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CnCSaga.de Interview: Tiberian Apocalypse

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CnCSaga.de has just posted another interview, this time it's with Sgt Rho, the leader and developer of the Tiberian Apocalypse mod for C&C3: Tiberium Wars. In this interview Sgt Rho speaks about the hard work he done on this great mod since 2007. Here's a couple of questions.

 

What can you tell us about your mod?

With Tiberian Apocalypse I'm trying to convert CnC3 into a true Tiberian Sun sequel. Also it's going to have a less spammy gameplay than TW, and focus more on micromanagement, by adding stronger and more expensive units, and of course, vehicles take more damage from behind.

 

Which factions will be in your mod and how distinctive will they be?

TA will feature GDI, Nod, Scrin and CABAL. GDI units are all out assault, with rather 'weak' bases. Nod units are agile and sneaky, while their bases are fortresses. Scrin is a bit of both, and CABAL is going to be a very defensive faction

 

What is the most special thing about your mod? How is it distinguishable compared to other mods?

Hmm. Dunno, for one it's essentially a Total Conversion, made by one person. Also I don't make mods to win an award or so, but purely for fun, and because I plan to work in game development. A grand part of the ideas in Tiberian Apocalypse come from the community.

The whole interview can be found right here. You can also read it in German.

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