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Everything posted by Malovolpe
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Command & Conquer 4: Classes - Play it Your Way
Malovolpe replied to Sonic's topic in Command & Conquer News
GDI music reminds me of Starship Troopers. Nod music reminds me of The Mummy Returns. -
Get in the Command & Conquer 4 Public Beta
Malovolpe replied to Sonic's topic in Command & Conquer News
The new nod engineer looks awesome. I love the experience mechanic and i love some of the units, mainly the scorpion tanks. -
C&C 4 GDI Medium Gattling Tank Concept Art
Malovolpe replied to Sonic's topic in Command & Conquer News
It does but i prefer the Ingame Wolf Tank to that horrid looking tank in the concept art. -
umm I don't care whether or not it shoots lasers or railguns. If they followed unit designs almost exactly like concept art then it would have FPS quality models in a RTS game and that would suck. Can't follow concept art exactly.
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I love that they are returning to the 4 wheeled design of the first 2 stealth tanks.
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C&C 4 Beta Uplink Series Part 3: Defense Class
Malovolpe replied to Sonic's topic in Command & Conquer News
I like the Flame Column. Especially the upgrade. -
C&C 4 Beta Uplink Series Part 3: Defense Class
Malovolpe replied to Sonic's topic in Command & Conquer News
This is why I cannot wait to play it. They are not completely abandoning turtlers and steamrollers. xD -
why is there always the EA=Bad? I mean the DRM got annoying but they publish some good games.
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Still waiting for the free Mech4 release. Seems Mektek is taking their sweet time.
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I am looking forward to it mainly because of the new game play mechanics and the fact i want to see the story at its conclusion. I love the early games but in my opinion, its good they are putting new game play mechanics in it.
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the Centurion is probably gonna be a Nod unit i will probably use the most in C&C4. The shield function could make for some awesome tactical situations.
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C&C 4 Tiberium Developer Diary - Tiberium Harvesting
Malovolpe replied to Sonic's topic in Command & Conquer News
I am still getting this game. Gameplay looks interesting and refreshingly new and the storyline is gonna be awesome, err hopefully awesome i should say. -
I like how the avatar and the engineer look now.
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C&C 4 Tiberium Developer Diary - Tiberium Harvesting
Malovolpe replied to Sonic's topic in Command & Conquer News
That looks like a rather interesting mechanic. -
It looks to me as if they resized some of the units. I also like how the Nod Avenger tanks look.
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I love how the game looks now. It looks more C&C to me.
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If i recall, the developers said it ends the current story ark. The Tiberium universe will go on i think.
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I think the game is gonna be good. I'm still buying it and i am more than likely gonna enjoy it. The removal of base building is nice too, i played a few rts games that removed it and have actually been good.
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C&C 4 Unit Profile - Nod Cyborg Commando
Malovolpe replied to Luk3us's topic in Command & Conquer News
I like the hijacking feature on the commando. -
I like the flame tank, it has the basics that every flame tank has had in every Red Alert except Tiberian Sun.
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EA CEO John Riccitiello Talks About Future of C&C/EA RTS
Malovolpe replied to Troopzor's topic in Command & Conquer News
I love C&C don't get me wrong but the gameplay has been pretty much the same every game. About time they are looking for innovation. -
Command & Conquer 4 Beta Gameplay Video
Malovolpe replied to Sonic's topic in Command & Conquer News
It doesn't look too bad. It actually looks fun. -
omg now i want to play it even more D:
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EA's Pandemic Studios shut down and merged with EALA
Malovolpe replied to PurpleGaga27's topic in Gaming Discussion
Every major publisher has a history of doing that btw >_> -
EA's Pandemic Studios shut down and merged with EALA
Malovolpe replied to PurpleGaga27's topic in Gaming Discussion
Atleast Pandemic wasn't aquired by Activision in 2007.
