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FunkyFr3sh

edwin Map Editor patches - High Resolution Patch and more

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Download:
http://downloads.cncnet.org/Games/RedAlert/edwinHighRes.zip

Features: [*]High Resolution Patch [*]Standalone (Runs without having Red Alert installed) -> edwin.ini -> [Options]RedalertMix= [Options]MainMix= [*]Multiple instances are now possible, start the editor as often as you need [*]No disk space error has been fixed [*]No-CD patch [*]Crash fixes [*]Loads a new settings file named "edwin.ini" (change your resolution in there) [*]Too fast scrollrate is fixed -> edwin.ini -> [Options]SlowerScrollRate=Yes [*]Tile selection via mousewheel and category selection via mouse middle button [*]Loads now a blank mega map with 126x126 size instead of 96x96 size on startup [*]Multi-Language support -> edwin.ini -> [Options]EditorLanguage (0=English, 1=French, 2=German) [*]Supports now loading maps via command like (drag and drop a map on top of edwin.exe) [*]Loading maps with long filenames is now possible, the old limit of 13 chars has been raised to 256 chars [*]External map browser has been added (RedAlertEditorLauncher.exe) [*]Loads any custom theater (Jungle, Winter and Desert are already included)! Here is how it works:
- Lets say we create a new theater named "herpderp", you will now have to do the following things:
- 1. Add the following key to a map to enable it: [Map]Theater=herpderp
- 2. Create a mix file named "herpderp.mix"
- 3. Create your custom tiles and give them as extension the name ".her" (the first 3 chars of the theater name)
- 4. Put your custom tiles into "herpderp.mix" and move "herpderp.mix" into "raed1.mix"

MapBrowser.png
edwinJungle.png
edwinDesert.png
edwinWinter.png

Edited by FunkyFr3sh

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Loads now a blank mega map with 126x126 size instead of 96x96 size on startup
Multi-Language support -> edwin.ini ->[Options]EditorLanguage (0=English, 1=French, 2=German)
Loads any custom theater (Jungle, Winter and Desert are already included)! Here is how it works:
- Lets say we create a new theater named "herpderp", you will now have to do the following things:
- 1. Add the following key to a map to enable it: [Map]Theater=herpderp
- 2. Create a mix file named "herpderp.mix"
- 3. Create your custom tiles and give them as extension the name ".her" (the first 3 chars of the theater name)
- 4. Put your custom tiles into "herpderp.mix" and move "herpderp.mix" into "raed1.mix"

Edited by FunkyFr3sh

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Update:

4 crash fixes for old westwood bugs
Supports now loading maps via command line (drag and drop a map on top of edwin.exe)
Loading maps with long filenames is now possible, the old limit of 13 chars has been raised to 256 chars
External map browser has been added (RedAlertEditorLauncher.exe)

MapBrowser.png

Edited by FunkyFr3sh

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