The4thHorseman
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Everything posted by The4thHorseman
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Do you ever have anything positive to say and I am pretty sure that one picture doesn't take that long. At most 5 seconds. Point, aim, and click. They are already using a computer to put the backgrounds in. Then 5 mins to explain how they will use the picture to the publicist (Lucy Lu doesn't even need to know about it).
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You didn't answer my question as to how Nuke would do that.
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They aren't celebrities. They are just regular extras. If they wanted celebrities they could have Lucy Lu or something for Leang. It is not as if they would have to pay her much for using one picture.
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Why would Nuke own Scuds? With his migs? It takes two to destroy one Scud and my quads would take out his two migs resulting in a win in that exchange for me. His nuke cannons? - First most nuke players seem to not use nuke cannons for some reason (maybe because they are slow and expensive). - Second a scraped up Scud has a longer range than a nuke cannon and can destroy it one shot. - Third China has nothing fast enough to aviod a Scud hit (except a gattling tank) to get close enough without losing more than they gained by destroying the Scud. - Fourth the opponent usually doesn't even relise they are being attacked by a Scud until their army is gone. Sometimes they even see the damage afterword but know what caused it because I just attack once and retreat. I also use Scuds in conjunction with rocket buggies, Scuds attack one at the main mass and retreat; the buggies finish the straglers (and gattling tanks which can aviod the Scud attack).
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I love Scuds. They can destroy everything. That is one of the main reasons that I like Nuke Cannons too. Artillary is the way to go and people who don't use artillary haven't reached the full potential of destruction that they can cause. Use scuds in conjunction with tunnels to pop them out and attack then put them back in again. After the threat is destroyed go scrap up your Scuds and Maraders.
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Scuds can scrap up. They have tremendous range when fully scraped up. People that don't thing they can needs to go out and try it. It is also much more powerful. It is as powerful as a nuke cannon but has a longer range than a nuke cannon. This is just scaped up not even promoted. Go here if yo don't believe me. http://www.cncseries.com/zerohour/stats/ZH...l.shtml#slaunch
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I believe that even on air-guard auroras attack ground targets because they can't attack air targets. I'm not positive. I will check it out just in case.
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LOL. Four Alphas take out a superweapon. That is 8000 bucks compared to 5000 and the time it takes to make 4 alphas is a hellavalot. By that time they should have destroyed your airport or strat center. BTW I love it when people try to keep their alphas off their airports by puting them on guard over their base. I just send in one technical and all the alphas attack destroying everything.
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Has anyone won the ultimate honor?
The4thHorseman replied to bluemanjoe's topic in Generals / Zero Hour
LOL. It is not impossible to beat 7 teamed hard opponents even with superweapons. You can even set the opponents to random. All you have to do is 1. Rush kill one opponent. 2. Steal their resources. 3. Build the beefest defence you can. 4. Build massive amounts of alternative money makers. 5. Build superweapons to take out their superweapons. 6A. Take out command center+supply stash and dozers/workers in one attack, one opponent at a time. 6B. Just keep building superweapons and save up to attack at once to take out all CC/SS and dozers/workers. It is not even that hard to do. -
What do you think about General Leang?
The4thHorseman replied to J-Fire_Man's topic in Generals / Zero Hour
I didn't know aurora's could attack air units. O'well the people I faced didn't use them and they died. But I do have the ground assault going on as well. The Helix cause the most damage and are usually targeted first so my ground assault has some extra time to cause some damage. -
"Serious Error" in Zero Hour (but not in Generals)
The4thHorseman replied to a topic in Generals / Zero Hour
I have only gotten the serious error message when I am starting up the game. It has only happened a couple of time but after I restart my computer it doesn't do it again. I have had ZH close for no reason several times though and it is extremely annoying. -
What do you think about General Leang?
The4thHorseman replied to J-Fire_Man's topic in Generals / Zero Hour
I played against granger users a couple of times with the inf. general and all I had to do was fill a couple of helix full of minigunners and it shot down most of his planes before they could even fire when I attacked his base. I also brought along 2 helix with rocket guys and some assault outposts/transports. He was finished very quickly. -
What do you think about General Leang?
