zunnie 3 Posted January 22, 2012 (edited) Tiberium Crystal War Beta 1.30 Released (FREE TO PLAY) Downloads & Official Website: http://www.tiberiumcrystalwar.com Please NOTE that the installer might appear to be "non responsive" when installing, just leave it running, it is actually busy extracting the files. Please NOTE that the Launcher MUST run in ADMINISTRATOR mode. Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient Some Images: Some videos: Nuclear Missile Launch Sequence: http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations Ion Cannon Strike Sequence: http://www.indiedb.c...r-weapon-ingame Installation Run the Tiberium_Crystal_War_Beta_v1.30.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing. VERY IMPORTANT: You must install the VC Redist which starts when installing Tiberium Crystal War. You must install the DirectX update which starts after the initial TCW installation completes. Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work. Download it here: http://www.microsoft...s.aspx?id=17851 Configuring Tiberium Crystal War Graphics and Sound Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit. Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit. Playing the Game Online Simply run the Launcher in administrator mode, enter your nickname and then click "Launch Game" to join and fight for either GDI or Nod in our server If there are any updates available you will be notified to download them. Internet Relay Chat IRC = irc.multiplayerforums.com #MPF-TCW Dont have IRC? http://www.mirc.com or http://www.mibbit.com Changelist --- Beta 1.30 Full Release Additions: Always.dat now is the file containing some needed stuff like loadscreens to work and old renegade stuff that needs to be deleted sometime Always2.dat now contains all up2date content for TCW specifics Always3.dat will be used for small client updates in the future Always.dbs contains the game translation file, presets and several configuration files which may be pushed as smaller client updates in the future Fixed the map Walls up a bit. In last update it did not work after all, now it does. (forgot to lightsolve so textures on tibfield dont blend, will fix in next update) --- Beta 1.24 Update Additions: Commando's now play a sound when placing a C4 Temple of Nod fixed, when nuke is ready it no longer intersects the Nuke Buy PT Nuke Ready animation fixed Nuke Fire animation fixed Temple of Nod no longer floats on The Moon map Operations Centre no longer floats on The Moon map Fixed spot where vehicles would get stuck all the time on Walls behind the Hand of Nod Fixed wall without collisions on Walls New vehicle spawn platforms on Center_Point New vehicle spawn platforms on Dominatrix Added Blue Tiberium Crystals in the tiberium fields on Dominatrix Fixed Ion and Nuke damage to vehicles so they are blown up on impact Fixed Ion and Nuke damage to support buildings such as the Armory and Shrine Fixed Chuck Norris character on The Moon --- Beta 1.23 Update Additions: GDI Ion Cannon Control Center is now ingame - Charging time is 7 minutes Nod Temple of Nod is now ingame - Charging time is 7 minutes Map The Moon now has the Ion Cannon and Nuclear Missile superweapons available Map Mediterranean now has the Ion Cannon and Nuclear Missile superweapons available Map Temple now has the Ion Cannon and Nuclear Missile superweapons available Nod Rifle Soldier does more damage to Pitbulls Nod Spawncharacter Chuck Norris model replaced with a Militant from CnC3 New weapon reload sounds for Missile Soldier, Rifle Soldiers, Zonetrooper, Commando and Flamethrower New taunts: xmas, bleed, afraid, king Fixed teleporter pedestal textures on Mediterranean --- Beta 1.22 Update Additions: Fixed Militant Rifle Soldier PT icon on The_Moon Fixed sound for purchasing a Flamerguy on The_Moon and lowgravity maps in general Added sound when purchasing a Battle Engineer on Coop Maps Added translation entry for the Battle Engineer used on Coop Maps Spawncharacter Chuck Norris Timed C4 now damages buildings. For reference: It takes 7 Timed C4's to kill a War Factory Commando's now have one 60 seconds Timed C4 which can kill one building Fixed textures on SnowWarfare map Fixed fog and