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CptGallium

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  1. CptGallium

    Stealth Generator

    Definetly understandable ... thanks, I will try this forum.
  2. CptGallium

    Stealth Generator

    I know the Mental Omega mod contains a structure similar to what I am trying to do ... Epsilon Chimera Core. I tried to look into their .mix files with XCC Mixer 1.47 (to get an idea of how they fixed it) but I was unable to open them because they are protected. If anyone knows them, could you point them to this thread? I know that is alot to ask, especially for a guy with only 2 posts, but I would be very grateful. Thanks.
  3. Hello everyone, I've been working on a mod for Yuri which gives him a building that makes all units and buildings stealth/cloak. So far I have run into a few glitches that I'm not sure how to fix. The 2 known glitches that I am trying to fix are: Allow Stealth to also hid Teammate buildings/units if within Radius (Currently Teammates reveal the teammate's stealth buildings/units as if they were the enemey). When I was testing it with a friend on CnCNet, some units will appear as Stealthed but on the enemy player's screen the unit will be visible, even though the unit on their screen is shown as "transparant" (visual effect of when something is stealth). I did not create all of this code but I have been trying to debug/improve upon it for my mod. The artmd.ini code is: The rulesmd.ini code is: For all units (except air units) I have added this code: If someone could help, that would be super awesome because I can't figure it out.
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