Tired of desyncs in KW?
Tired of long loading times in KW?
Tired of slower performance rates in KW?
Not enough new content in KW?
You thought Kane's Wrath is dead when it's still awesome to play?
People wanted the real KW units to be played into C&C3 and they felt their wrath.
I have waited too long after two and a half years thinking about this.
Bibber made history in C&C3 and RA3 modding that led to this development on my own and it's sad to say he's not involved to do any KW modding into C&C3.
Development time on this mod: 3 years and counting.
And now it's finally here.
This is Kane's Wrath Reloaded 1.7
KW Map Pack (final simplified edit): http://tinyurl.com/859efoh
KW Source Code: http://tinyurl.com/7eeaqcv
Old version 0.75 download with no new music: http://tinyurl.com/84hfe99
Kane's Wrath Reloaded 2: http://tinyurl.com/7bl8fa6
Also my KW other mods:
KW Minimod: http://tinyurl.com/7dzlh5r
KW Wallmod: http://tinyurl.com/7fzdlbn
No Capture Delay: http://tinyurl.com/7wo5s84
CNC4 Art Pack: http://tinyurl.com/7xxadom
KW Art Pack: http://tinyurl.com/85qvbl6
KW Sound Pack: http://tinyurl.com/7rqz42o
CNC3 Art Pack re-release: http://tinyurl.com/7hnlhsr
Terrain Textures: http://tinyurl.com/852fkn3
Shogun Executioner: http://tinyurl.com/75ek6ny
Redeemer and Demo Truck: http://tinyurl.com/882fhbf
Mutant Ironback and Scrapbus: http://tinyurl.com/7tyxuub
Shatterer and Zone Shatterer: http://tinyurl.com/7youzcg
Titan and Wolverine: http://tinyurl.com/8a8hzye
Talon and Shockwave: http://tinyurl.com/6sddxfy
Slingshot and Hammerhead: http://tinyurl.com/7wtc95e
C&C4 Neutral Structures: http://tinyurl.com/82rksup
Kodiak and Salamander: http://tinyurl.com/7mr46yb
Credits to Challenger13 for some of the Spartan coding and to Stygs for the Slingshot art files.
Also Credits to the KW Mod SDK team for making the WrathEd program.
Moddb page: http://www.moddb.com...-wrath-reloaded
This mod for Command & Conquer 3 Tiberium Wars makes gameplay and other changes across all three factions. New units imported from KW (yes, they are real) will add the strength of the gameplay experience. There are some new mod changes from anything related to what other C&C3 mods do have, except when used with permission. There are expected errors in the mod that will be issued.
I have done 40+ new and modified KW/C&C4 units so far imported into C&C3. All KW art assets are extracted using Bibber's C&C Asset Extractor. All KW units use generic C&C3 coding except when other coding is necessary.
All instructions, changes and credits are mentioned in the PDF readme file(s).
Edited by zocom7, Friday, 10 May 2013 - 08:33 PM.