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Command & Patch
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About Nyerguds

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  • Birthday 14/12/1983

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    Flanders (Belgium)
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  1. Of course they aren't. Videos are never centered by the game, and all logic to stretch them is part of cnc-ddraw.
  2. Because no one ever asked, and it never bothered me? As for "select all units on screen", not sure how easy that is to do. The screen shake was specifically disabled in C&C95; I found traces of the function, but it was empty. This was most likely done for multiplayer compatibility since the screen shake depends on what you're viewing, and pauses the game for a second or two, which could lead to games getting out of sync. Not sure why they didn't just disable it for multiplay then, but yea... It might also be related to the switch to DirectDraw. Maybe they used some graphics buffer trick in DOS that simply didn't work in DirectDraw.
  3. Nyerguds

    Crash research

    Well, that's the same address (004ce54b) both times. As I said, something with drawing. The second value is rarely relevant since the crash itself means that the value referenced at that moment was corrupted. Knowing the corrupted value is sadly never any kind of indication on how it got corrupted, though As I asked in the other thread... Are there any specific circumstances you know about when it crashed? Certain units being / appearing on screen, certain actions you took? Scrolling to a specific position on the map?
  4. Nyerguds

    I Need Help with the Patch

    I'm fairly sure there's an option to adjust mouse sensitivity in the ccconfig tool. It's part of the cnc-ddraw options.
  5. Nyerguds

    CNC95 crashing

    @steven1395 There's a crash research thread at the Project 1.06 forum, but this address doesn't seem to appear in the current list. As far as I can see, the code at 004ce54b is related to drawing... something. Not sure what. It's identified as "draw_line", but it seems to be called for far more than just drawing lines. Are there any specific circumstances you know about when ti crashed? Certain units being / appearing on screen, certain actions you took? This kind of crashes could happen when you have corrupted sprites, though. Do you have any kind of mods or other 3rd party content installed? If you have a savegame from that mission, could you attach it?
  6. Nyerguds

    1.06c development topic

    Unfortunately, the system doesn't allow that without file renames. But feel free to add 'em as new .aud tracks.
  7. It just edits specific locations in the exe... if you edit the exe in unpredictable ways, no tool can support that without actually having that new file. you could just compare the exe files to figure out what bytes to change yourself.
  8. If I remember correctly, that's either something that happens on some nonstandard screen resolutions, or an error caused by Window display scaling... As for the compatibility mode, the config tool sets that to what it perceives to be the optimal setting for your operating system. So yeah, every time you press the Apply button in the tool it'll reset that. So if that automatic compat mode gives you trouble, remember to change it back after closing the config tool. Setting the file to read-only has no effect on that, since compatibility modes are Windows settings for files saved in your local system (in the Windows Registry), not anything that's changed on the file itself.
  9. The video simply says to download that, Plokite... but then it goes on about mounting disks and such, instead of also just downloading and installing the game's videos pack uploaded on ModDB.
  10. Nyerguds

    GDI Mission select freeze

    Ugh. That happens. The problem is that there is no user interaction at all in these scenes, and if you give the game user input at that point (key press, mouse click), there's no response of any kind from the game, and Windows perceives that as the game having locked up (since it's literally 'not responding' to user input), while it really isn't locked up at all, but just merrily chugging along with its animation playing. This supposed program freeze causes Window to stop bothering to update the game's visual output. Normally the audio keeps running, though. You could mess around with compatibility modes and see if anything fixes it, but I'm not sure if there's much that helps. Just make sure not to click or press keys until the animation finishes, and if it still locks up, just wait until it responds again. It should unlock when it asks to select the next mission area. By the way, not sure why you completely edited away your original topic, but that does raise the question, do you have cnc-ddraw enabled? Because that's one of the things that usually fixes this if I remember correctly.
  11. Yeah, it's called the human brain. Amazing what it can do Youtube subtitles manage, but... badly, heh.
  12. Baddies made crates loads more fun.
  13. All your images died, Kamuix... stop using photobucket. They are greedy money grubbing bastards
  14. Here's my soundtracks collection. Most of them are FLAC. Includes C&C and some other stuff. https://www.mediafire.com/folder/m4ln0nnw1s7rw/Game_music
  15. Nyerguds

    Blade Runner 2049

    I really liked the soundtrack when I went to see the movie. It had very clear homages to Vangelis, but also did its own thing, mixing in more modern-sounding electronic influences. Overall, it worked very well. Oh, and, I really enjoyed the movie. I'm glad the trailer barely shows anything of what is actually going on, and in fact Harrison Ford doesn't really show up until all the way at the end of the movie, giving us plenty of focus on the real main character, where, honestly, it belongs [edit] lawl. I open that playlist and get an ad before the first vid... of the Blade Runner 2049 movie xD