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Kane's Wrath Reloaded Mod - Version 0.7 Released

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A new beta version of the Kane's Wrath Reloaded mod for C&C 3: Tiberium Wars has been released and it's available to download by clicking here. This version adds many new units and structures and fixes some bugs as well. For those who haven't seen this mod before, Kane's Wrath Reloaded is based on the C&C 3: Tiberium Wars engine that aims on making the original game even smoother and better, and includes many new features. Below are some new in game screen shots.

 

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Changes in Beta Version 0.7:

  • Added the millipede head to the Mechapede, completing its look. However the head comes out first outside on a position, not from inside the Warp Sphere, before the eight millipede bodies merge with the head. Cost increased to 2000 in 20 seconds due to its weapon and armor overpowerness.
  • Fixed an issue with one of the missing unit select responses for the GDI Sandstorm.
  • Added the missing sounds for the GDI Sensor Array. Order of building this structure corrected.
  • Cultists now cost 2000/20 in a squad of three. Ability still remains.
  • Mastodon now fires with double sonic shell weapons instead of railguns and it’s the same sonic shell weapon used from the MARV. Splash damage increased slightly. Cost increases to 5000/50.
  • Master Countermeasures support power ability moved to Nod Tech Center from Temple of Nod.
  • Added Tiberium Scan Vibration support power to Nod Tiberium Liquidation Facility which can now detect both Tiberium-related objects and power plants.

The full list of changes and the file details can be found here. You can also view some new screen shots right here.

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