Tiberium Resurrection 3.0 changelog
Download: http://www.mediafire.com/file/sgxqrhas3g4wg8d/TiberiumResurrection.exe/file
(no virus included๐)
Client ๐ (used @Rampastring TS Client and re-configured it for TR):
- new textures and sounds to match the green TR theme
- new Discord, ModDB, CnCNet and YouTube buttons
- new options for Ion Storms, Capturable MCV, Fog of War, Credit Income
- changed already existing options pre-sets
- changed some .exe and .dll files a bit
- removed options for Re-Deployable MCV and Immune Harvesters
- included working FinalSun
and much more smaller changes to the client...
General ๐ (in-game changes):
- new menu textures
- new interface sounds
- new GDI and Nod loading screen
- new score and briefing screen
and much more in progress...
Sountrack ๐ง (in-game themes):
- new OST Trouble, To be Feared, Alert & Awakened
- remixed Slave to the System, Valves, Dusk Hour, Nod Crush, Pharotek, Scouting
and a few more secret themes...
Maps ๐บ๏ธ (dunno what to add here ๐คทโโ๏ธ):
Missions:
- enhanced The Prologue and Propaganda Forecast (unfortunately City Cleansing did not make it into this update)
Skirmish:
- new maps Fields of Insurgency and Islands of Destruction
- remastered Dueling Islands, They all Float, Tiers of Sorrow, Permafrost, Pit or Plateau, Tunnel Training, Desolation Redux, Tiberium Garden Redux and Narrow River
Minigames:
- new minigames City Rally, Fiend Survival, Galaga, Invasion Day, PacMan, Siege Labyrinth, The Last Stand, Tower Defense, Volcano Eruption escape and Waveloop Canyon
Vanilla:
- original Tiberian Sun and Firestorm skirmish maps that were not remastered yet - play at your own risk
and a small secret...
Game ๐ฎ (units, building, vehicles, aircraft and other):
General:
- VeteranRatio=3.0 (was 10.0)
- VeteranCombat=0.2 (was 0.25)
- VeteranSpeed=0.2 (was 0.3)
- VeteranSight=0.25 (was 0.0)
- RepairPercent=25% (was 20%)
- RepairStep=7 (was 8)
- IRepairStep=2 (was 1)
- BuildSpeed=0.63 (was 0.8)
- SurvivorRate=0.2 (was 0.4)
- HealScanRadius=5 (was 10)
- IonLightningDamage=400 (was 500)
- MultipleFactory=0.2 (was 0.0)
- AircraftFogReveal=7 (was 6)
- MaximumQueuedObjects=9 (was 4)
- MaxWaypointPathLength=20 (was 15)
- VeinholeGrowthRate=500 (was 300)
- MaxVeinholeGrowth=1500 (was 2000)
- JumpJet TurnRate=5 (was 4)
- JumpJet Speed=15 (was 14)
- FreeMCV=no (was yes)
- AmmoCrateDamage=300 (was 200)
- IonCannonDamage=970 (was 751)
these changes re-balance the main game aspects, making it more dynamic and faster paced...
GDI:
New Vulcan Tower
- equivalent to component tower + Vulcan turret
New Anti-Air Tower
- equivalent to component tower + Sam turret
New RPG tower
- equivalent to component tower +RPG turret
New Light Tower:
- tower with spotlight which can distract enemy troopers while headlessly attacking
Changed Construction Yard:
- Strength=2000 (was 1000)
- Adjacent=3 (was 2)
- Sight=10 (was 6)
- UndeploysInto=none (was MCV)
- Cost=4000 (was 2500)
- Capturable=false (was true)
Changed Pavement:
- Adjacent=5 (was 3)
Changed Concrete Wall:
- Strenth=225 (was 150)
- TechLevel=4 (was 6)
Changed EMP Cannon:
- Strength=400 (was 500)
- Range=30 (was 40)
- Effect lasts 650 (was 1200)
- AreaOfEffect=9 (was 11)
Changed Gate:
- TechLevel=4 (was 6)
- DeployTime=0.022 (was 0.044)
- GateCloseDelay=.044 (was 0.2)
Changed Firestorm Generator:
- Strength=900 (was 800)
- Cost=1800 (was 2000)
- Power=-175 (was -200)
New OutPost:
- unarmed deployable vehicle used to expand base
Changed Juggernaut:
- Cost=1100 (was 950)
- Damage=77 (was 75)
