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Thierry

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Everything posted by Thierry

  1. Thierry

    Manually

    Koen, Tibed 12 Is really good, it has most of the thing of Alpha 9 for ZH. There are just a few things that you might like to know. The first thing is whenever I want the change the Mod Settings (name etc) or select a Command Button I get the next message: Access violation at address 00519AC2 in Module 'TibEd2.exe'. Read of adress FFFFFFFC After that and I select OK (since I can't do anything else) TibEd won't work anymore. Because when I then select some (something no matter in what tree) I keep on getting this message: A component named frmKeyValueEditor already exists. I will get this everywhere whenever I get the first message. If I don't select the Command Buttons or the Mod Settings tibed will work fine. And one small thing, if a unit has more then 1 prerequiste I can't modify both. Further on its a great mod. Keep up the good work. All this is for ZH, don't know about generals.
  2. Thierry

    Compatibility

    Yeah, I know Athlon, but to get the same thing with it as Pentium 4 you would have to buy an expensive one and the FSB isn't as high. 333/400 MHZ versus 800MHZ. But which Athlon is the best? Athlon 64 or MP or XP?
  3. Thierry

    Compatibility

    The 3,2 GHZ 88FSB is of course 3,2 800FSB. Sorry.
  4. Thierry

    Compatibility

    Thnkx. Now that I'm doing all the asking, should I go for a 2,8 GHZ 800FSB or 3,2 GHZ 88FSB? I can choose out of one of 'm I 'm not sure which to choose. If there is almost no diffenrence I can go for 2,8. And 1 more thing... Is an ASUS P4P800 Deluxe a good motherboard? Some have recommended it to me.
  5. Thierry

    Compatibility

    Thnkx! By the way, I was also thinking to go for a 19'' monitor. Some say that 17'' is enough, but some games can be played at higher resolutions then 17'' can handle. I'm going for a CRT monitor since a 19" TFT is about 750,- or more.
  6. Thierry

    Compatibility

    Yeah. I know it costs a lot , but i've been saving. I kinda have another question. For my RAM I was thinking 1024 MB (1 GB) but some say that 512 MB is already enough but I don't know if I should take 512 MB since I will be keeping my new PC for a while.
  7. Thierry

    Manually

    Thanx a lot! Now I can change everything. (also the nuke stuff...)
  8. Thierry

    Manually

    Sorry, I forget to log in when writing that message but its from me.
  9. Thierry

    Some 'fanmail'

    Well, I've done everything: (right-click and then Clone weapon/object and then nothing happens. I've got an image but how do you insert it, ( How do you work that image tag)[/img]
  10. Thierry

    Some 'fanmail'

    Koen, how does that clone object/weapon work? I know how can you get it but nothing shows up or anything... Cause when I right-click on a unit/weapon to clone it, nothing happens...
  11. Thierry

    TibEd 2 alpha 10/alpha 11

    Well koen, here is my error. It shows up when I select the Zero Hour option at the start. It works fine with the Generals but with zero hour I get this: Access violation address 004219A2 in module ‘Tibed2.exe’. Read of address 00000000 Don't know what it means...
  12. Thierry

    help me

    There is NO way to add a side. Its been seaid a gazillion times and it still isn't possible. ( with tibed anyway) Maybe something else will do the trick.
  13. Thierry

    Some 'fanmail'

    Ik kom uit Zuid-Holland, namelijk Zoetermeer. Ik weet niet waar Koen woont. En nou ik toch bezig ben... Waar kom jij vandaan?
  14. Thierry

    Lists

    When I want to change the animation that a weapon uses in Generals ZH it says: See FXList.ini. But where is that list because I would sure like to use some other animations. (or am I just stupid?)
  15. Thierry

    Some 'fanmail'

    If that jerk shows up here on the forum we could kick him out but I don't know if he is here. And Koen is indeed from the Netherlands and so am I by the way.
  16. Thierry

