General GideonX
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Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
1.I use a speical computer mic that is attached to my head to record voices it works just fine but you need a very quiet place to record. 2.With gmax you can make everything I do; I have to import my 3DS to gmax to make the textures right(aka addtive and trans) in the game and to export to W3D files. 3.No the turrent is not a seperate file you just have to code which "bone" is going to act as the turrent; unless you are making something like the overlord tank where you want to add an extra turret to it(aka the gatt cannon). 4.Yes you have to make a texture for the damaged verson of the tank and you will do this by making two models one good one damaged then code in the ini to use the damged after life drops below X. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Of course I do! thats cake and I have to use both 3Dmax and gmax other wise I can not do transparent or additive effects on models and particals. And skinning is the hard part if you do not know how to do it. As for you question you need to know how to code the ini's to get them in you will need some sort of an extractor such as final big XCC utilites or the like. If you do not have photo shop or the liking good luck skinning. Once you have extraced the ini files to your general/zero hour folder under data/ini/... find the following FactionUnit.ini(add code in here for the tank such as the model used life etc) in data/ini/object you will also need"CommandButton.ini" create the button that builds the unit here and link it to the new tank you made, and finaly you need "CommandSet.ini" which you add the button you made in CommandButton to what ever building you want to have build it aka the warfactory. PS(If you do not know how to code this will take you a long time to do.) -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Yah there will be growing titeruim that will be used as income. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Don't know what you are talking about but if you are reffering to the Protoss crystal defence no I'm not doing that. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Actully it will be the strongest out of all of them. I plan to make the Monolith of light destory at lest 1 unit of mid to uppermid strenth and 2-3 units of low strength around it , it will be a very powerful. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
sorry I had not gotten your PM I will reply soon thanks for letting me know. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Oh yes but much better hehe. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Actully Crimson Dawn will have 2 main types green tiberium and white titerum (this is based of the fact that tiberium progress through time and the finial stage of tiberium will be titerium which is a pure energy crystal) this crytal ingame will glow and have engery partical emissions coming of the crystals, it should look very nice when it is all done. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Yah it will complete the full tiberium story and finaly give it a finish it picks of after TS FS. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Yep to make this to the standard I want I need the best. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
You have no idea it took hours to get his joints to work the write way. I also welcome other modeler however most people can not make models at the level I require for this mod so to come by someone that can skinn and model real well is very rare. But I do have a team of people helping me just not with the modeling they will do the AI scripting and mappes. you may have heard of them... RVMECH, TunnaKiller. RV used to work for EA he did the AI and made alot of the maps they have, tunnakiller was the frist worldwide map maker contest winner. SO I have them and I will get other for stuff but all the code and models will be made and skinned and coded by me. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Here is the first UDI Trooper (The Space Marine) -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
For all of you who have slow connections I made a smaller sized trailer it has poorer quality but it good for the size. http://www.cs.uccs.edu/~jwpearso/Teaser.wmv -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
FYI: Ingame shots should be coming around May 7-15 or so. I'm going to put alot of them in to the trailer so that people can see I'm not enhaning my graphics such things as, forcefields, Burrowing units, Choroshifting, Zerospace, lenflares, laser and more. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
I kinda got the Idea from TS I looked at that and thougth how to make it more impressive so thats out that came about. if you have an old TS CD you take compare the two logos -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
I went through that name possiblity maybe I should have a poll for it there were many different names, but it has to change from GDI since other planets are involved I'll think about it. The Name is not set in stone yet. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Hard to say I'm going to use new feature to add to want the old CnC could have been. Like then General rewards I might change how that whole system works there has been talk to allowing mercearies throught that system etc there are alot of possiblity to play around with. But it really is going to be new is just about everything you can think of, the teams will Be UDI(GDI but universal insted) and NOD they are similar. It will take place of different planets earth is still included. The movies are going to be alike westwood had them no more ingame like generals all CGI high res. But as far as game play I will be using burrow, a new thing calles Zero Spaces simlar to chroshifing but better, old school choroshif, forcefields(no CnC game I know have had these), space craft and a slue of new weapons never before used in CnC. -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Yep completion date is set for 2005, and it is using the sage engine -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
Well I have to keep working on it since I have to do it for my university so there will be work on it for at lest still 2005 -
Crimson Dawn Webpage is out!! Come see the new mars terrain!
General GideonX replied to General GideonX's topic in Generals / Zero Hour
This is being designed to run indpendant of Generals it really is not going to operate as a mod at all. I'm completing the orginal story of TD and TS, TF. Since it looks like it will never come back from EA. In real life I'm a software engineer (aka programmer) but I have a passion for CnC, graphics, etc. So I programming this as a new game. What you see above is just a small portion of what is actully done. If you watch the trailer you will see the expected compltion date for it. Info on Crimson Dawn: As far as what is included: There are about 80-90 units/suctors plant for each team. The game will have new map types including Tiberium filled Earth, mars, the moon, and I'm still working on space aka space battles may be possible. The game will now have full CGI movies between every level (no more low res ingame crap) also there will be full campainse for Nod and UDI(GDI but Univerail Defence instead) There will be everything you can imagain with the exception of a navy since with the units that are here would be obsolete. There will be space cuseriers, space carriers (like aircraft carrier but it flys), 3 different types of fighter crafts and 1-2 types of bombers per team. I have created new types of units that never exited in Generals such as: Burrowing units: thats right they move underground and this is already working and has been test. Transforming units: Yep every wanted a mech that can turn into a frighter craft well it here. Forcefields: Ever wish CnC had these well they do now not only for curtian units but for a base as well/ a force field generator ( it can protect about 8-10 building for a curtain amount of damge then it will have to recharge again before it can go back up.) Simply put it is it own new game nothing of generals including code/graphics/sound/icons/mouse icons/gui (aka menus) will be the same. and that is just the start. I working on coding a webpage up where I will give alot more including what the final story is many more shoots of units and in-game screnes will be coming also. So that should be enough info for now. If you have questions Just ask.