The4thHorseman replied to J-Fire_Man's topic in Generals / Zero Hour
Minigunners take down planes very quickly and are cheaper than gattling cannons plus they don't need power. They get a massive hoard bonus when in a group of five also. Besides rockets aren't effective against Granger's planes. -
You should still send it to EA so they can make a patch to fix it. There is no doubt that something that cheap will spread like wildfire eventually.
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What do you think about General Leang?
The4thHorseman replied to J-Fire_Man's topic in Generals / Zero Hour
You guys seem to have forgotten the Inf. Generals Mini-gunners. A few of them place spread out around your base and all aircraft will die. Plus they are cheap and you can mass produce them with assault troop crawlers. -
The Overlord tank is basically the same as a Mammoth tank. It is huge with two guns and is VERY slow (but not as slow as the nuke cannon).
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When facing the stealth general satalite hack one does show the command centers range but you can only see units and buildings that are un-camo neted.
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I wouldn't build 6 just for one supply dock if the supply dock is just next to the supply center. I at most build three. 6 would cost $7,200, about 33% of what is in the supply dock. I could understand if the supply dock was farther away however.
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1. Do prop/speaker towers stack their affects? 2. I have heard that the speaker tower makes Migs heal/reload faster, is this true? 3. Can prop/speaker towers detect stealth? (I ask this because Emperors seem to be able to) 4. Does the Gattling upgrade affect the rate of fire as well as the damage done? 5. The game says that laser turrets take 3 power but they seem to take more, does anyone know for sure? 6. Does GPS scrambler have a time limit on how long the units stay stealthed? 7. Can you get more than 7 generals points when playing online? 8. Do KingRaptors have two LPD systems or only one? (Not talking about countermeasures) 9. Can bunker busters harm vehicles in the tunnel networks? 10. Which fires faster, tank hunters with the hoard bonus or laser targeting? If it is faster which level of hoard bonus is? 11. Do worker shoes increase their speed, HP, and how much they can carry or just one/two of those? 12. Do you get a power/rate of fire increase when garrisoned? 13. Do speaker towers give their effects to garrisoned units? 14. How many chinooks can use a supply dock at once? (It seems to be only two but I want to make sure) 15. Does Toxin Gamma actually increase toxins effectiveness or only make the toxin blue? (I have heard that it does from some and that it doesn't from others) Ok thats it until I can think of some more. Thank you for your time.
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If the Aurora is so secret and classified then how does everyone know about it? And if it is this well known I would think that the people at EA would have heard of it too, if it exist.
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Sorry I just misunderstood. BTW decoy and fake are not the same thing, a decoy is used to draw someone/something in, fake or not. Only the stealth general can stealth his BM and I will admit that the stealthed black market is better than a super hacker due to its ability to survive very well but most don't play as the stealth general. Fake is cheaper but I don't believe that money numbers come out of it. If it is the case then it should be obvious that it is a fake structure. Also if someone sees a non-stealthed BM when playing a stealth general they should know something is seriously wrong.
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I have been looking everywhere for a site with information like that, thank you. However questions 1,2,6,7,13, and 14 are still not answered there. Also for 3 it doesn't have information on prop. towers, just speaker tower (which I now know can't detect stealth.) For number 15 I have also seen some sites that say it doesn't increase the damage even though it says it does (just like the lasers taking 5 power instead of the said 3). Thank you again.
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The internet center and the black market cost the same, $2500.
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I know that it is faster in the internet center but one artillary barrage and all your hackers and the internet center is gone. I normally just use it as bait to lure in the oppenent thinking that it is actually a vital source of income for me. I works nearly 100% of the time. IMO the true value of the hackers are there ability to NOT be in one place at the same time. They are also useful to base defence if they are scattered around because if they break through your defence you can always disable there vehicles.
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I personally like the Super hackers because you can spread them our and they are invisible. I normally don't put them in the internet center because it is to big of a target with to much of an investment in one place. I normally just build it, put two hackers in, and research the spy hacks. Next for me comes the black market because you get a steady immediate supply of money that you can use right then instead of having to wait 2 mins. It also requires no power and can be rebuild back from a hole.
