I want to make a mod that changes some structures, units, weapons and tiberium fields, I don't want to add/modify anything else like AI, FX, sound, etc. The problem is, when I open the static data manifest with WrathEd from the 1.2 patch BIG to get the XMLs, the viewer just displays a wall of hex data for most of them instead of the proper parameters. For example, the Corrupter GameObject XML displays the proper data in WrathEd, but the GunWalker is just hex. There is no option to extract the indiviudal XMLs with WrathEd rather than just copypasting the info from the viewer so how am I supposed to include these specific XMLs in my mod? Also, I have no idea where the Weapon.XML or the tiberium fields are. I'm using WrathEd 1.07.
I just want to get started with Kane's Wrath modding but its really different from the other games so I would really appreciate the help since I can't find anything and the documentation that comes with WrathEd doesn't explain a lot.
Edit: Nevermind, I'm quitting modding this game, I don't get how people manage to do this convoluted crap, I admire anyone who managed to actually make a mod because I have spent 2 days trying and can't even get the BuildMod.bat to actually make a proper BIG file and none of the tutorials or FAQs resolved my problem. This stuff was so much simpler with Zero Hour, oh well...