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About RedDeadSmeg

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Command & Conquer Profile

  • Favourite C&C
    Red Alert 2
  1. Same could be said for any C&C game. The match ending in 5 minutes is down to player skill/tactics (and luck if you wish), not the performance of the Superweapons.
  2. Chinese nukes were poor against the GLA with the longest recharge and not being able to take out holes. But the Scud Storm was great against pretty much anything, it was even borderline cheap in the hands of the Demolition General and Toxin General as they could take out enemy superweapons in one strike.
  3. You're right, they were never addressed. Shame really as it would have made the sudden Earth-like Blue Zones make sense. That could be put down to CABAL turning on Nod, but I doubt lore was the intention of leaving them out. Agreed. That was just lazy, not sure whether I liked the direction they took the Black Hand in Kane's Wrath because of it as well.
  4. I'm interested in what you mean by this. From my understanding TW3 is a pretty good follow up to Firestorm. GDI had the complete Tacitus and gained intel on how to combat Tiberium before in evolved again, hence why they were able to create and hold Blue Zones while the rest of the world suffered. I think the Red Zones definitely lacked the creativity of Tiberian Sun especially with the mutants but overall it was pretty solid.
  5. I don't think it's worth getting hopes up at the moment. Even though it's been 7 years since Twilight I don't trust them to make a C&C game yet, especially after the Generals 2 fiasco.
  6. RedDeadSmeg

    CNCNZ Presents: C&C Radio

    This is perfect to listen to while using Worldbuilder, thanks a lot.