- Range=19 (was 18)
- MinimumRange=7 (was 5)
Changed Disruptor:
- Strength=550 (was 500)
- Armor=light (was heavy)
- EliteAbilities=STRONGER,SELF_HEAL (was EXPLODES)
- AmbientDamage=2 (was 3)
Changed Titan:
- Elite=Elite120mm (was none)
- EliteAbilities=FIREPOWER,STRONGER (was SENSORS)
Changed Wolverine:
- Elite=EliteAssaultCannon (was none)
- Damage=16 (was 40)
- ROF=25 (was 50)
- Burst=3 (was 0)
- EliteAbilities=STRONGER (was VEIN_PROOF)
Changed Mammoth MK.II:
- Strength=900 (was 800)
- Trainable=yes (was no)
- EliteAbilities=STRONGER,FASTER (was none)
- Elite=EliteMechRailgun (was none)
Changed MCV:
- Prerequisite=FACTORY (was FACTORY,TECH)
- Strength=1500 (was 1000)
- CrateGoodie=no (was yes)
- Cost=4000 (was 2500)
- BuildLimit=1 (was infinite)
Changed Harvester:
- ThreatAvoidanceCoefficient=0 (was 0.65)
Changed Hover MLRS:
- Elite=EliteHoverMissile (was blank)
- EliteAbilities=FIREPOWER,STRONGER (was SELF_HEAL)
Changed Mobile Sensor Array:
- Strength=500 (was 600)
- Armor=light (was wood)
Removed Mobile War Factory
Removed Mobile EM-Pulse
Removed Limpet Drones
New Commando:
- elite unit supposed to match Cyborg
Changed JumpJet Infantry:
- Strength=135 (was 120)
- Damage=18 (was 15)
- Speed=7 (was 5)
- Elite=EliteJumpCannon (was none)
- Cost=550 (was 600)
Changed Ghost Stalker:
- Strength=251 (was 200)
- Elite=EliteLtRail (was none)
- Trainable=yes (was no)
Changed Light Infantry:
- Elite=EliteMinigun (was none)
- EliteAbilities=FIREPOWER,STRONGER (was none)
Changed Disc Thrower:
- Elite=EliteGrenade (was none)
- Damage=100 (was 110)
- EliteAbilities=FIREPOWER,STRONGER (was SCATTER)
Changed Carryall:
- Strength=155 (was 175)
- Speed=14 (was 16)
Changed Orca Bomber:
- Strength=235 (was 260)
- Speed=9 (was 12)
- Cost=1700 (was 1600)
- Elite=EliteBomb (was none)
- Damage=150 (was 160)
- EliteAbilities=FIREPOWER,SELF_HEAL (was RADAR_INVISIBLE)
Changed Orca Fighter:
- Elite=EliteHellfire (was none)
- Cost=900 (was 1000)
- EliteAbilities=FIREPOWER,SELF_HEAL (was none)
Nod:
New Light Tower:
- tower with spotlight which can distract enemy troopers while headlessly attacking
Changed Construction Yard:
- Strength=2000 (was 1000)
- Adjacent=3 (was 2)
- Sight=10 (was 6)
- UndeploysInto=none (was MCV)
- Cost=4000 (was 2500)
- Capturable=false (was true)
Changed Stealth Generator:
- CloakRadiusInCells=11 (was 12)
- Cost=3000 (was 2500)
- Power=-450 (was -350)
Changed Nod Wall:
- Strenth=225 (was 150)
- TechLevel=4 (was 6)
Changed EMP Cannon:
- Strength=400 (was 500)
- Range=30 (was 40)
- Effect lasts 650 (was 1200)
- AreaOfEffect=9 (was 11)
Changed Gate:
- TechLevel=4 (was 6)
- DeployTime=0.022 (was 0.044)
- GateCloseDelay=.044 (was 0.2)
Changed Tiberium Waste Facility:
- Strength=1000 (was 400)
Changed Obelisk of Light:
- Strength=801 (was 725)
- Armor=heavy (was wood)
- ROF=100 (was 120)
Changed Laser Fence Post:
- Adjacent=5 (was 3)
New OutPost:
- unarmed deployable vehicle used to expand base
Changed Stealth Tank:
- Strength=170 (was 180)
- Cost=1000 (was 1100)
- Damage=38 (was 30)
- EliteAbilities=STRONGER,SELF_HEAL (was EXPLODES)
Changed Tick Tank:
- Strength=325 (was 350)
- Armor=lightArmor=heavy (was light)
- Sight=6 (was 5)
- EliteAbilities=FIREPOWER,STRONGER (was SENSORS)
- Elite=Elite90mm (was 120mmx)
- Range=7.5 (was 6.75)
Changed Deployed Tick Tank:
- Strength=415 (was 350)
- Range=7.5 (was 6.75)
- Sight=6 (was 5)
- EliteAbilities=FIREPOWER,STRONGER (was SENSORS)
- Elite=Elite90mm (was 120mmx)
Changed Devil's Tongue:
- Strength=330 (was 300)
- Armor=heavy (was light)