lighting on the map Walls more resembling Mars --- Beta 1.21 Update Additions: Added the Nod Stealth Tank Made scorpion do a little more damage to Pitbulls Scorpions are now a little slower (about 5%) Predators are now a little faster (about 5%) Fixed textures in Hand of Nod Fixed textures in Nod Weapons Factory Fixed several texture errors in the Nod Power Plant Fixed several texture errors on TCW_Temple Added the new Commando for GDI Now when either team's Powerplant is destroyed and the Commandpost or Oper.Centre were still alive, radar is turned off anyway because they lost power When the Command Post or Operations Centre are destroyed a sound will now play indicating the radar went down Fixed the map Center Point where the Nod Harvester would not spawn anymore, it does now Removed the Deathmatch stuff from Cruising - You now spawn as Chuck Norris again Fixed Chinook taillights Fixed texture for tanktraps on TCW_Tropical Added taunt "move" (18+ taunt) Notes You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly. You *must* install the .NET Framework 4.0 (download: http://www.microsoft...s.aspx?id=17851 ) You *must* run the TCW-Launcher in Administrator mode or updates will not function Greetz TCW Dev Team Edited February 16, 2012 by MPFzunnie Share this post Link to post
zunnie 3 Posted January 31, 2012 Tiberium Crystal War Update v1.23 - SUPERWEAPONS If you do not already have Tiberium Crystal War then go downoad it below. DOWNLOAD MIRROR 1: http://www.tiberiumc..._Beta_v1.21.exe DOWNLOAD MIRROR 2: http://www.zunnie.ne..._Beta_v1.21.exe DOWNLOAD MIRROR 3: http://213.206.228.1..._Beta_v1.21.exe DOWNLOAD MIRROR 4: http://www.indiedb.c...l-war-beta-v121 DOWNLOAD MIRROR 5: http://www.multiplay...act=view&id=314 When installed, run the launcher in ADMINISTRATOR mode or it will not function correctly. Once running you will be prompted to update to 1.22 and then 1.23 So what is new in 1.23?: - GDI Ion Cannon Control Center is now ingame - Charging time is 7 minutes - Nod Temple of Nod is now ingame - Charging time is 7 minutes - When a Commando plants a C4 a sound will play now - Map The Moon now has the Ion Cannon and Nuclear Missile superweapons available - Map Mediterranean now has the Ion Cannon and Nuclear Missile superweapons available - Map Temple now has the Ion Cannon and Nuclear Missile superweapons available - Nod Spawncharacter Chuck Norris model replaced with a Militant from CnC3 - Nod Rifle Soldier does more damage to Pitbulls - New weapon reload sounds for Missile Soldier, Rifle Soldiers, Zonetrooper, Commando and Flamethrower - New taunts: xmas, bleed, afraid, king - Fixed Militant Rifle Soldier PT icon on The_Moon - Fixed sound for purchasing a Flamerguy on The_Moon and lowgravity maps in general - Added sound when purchasing a Battle Engineer on Coop Maps - Added translation entry for the Battle Engineer used on Coop Maps - Spawncharacter Chuck Norris Timed C4 now damages buildings. For reference: It takes 7 Timed C4's to kill a War Factory - Commando's now have one 60 seconds Timed C4 which can kill one building - Fixed textures on SnowWarfare map - Fixed fog and lighting on the map Walls more resembling Mars Ion Cannon Video: http://www.indiedb.com/games/tcw-w3d/videos/ion-cannon-super-weapon-ingame Greetz the Tiberium Crystal War Development Team Share this post Link to post
Plok 327 Posted January 31, 2012 So I guess the dev night will be in 1.23? Share this post Link to post
zunnie 3 Posted February 1, 2012 1.30 was just released. This is not an update but a full new release, please uninstall tcw and then install 1.30 into a new clean folder. Share this post Link to post
zunnie 3 Posted February 2, 2012 Welcome to the world of editing, modding and creating content for Tiberium Crystal War W3D DOWNLOAD TOOLS :: http://www.indiedb.c...ar-editor-tools This installation will copy three tools to your harddrive for which shortcuts will appear in your Startmenu under Tiberium Crystal War Editor Tools: 1- Tiberium Crystal War Editor (Must run in Administrator Mode) 2- W3dView 3- XCC Mixer 1.44 These are all the tools you need to edit maps and mods for Tiberium Crystal War. Please read the tcw editor installation textfile thoroughly when installation completes. Note: To MAKE new maps you need 3dsmax8. (download: http://www.indiedb.c.../3ds-max-8-demo) If you experience problems feel free to post in our forum at: http://www.multiplay...apping-modding/ Greetz the MPF Tiberium Crystal War Development Team. Share this post Link to post
