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Zion

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About Zion

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  1. Does anyone have bibber's extra files and asset extractor? His site is still down and the only place I found it elsewhere got me a trojan >_>.
  2. Ive been looking into the SDK and youre right-- its a pain. But using source code from other mods Ive been able to gather how to change some things. Ive been trying to download bibbers files but his site has been in maintenance since I thought this up. Whats really stumping me is how you add your own assets (new/replacement campaign maps, new/replacement movies etc.). Quite frankly the documentation leaves much to be desired.
  3. I have a lot of experience using scripts and such with other games--Im confident I could make the maps as close to the original as possible while at the same time jazzing them up a bit. I just need to know how to insert the maps as a playable campaign with movies and such, like cnclabs did with the Forgotten.
  4. Id love to, but as I said before I dont know how to replace/add TSUN movies or how to replace/add the campaign maps i create so that they can be played as a campaign.
  5. Is there no way to mod the campaign seperately and load both at once? seems like it could be done as long as the skudef points to everything correctly...
  6. Making the maps isnt the problem. Combing them into a campaign and adding the movies and such is what Im unsure of--that and how to integrate it into the existing TE mod.
  7. I originally posted about this in the PPM forums, but the CNC3 forum there is just too dead. I recently played Tiberium Essence, and I was impressed at how close some of the units were to the TSUN counterparts. Because of this, I thought it would be cool to completely recreate the TSUN campaigns in CNC3, complete with videos, radar transmissions, etc. using TE as a base. However, I have no idea how to do this. Can anyone help me out?
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