- Cost=900 (was 750)
- UndergroundSpeed=22 (was 33)
- Verses=600%,225%,90%,5%,2% (was 600%,148%,59%,6%,2%)
Changed Subterranean APC:
- Speed=4 (was 5)
- Passengers=4 (was 5)
- UndergroundSpeed=22 (was 33)
Changed Attack Buggy:
- Elite=EliteRaiderCannon (was none)
- EliteAbilities=FIREPOWER,STRONGER (was CRUSHER)
Changed Attack Cycle:
- Elite=EliteBikeMissile (was none)
- ImmuneToVeins=yes (was no)
- can target air now
Changed MCV:
- Prerequisite=FACTORY (was FACTORY,TECH)
- Strength=1500 (was 1000)
- CrateGoodie=no (was yes)
- Cost=4000 (was 2500)
- BuildLimit=1 (was infinite)
Changed Harvester and Weed Eater:
- ThreatAvoidanceCoefficient=0 (was 0.65)
Changed Mobile Sensor Array:
- Strength=500 (was 600)
- Armor=light (was wood)
Changed Artillery:
- Cost=1075 (was 975)
- EliteAbilities=FIREPOWER,STRONGER (was SELF_HEAL)
- AllowedToStartInMultiplayer=no (was yes)
- Damage=170 (was 150)
- Range=19 (was 18)
- MinimumRange=7 (was 5)
Removed Fist of Nod
Removed Mobile Stealth Generator
Removed Limpet Drones
Changed Mutant Hijacker:
- Cost=1500 (was 1850)
Changed Cyborg:
- Elite=EliteVulcan3 (was none)
- EliteAbilities=FIREPOWER,SELF_HEAL (was STRONGER)
- Range=5 (was 4)
Changed Rocket Infantry:
- Elite=EliteBAZOOKA (was none)
- Damage=26 (was 25)
- EliteAbilities=FIREPOWER,STRONGER (was SCATTER)
Changed Cyborg Commando:
- Elite=EliteCyCannon (was none)
- Damage=110 (was 120)
- EliteAbilities=SELF_HEAL,FASTER (was none)
- Trainable=yes (was no)
Changed Light Infantry:
- Elite=EliteMinigun (was none)
- EliteAbilities=FIREPOWER,STRONGER (was none)
Removed Elite Cadre
Changed Harpy:
- Cost=900 (was 1000)
- GuardRange=20 (was 30)
- Elite=EliteHarpyClaw (was none)
- EliteAbilities=FIREPOWER,SELF_HEAL (was none)
Changed Banshee:
- Elite=EliteProton (was none)
- Cost=1400 (was 1500)
- GuardRange=20 (was 30)
- EliteAbilities=FIREPOWER,SELF_HEAL (was RADAR_INVISIBLE)
Civilian/Mutants:
New Sign Posts
New Ramps
New Lamps
New Containers
New Vehicle Crashes
Changed Pyramids:
- Strength=800 (was 400)
- Immune=no (was yes)
- ImmuneToVeins=yes (was no)
- LegalTarget=yes (was yes)
New Scavanged Tank:
- mutants tank (can be found in crates)
Changed Flame Tank:
- Strength=325 (was 300)
Changed Floater:
- Strength=550 (was 500)
- Sight=6 (was 5)
- Damage=20 (was 16)
Changed Visceroid:
- Stregth=450 (was 500)
- Cost=330 (was 1)
- Trainable=Yes (was no)
- Range=1.9 (was 1.3)
- Elite=EliteSlimeAttack (was none)
- EliteAbilities=STRONGER,SELF_HEAL (was none)
Changed Mammoth Tank:
- Strength=650 (was 600)
- Damage=55 (was 50)
Changed Truck:
- Strength=700 (was 200)
Changed Tiberian Fiend:
- Trainable=yes (was no)
- Elite=EliteFiendShard (was none)
- Cost=150 (was 100)
- EliteAbilities=STRONGER,SELF_HEAL (was none)
Changed Mutant:
- Primary=MVulcan (was Vulcan)
- Strength=150 (was 50)
- Damage=35 (was 20)
Changed Mutant Soldier:
- Primary=MVulcan (was Vulcan)
- Strength=175 (was 50)
- Damage=35 (was 20)
Changed Mutant Sergeant
- Primary=MVulcan (was Vulcan)
- Strength=200 (was 50)
- Sight=5 (was 4)
- Damage=35 (was 20)
New Mutant Apache
- scavanged mutant helicopter (can be found in crates)
Other:
- new rocks
- new red tiberium tree, crystal and LAT tile
- MultiMissile and ChemicalMissile no longer ignore firestorm
- crates are no longer broken (changes % and enhanced possible rewards)
- removed Hunter Seeker super weapon
10 000 views on CnCNet, 9 500 views on ModDB, 9 000 views on PPMforums, 2 000 views on W3DHub and 1 600 views on CnCNz
- thanks, enjoy the release and do not forget to report bugs / feedback! ๐