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TRIGGERS FOR RA2 Yuri's Revenge

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Is anyone know how can i use triggers to change all units and buildings energy into 20% left :?: I mean in game............ :roll:

 

sorry its RA2 Expansion :lol:

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You can double click the building while your in FA to set it's stats.

If you want to change the health for other reasons with triggers you could use Action "63 Apply 100 damage at..." for the waypoint/building. I do not know of any tags that can set the health only to detect how much to create a action.

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I wanna make when nuke projectile down then all structure will

destroyed etc......

 

I try to use trigger Action 119 Destroy all of...

120 Destroy all Buildings of...

121 Destroy all Land Units of...

122 Destroy all Naval Units of...

These triggers has only effect on elapsed time or buildings exist etc,

but not combined with GiantNukeDown :?: plz help :!: :!:

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You may have to experiment a bit with this.

 

I suggest creating a trigger which applies the 'Destroy attached builiding' action, and co-ordinate it with the nuke strike. You could even create a kinda shockwave effect by using that.

 

That would only work with existing buildings; you have to attch the trigger to them.

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I try exist buildings and type nuke strike but they dont work :cry: plz step by step........ :?:

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The '*'s with numbers beside them are given definitions at the bottom.

---

NukeStrike

Disabled: No

Repeating: No

New Event -> Event: Elapsed Time - 50

New Action -> Action: Nuke Strike at waypoint... - [*1]

---

NukeDamage

Disabled: No

Repaeting: No

New Event -> Event: Elapsed Time - 60

New Action -> Action: Apply 100 Damage at waypoint... - [*2]

---

 

You'll need to play around with the elapsed times so the buildings explode as soon as the nuke hits or slightly after.

 

[*1] Place a waypoint on the map, this is where the nuclear missile will hit. It has to have a number over 7.

 

[*2] This works depending on the builiding type, you may need to reduce the buildings health in the map editor (double-click on it) for the building to explode. Buildings within the direct range of the missile won't need this, the nuke will kill them. Place the waypoint on the buildings you want to explode like so, the waypoint should be placed here as this is the 'root' of the building, the top middle square.

damagearea3ur.th.png

 

That's you, now you need to play around with the elapsed times to get it just right.

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