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Kane's Wrath Reloaded mod for C&C3 released (updated 5/10/2013)


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#1 zocom7

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Posted Monday, 3 January 2011 - 06:18 PM

Tired of desyncs in KW?
Tired of long loading times in KW?
Tired of slower performance rates in KW?
Not enough new content in KW?
You thought Kane's Wrath is dead when it's still awesome to play?
People wanted the real KW units to be played into C&C3 and they felt their wrath.
I have waited too long after two and a half years thinking about this.
Bibber made history in C&C3 and RA3 modding that led to this development on my own and it's sad to say he's not involved to do any KW modding into C&C3.
Development time on this mod: 3 years and counting.
And now it's finally here.


This is Kane's Wrath Reloaded 1.7


This is the final release of my amazing mod before officially declaring my retirement from C&C modding:


KW Map Pack (final simplified edit): http://tinyurl.com/859efoh
KW Source Code: http://tinyurl.com/7eeaqcv
Old version 0.75 download with no new music: http://tinyurl.com/84hfe99
Kane's Wrath Reloaded 2: http://tinyurl.com/7bl8fa6

Also my KW other mods:
KW Minimod: http://tinyurl.com/7dzlh5r
KW Wallmod: http://tinyurl.com/7fzdlbn
No Capture Delay: http://tinyurl.com/7wo5s84

Art Packs:
CNC4 Art Pack: http://tinyurl.com/7xxadom
KW Art Pack: http://tinyurl.com/85qvbl6
KW Sound Pack: http://tinyurl.com/7rqz42o
CNC3 Art Pack re-release: http://tinyurl.com/7hnlhsr
Terrain Textures: http://tinyurl.com/852fkn3

Source Codes:
Sandstorm: http://tinyurl.com/7xsu4ta
Spartan: http://tinyurl.com/75rg3ku
Shogun Executioner: http://tinyurl.com/75ek6ny
Redeemer and Demo Truck: http://tinyurl.com/882fhbf
Mutant Ironback and Scrapbus: http://tinyurl.com/7tyxuub
Shatterer and Zone Shatterer: http://tinyurl.com/7youzcg
Titan and Wolverine: http://tinyurl.com/8a8hzye
Talon and Shockwave: http://tinyurl.com/6sddxfy
Slingshot and Hammerhead: http://tinyurl.com/7wtc95e
C&C4 Neutral Structures: http://tinyurl.com/82rksup
Kodiak and Salamander: http://tinyurl.com/7mr46yb
Credits to Challenger13 for some of the Spartan coding and to Stygs for the Slingshot art files.
Also Credits to the KW Mod SDK team for making the WrathEd program.


Moddb page: http://www.moddb.com...-wrath-reloaded

This mod for Command & Conquer 3 Tiberium Wars makes gameplay and other changes across all three factions. New units imported from KW (yes, they are real) will add the strength of the gameplay experience. There are some new mod changes from anything related to what other C&C3 mods do have, except when used with permission. There are expected errors in the mod that will be issued.

I have done 40+ new and modified KW/C&C4 units so far imported into C&C3. All KW art assets are extracted using Bibber's C&C Asset Extractor. All KW units use generic C&C3 coding except when other coding is necessary.


All instructions, changes and credits are mentioned in the PDF readme file(s).


Edited by zocom7, Friday, 10 May 2013 - 08:33 PM.

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#2 Mosdra

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Posted Sunday, 9 January 2011 - 05:37 AM

Can you please put epic units in it and please answer my post i beg
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Daniel Joy

#3 zocom7

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Posted Tuesday, 11 January 2011 - 12:01 AM

I promised for epic units but I decided that part will be saved for the beta version.

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#4 Mosdra

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Posted Tuesday, 11 January 2011 - 03:28 AM

QUOTE (zocom7 @ Tuesday 11th January 2011 10:01 AM) <{POST_SNAPBACK}>
I promised for epic units but I decided that part will be saved for the beta version.



is there a place to get beta for epic
and can you give me cnc asseit

Edited by Mosdra, Tuesday, 11 January 2011 - 03:50 AM.

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Daniel Joy

#5 zocom7

zocom7

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Posted Wednesday, 12 January 2011 - 05:38 PM

QUOTE (Mosdra @ Monday 10th January 2011 7:28 PM) <{POST_SNAPBACK}>
is there a place to get beta for epic
and can you give me cnc asseit


No, not at this time. (for both Qs)

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#6 Major Havoc

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Posted Thursday, 10 November 2011 - 10:13 PM

This is great! I've been waiting for *years* to be able access some of KW's units in the vanilla TW campaign. Thank you! Thank you! Thank you !


Now, if only I could find someone who could make the Mammoth Mk II husks (the ones you see on some of the skirmish maps) capturable and useable then at last the perfect Tiberium game would be manifest! ;)
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#7 zocom7

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Posted Tuesday, 17 January 2012 - 11:51 PM

Mod has been updated with a quadruple release for this week. I hope I will get the STZOCOM mod done by the end of the week. If not, it's next week. The STZOCOM mod had to start all over again fresh due to unknown asset and coding placement issues.

Links updated in the first post including the rest of mod material there.

Edited by zocom7, Tuesday, 31 January 2012 - 08:45 PM.

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#8 Skyne

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Posted Monday, 7 January 2013 - 01:52 PM

Hi!

Can you please post alternative links for CnC4 Art pack and sources? most of links is dead, or gamefront is bugged.
Thy
Skyne
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#9 zocom7

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Posted Friday, 22 February 2013 - 08:42 PM

Mod has been updated to version 1.6, and that's for the users who wanted both KW and C&C4 content. For those who want to play with KW content only, use version 1.5.


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#10 zocom7

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Posted Friday, 10 May 2013 - 08:32 PM

Mod has been updated for the final time, all in the first post.


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