zunnie 3 Posted February 6, 2012 UPDATE 1.31 RELEASED, DOWNLOAD WITH THE LAUNCHER THAT COMES WITH 1.30 ----------------------------------------------------------------------------- Tiberium Crystal War Beta v1.31 02/06/2012 4:38AM Nuclear Missile now has nicer smoke emitter when "Ready" Nuclear Missile now takes off slower when fired Command Post Radar Scan now plays the sound when initiated Temple of Nod now plays sounds when attacked/destroyed Ion Control Center now plays sounds when attacked/destroyed Command Post now plays sounds when attacked/destroyed Several new death sounds for infantry New technology acquired sounds volume increased New flamer fire sound New Orca flying sound New remote c4 sound New timed c4 sound New c4 plant sound Technology stolen sounds amplified New taunts added: allday,better,bring,face,dollar,gg,guns,hell,imgood,kickass,mess,myway,nochance,piss,rest,****,sit (thx MalarKeY007) APC's and Chinooks now play a funny sound when they are full - all'aboard Command Post now scans the map for stealth units and reveals them for two seconds every five minutes Dominatrix updated with new vehicle spawnpads Center Point updated with new vehicle spawnpads Walls lighting fixed Fixed Vehicle Spawnpads collisions Vehicle Spawnpads now give lights when neutral(blue), gdi(yellow) or nod(red) Share this post Link to post
Sonic 295 Posted February 6, 2012 I thought you were going to spread out your releases? While I think its great that your on top of everything and fixing all the bugs you find, seeing a new version every couple days makes it hard to keep up. Gets annoying having to download the mod all over again. Share this post Link to post
zunnie 3 Posted February 6, 2012 THis is a small update that can be downloaded wiht the launcher, you dont have the redownload the whole mod again, its an update of about 25mb Share this post Link to post
Sonic 295 Posted February 6, 2012 Oh right, well that changes everything Share this post Link to post
zunnie 3 Posted February 16, 2012 Tiberium Crystal War Beta v1.33 available for download with launcher as an UPDATE (~45MB) 02/15/2012 10:40PM Added a bunch more trees on Snow map Created new ammotype for Laser Turrets that does far less damage to infantry Added Guardian Cannons and Laser Turrets to the map Snow for testing Updated unit purchase sounds for rifle squad, sniper, zonetrooper, black hand flame, nod commando, shadow Added under attack sound for Nod War Factory Added destroyed sound for Nod War Factory Changed Nod Weapons Factory name to Nod War Factory Added under attack sound for Nod Tiberium Silo Added detroyed sound for Nod Tiberium Silo Added under attack sound for GDI Tiberium Silo Added destroyed sound for GDI Tiberium Silo Added destroyed sound for GDI Command Post Added destroyed sound for GDI Armory (GDI only) Added under attack sound for GDI Armory (GDI only) New start/stop/idle sound for GDI Chinook/Ox Transport Added new bunkers to Tropical and fixed some collisions on rocks Added new bunkers to Dominatrix map Added new bunkers to Center Point map Removed Tiberium Silo's on TCW_Snow map Fixed a bug in tcw_Base_Defense script used on Cruising Samsites Dominatrix is now a night-map making the Control Point lights look splendid New Fixed Launcher should solve problems on XP systems New Tiberium Spike and Harvesting Code Updated map Dominatrix with trees Fixed under attack message for GDI Tiberium Silo's Renamed the "Godmode" character to Chuck Norris Renamed Chuck Norris to Justin Bieber New domination map TCW_Nodewar based on Spikewar with 5 Control Points Added new texture for Battle Engineer Helmet (Coop maps only) Added new texture for the GDI Engineer Fixed Coop Nod Commando to use the new model Fixed Coop Rocket Soldiers to use the new model Made Stealth Tank a little slower Made Scorpion Tank a little slower Made Flame Tank a little slower Share this post Link to post