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genobreaker

Yuri's Revenge Zero Hour

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the topic says it...

with new updates... check the links below...

 

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The Hour is Now!

Be the Ultimate Warfare General, Prepare your Forces Commander. Command either to fight for the freedom's side of Allied Forces,

revolution with the Soviet war machine, or world domination with the Psi-Corps Army.

 

Zero Hour

Unleash your modern weapons technology against the world's most powerful Generals.

Take command of 12 New Generals in advance weapons technologies to bring heavy

punishments to your enemies.

 

 

 

Key Features:

 

The Next Generation of War

Unload on your enemies with an all-new, hi-tech arsenal featuring all new units to each sides and a whole new defense upgrades system.

 

12 Ruthless Generals

Command an army of super powers, build your army with precise laser pinpoint systems, weapons of mass destuction, mass infantry, armored tanks, biological weapons and many more.

 

Ruthless AI

Be the ultimate player and challenge the AI in either skirmish and multiplayer game.

 

Vanilla Sides

A focused army instead of country based units. Alliance of all nations in one army.

 

New General Power System

All new generals powers will be the sub superweapon of all generals and also the vanila sides. These new powers will turn the tides of war.

 

Generals Challenge Mode

Play with the all new Generals Challenge mode where you battle 9 Ruthless Generals AI with unique personalities, strategies and taunts.

 

New Missions, Tactical Strategy?

15 new missions, challenge the veteran Generals in their conquest to destroy the Allied Forces occupying Eurasia, searching resistance forces in Russia, battlefield corruption of the Psi-corps and sending special commando's to capture weapons of mass destruction.

 

Civilians Tech-Up's

New Civilian support units and New Civilian Tech Buildings for your warfare assistance. From Howitzer Platforms to Reinforcement Pads.

 

Bug Fixed of Westwood

Westwood leftover game bugs and graphical glitches were cleaned and placed properly.

 

Force Expansion

Expanded force branches such as naval and airforce in the game, giving more a balanced game. Yuri and Soviets will no longer left with Allies Air Supremacy and Yuri will no longer be the ultimate blitzkrieg in the early game.

 

New World Combat Elements

Added new maps, balanced units and armies. Updated graphical enhancements, and all new terrain and weather effects further immerse you in a little realistic combat environment.

 

the mod is on development and the release is this year...

 

my site is here:

http://exile.freedomstudios.net/ragen/index.php

 

my main forums:

Freedom Studios: http://forums.freedomstudios.net/forumdisplay.php?f=90

Revora: http://forums.revora.net/index.php?showforum=1578

 

 

right now you can check my site for some updates...

 

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Edited by genobreaker

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NEW Updates

 

Vanilla Allied

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Hacker

Cost: $1750

Prerequisite: Allied Barracks, Allied Air Force Command, Allied Battle Lab

- Disables Vehicles

- can control buildings temporarily

 

Vanilla Soviet

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Swatter Site

Cost: $1750

Prerequisite: Soviet Construction Yard, Soviet Battle Lab

- Fires 4 inderect, swatter missiles

Edited by genobreaker

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yrvanila1.png

yrvanila2.png

 

Picture says it all... vanilla Yuri...

some are not yet done... thursday will be the full details on this...

 

and some small updates...

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More Updates..

 

Vanilla Soviet:

 

Soviet Radar Tower will now be replaced by Soviet Air Defense Command... (from the earlier Soviet Aircraft Pad)

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Soviet Air Defense Command

Cost: $1000

Prerequisite: Soviet Construction Yard, Soviet Ore Refinery

- builds soviet aircrafts

- replaces soviet radar tower

- radar ability

 

Graphical Changes...

 

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Apocalypse Tank and Tesla Tank

- new graphical changes

 

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Nuclear Missile Silo

- Dramatic building explosion ^__^

 

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Nuke Attack

- new animation

 

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Tesla Weapons

- Tesla Troopers, Tesla Tanks elite coil bolt effects

 

 

New Vanilla Yuri Updates...

 

Changelog:...

 

Yuri's Army/Vanilla Yuri

 

Units:

 

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Cyborg Gunner

Cost: $400

Prerequisite: Yuri Barracks

- anti air infantry

- damages tanks a little

- easily kills infantry

 

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Infiltrator

Cost: $1000

Prerequisite: Yuri Barracks, Yuri Battle Lab

- Building Infiltration

- Always Stealth

- unarmed

 

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Transport Disc

Cost: $1200

Prerequisite: Yuri Air Control Tower, Yuri War Factory

- Transport infantry units

- can transport size 2 units, terror drones/chaos drone

 

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Rocket Viper

Cost: $1000

Prerequisite: Yuri Air Control Tower, Yuri War Factory

- fires 4 indirect toxin rockets

 

Buildings:

 

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Magnetic Coil

Cost: $2000

Prerequisite: Yuri Construction Yard, Yuri Battle Lab

- Drags enemy vehicles towards the structure

- Drains more power

 

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Yuri Service Depot

Cost: $800

Prerequisite: Yuri Construction Yard, Yuri War Factory

- repairs vehicles

- holds Emergency Repair ability

 

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Ore Mining Facility

Cost: $2500

Prerequisite: Yuri Construction Yard, Yuri Battle Lab

- gives additional credits

 

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Command Center

Cost: $2000

Prerequisite: Yuri Construction Yard, Yuri Battle Lab

- Holds general powers.

- Varies on different yuri generals.

- Generic general power obtained is Psychadelic Gas

 

General Power:

 

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Psychadelic Gas

Countdown: 6:00

- Accessed from the Yuri Command center, fire's a chaos gas in an area. Making enemy/friendly units go berzerk.

 

Other Modifications:

 

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Yuri Air Control Tower

Prerequisite: Yuri Construction Yard, Ore Refinery/Slave Miner

Cost: $1000

- Replaces Psychic Radar

- Radar Ability

- Builds aircrafts

 

Citadel Wall

New prerequisite: Yuri Construction Yard

 

Grinder

New prerequisite: Yuri Construction Yard, Yuri Battle Lab

 

Cloning Vats

Changed building category from Combat Armory to Building Technology

 

Yuri MCV

New prerequisite: Yuri Service Depot, Yuri War Factory

 

Graphical Changes:

 

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Chaos Drone

- releases smoke animation when damaged

 

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Floating Disc

- new infantry death animation

 

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