Jump to content
Sign in to follow this  
hugmjo

Experience (veteran / elite / heroic) modding

Recommended Posts

Hi, I'm trying to do a couple of small tweaks to mess around with in the campaign, mainly adjusting the experience upgrades to start with.

I've installed SDK Mods and found the experiencelevels.xml, however no matter how I try to compile it (with the mod.xml and mod.str?) it just doesn't seem to take effect in game.

 

During the the buildmod.bat process it also seems to be getting a whole bunch of rows of "Error: Input file 'art:decal_g_level1.xml' not found"

 

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
	
	<Include type="reference" source="DATA:static.xml" />
	<Include type="reference" source="DATA:global.xml" />
	
	<Include type="all" source="DATA:Exp/Data/GlobalData/ExperienceLevels.xml" />

	</Includes>

</AssetDeclaration>


If I wanted a unit to start out at say heroic level or after one kill do I need to edit more than just "RequiredExperience=XX" for all 4 veterancy levels or is that it? Are there more xml files I need to compile in addition to experiencelevels.xml?

Thanks in advance

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×