though, go buy the Remastered Collection.
  10. As you said, this is due to the map being smaller than the viewport. There is nothing you can do about it. The game simply isn't meant to be played at this resolution. Opening and closing the main menu will reset the area back to black, but it still won't refresh properly, and anything painted over it (like tooltips) will still remain. Just don't play on stupidly huge resolutions like this. The game was not designed for it. The unofficial patch was only designed for widths up to 1024 pixels, and that's already more than one and a half times the game's intended viewport of 640 pixels.
  11. Nyerguds

    What's the first game you really loved?

    Dangerous Dave; one of John Romero's really old ones Not that I had any idea who John Romero was back then
  12. I doubt it. Those are the main pieces the pack was sold for, so it wouldn't make sense for someone to buy the pack but then sell these pieces of it. You'll just have to get your hands on the whole pack.
  13. The oldest three games in the series are freeware. For links on those, I suggest you take a look here: https://answers.ea.com/t5/C-C-The-Ultimate-Collection/Is-red-alert-1-and-tiberian-sun-now-freeware/td-p/5420723 As for how to start the campaign mode, uh... it's simply the "Start new game" option in the game's main menu.
  14. Seems the beta branch was deleted entirely now. By the way, the Remaster does not seem to update its version number; it's been stuck on 1.153 since release. The actual version number is only indicated in the build number, so I took the liberty of listing them up: 732159 - Original release (05/06/2020) 735514 - Patch 1 (22/07/2020) 740600 - Patch 2 (06/08/2020)
  15. Not sure. If they all explode out of an APC together right next to your CY, even a guard tower may not get them all before one manages to enters.