    Some 'fanmail'

    Its these kind of guys that don't have any idea what Tibed is all about and think they can just go ahead with anything. And that isn't always good... Or simply put: That guy is a *******.
  17. Thierry

    Patches

    Yeah, I know. I got all of 'm except the very first one. (won't work with my PC)
  18. Thierry

    Patches

    This isn't really related to Tibed but maybe you can help. I've got Worms3D and its really cool and there is a patch for it that I want to download but every time I try to it won't work. I know my connection is fine so maybe its the mirror but for some reason it won't download it.(security is also not it) Do you guys know anything? (or veerrrrryyyy slowly)
  19. Thierry

    Patches

    THANX I got it now. ( now I can finally use the Pigeon correctly
  20. Thierry

    Some 'fanmail'

    Did you really get this in your mail?? Man, what a jerk. We should all be atleast grateful that you take the time to build tibed and tibed 2. And those kind of guys should simply get the **** out of here. But that's just me.
  21. Thierry

    I need some volunteers...

    Yeah, I know its over the edge but do you know what the fun thing is? There is some stuff that I want to do but I don't completely know how. Some of that stuff shows op in eagle red. And if you leave the mod active after playing it you can change and edit the units with tibed(!) or in my case take a look on how they did some stuff. (for example the parabomb) Further on the mod isn't al that fun, you are right about that. Do you know any good mods then?
  22. Thierry

    I need some volunteers...

    I also know a good mod for YR, maybe you can get some idead there WWW.EAGLERED.NET
  23. Thierry

    Nuke General's nukes

    When you play as the Nuke General in ZH that nuke silo costs a little bit less but the time it takes to fire a nuke is the same. I know that in ''Special Power'' module there is a Nuke weapon (Nuke_NeutronMissile)that is exactly the same as a normal nuke but this takes less time to fire (5:00). I have been trying to make the Nuke General's nuke silo fire that nuke instead of the normal one but I have tried everything and it still won't fire the other nuke. (P.S I have already tried to change the command button from the Nuke_Nukesilo but that won't work) Oh.. and anyway that I can let the rocket weapons from the Anthrax general (stinger sites Troopers etc...) also leaves behind a bit of anthrax like the toxin shells, cause when I add the OCL that the toxin weapon uses the anthrax appears right under the unit that fire the weapon (damage it fire at it self). Anyway to make that work ok?
  24. I think that all you have to do is copy everything from the Paladin laser and put it in the battle drone weapon. Don't forget to also add the laser itself. (it's also in the paladin laser weapon)
  25. Thierry

    napalm battle master.

    To give the Battlemaster a napalm weapon you will first have to add in the ''Projectile detonation OCL'' the following thing: OCL_FireFieldSmall. Then you will have the napalm (you can also give it the right FX (WeaponFX_NapalmMissileDetonation)). But this ain't it yet cause you dont wont a firestorm right? Then you will have to change the bonustime stuff with Aplha ten. Here is the stuff for the firestorm Historic Bonus time (how long can the napalms but fire with time differnce to create a firestorm?) Or simply put the longer the time is the longer you got to let enough napalm create a firestorm. (becuase if you let Mig's attack at once you will get a firestorm but if the time diffenerence is bigger then the time you gave it it won't. Just set the time very low (4) so that the battlemasters can't fire rapidly enough for a firestorm. the next one is: Historic Bonus Count: This means: How many of the attack that is used do you need for a firestorm. (with Mig's it is 8 because 4Migs X 2 Napalm missile = 8. Set that very high (100). Then there is the Historic Bonus Radius and this says: How close do the attacks have to be to create a firestorm. Set this one very low,(2) so that the battlemasters can't create a firestorm. Then you also have the Historic Bonus weapon and this is the weapon used when all of the above have been accomplished. (Oh, Koen... You said in Tibed that you had no Idea what the Historic stuff was but its here above)
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