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frostbyte

Tiberium Fields don't work?

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I made a huge flatmap for me and my friends to play on...

 

I have a giant tiberium field for everything to feed off of etc...

 

 

Problem : Computers don't use it. The computer players build a refinery but the harvester just sits next to the refinery and doesn't harvest any tiberium. Makes the game pretty boring because they aren't sending any units since they don't have money.

 

Does anyone know how to fix this?

 

Thx

 

- Dave

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sounds odd..

maybe it's something with letting the AI know that there IS tiberium by adding waypoints and stuff so it knows how to move around the map...

 

that's how it's done with generals anyway., think it's the same deal..

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Fixed it...I had blue tiberium everywhere, but so far they are only going after green, I replaced it all with green and everything works fine.

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that's not a proper fix.

They should be going for blue even if there's no green.

 

bet it looks something like:

 

-When number of harvester = 1>

tell harvester to:

-Search for green tiberium and blue if nearby.

 

What I think it should be like:

 

-When number of harvester =1>

tell harvester to:

 

{

-if green tiberium = 0>

tell harvester to:

-Search for green tiberium and harvest if possible.

}

 

{

-if blue tiberium = 0>

tell harvester to:

-Search for blue tiberium and harvest if possible.

}

 

In that way it will go for "any" tiberium race instead of only going for blue if green exists or existed.

 

"search if possible to harvest" wont conflict since there's no maps with harvesters without tiberium :wink:

 

Bet EA has all this in controll.

Just some object orientated thinking.

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