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nerozzero

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  1. useful post i still dont know how to load WBData_1.1.big into custom map
  2. https://www.moddb.com/mods/cc3-tacitus-revolution/forum/thread/wbdata-11big-by-purplegaga27-wont-load-textures-into-my-custommap/#1125287
  3. hello i have WBData_1.1.big by PurpleGaga27 from C&C3 tw Tacitus Revolution mod 5) For civilian assets, you can put WBData_1.1.big in "Core\1.0" folder of your C&C3 directory and re-edit and rewrite the config.ini with the line "add-big WBData_1.1.big" without the quotes. I wouldn't recommend running this mod with WBData_1.1.big in the skudef because C&C3 recognizes as another mod itself and not a combination of the two-in-one. i add everything to my Core\1.0" folder config.txt and the moded custom map i want in %appdata% map.xml complir had <Road id="DamagedRoad02"/> <Road id="DamagedSidewalk01"/> <Road id="GermanRoad02"/> <Road id="ItalyDirtRoad01"/> <Road id="ParkingLines"/> <Road id="WashingtonRoadMarking05"/> <Road id="WashingtonRoadMarking10"/> <Road id="WashingtonRoadMarking11"/> <Road id="WashingtonRoadMarking12"/> <Road id="WashingtonSidewalk02"/> <MapMetaData after i complir by BuildMap.bat i get missing partsDangling Assets remaining: 466030751 WashingtonRoadMarking10 3516764358 Road 2165480559 WashingtonRoadMarking11 3516764358 Road 3325237329 WashingtonRoadMarking12 3516764358 Road how i can let me BuildMap.bat load the textures from WBData_1.1.big to my custom map.xml file that are in %appdata%
  4. is very hard to find someone create one file gameobject ? for these two units?
  5. hello , i have lasher+gatling tank with art+sound+fx +weapon.xml i need gameobject for these two units i have the References: inside MutantGatlingTank.xml + MutantLasherTank.xml source code for the two units : https://mega.nz/file/yhJUAKTJ#RMhZ4jgnT3iy9ZkcCWq6dq6GI9KKyxg-OQDBdr9fyrA regards,
  6. ill do it but i need help to create gameobject xml file i have all References: can you help me to make or provide gameobject: for MutantGatlingTank.xml
  7. hello , today i found something strange for this mod try add infintary fighting vehicle to soviet its called "gdirig" and try let any solider enter to this tank it will go into completly new tank you can add these lines into map.xml into your maps or overrides.xml into your maps folder <LogicCommandSet id="NODDropZoneCommandSet"> <Cmd>Command_ConstructSovietRhinoMkIITank</Cmd> <Cmd>Command_ConstructSovietRhinoTank</Cmd> <Cmd>Command_constructSovietTerrorDrone</Cmd> <Cmd>Command_constructnodscorpionbuggy</Cmd> <Cmd>Command_constructnodharvester</Cmd> <Cmd>Command_constructnodflametank</Cmd> <Cmd>Command_constructnodbeamcannon</Cmd> <Cmd>Command_Constructnodattackbike</Cmd> <Cmd>Command_constructnodstealthtank</Cmd> <Cmd>Command_constructnodavatar</Cmd> <Cmd>Command_ConstructAlienMechapede</Cmd> <Cmd>Command_constructgdirig</Cmd> <Cmd>Command_constructnodmcv</Cmd> <Cmd>Command_repairvehicle</Cmd> <Cmd>Command_selfrepair</Cmd> <Cmd>Command_sell</Cmd> <Cmd>Command_setdefaultbuilding</Cmd> <Cmd>Command_setrallypoint_vehicle</Cmd> <Cmd>Command_togglepower</Cmd> </LogicCommandSet> also dont forget add SovietRA1GrenadeSoldierSquad to soviet and let it enter to infintary fighting vehicle to get the new tank <LogicCommandSet id="NODHandOfNODCommandSet"> <Cmd>Command_Constructnodmilitantsquad</Cmd> <Cmd>Command_Constructnodmilitantrocketsquad</Cmd> <Cmd>Command_Constructnodsaboteur</Cmd> <Cmd>Command_Constructnodblackhandsquad</Cmd> <Cmd>Command_Constructnodfanaticsquad</Cmd> <Cmd>Command_Constructnodshadowsquad</Cmd> <Cmd>Command_ConstructSovietRA1GrenadeSoldierSquad</Cmd> <Cmd>Command_ConstructSovietDog</Cmd> <Cmd>Command_Constructnodcommando</Cmd> <Cmd>Command_TogglePower</Cmd> <Cmd>Command_SelfRepair</Cmd> <Cmd>Command_Sell</Cmd> <Cmd>Command_SetDefaultBuilding</Cmd> <Cmd>Command_SetRallyPoint_Infantry</Cmd> </LogicCommandSet>
  8. i found it just change weapon to <WeaponSetUpdate id="ModuleTag_WeaponSetUpdate"> <WeaponSlotHardpoint ID="1"> <Weapon Ordering="PRIMARY_WEAPON" Template="AlliedSpyBribeWeapon" /> </WeaponSlotHardpoint> </WeaponSetUpdate> its spy ability from redhistory mod
  9. hello , thank you for replay im not asking for any @Madin source codes i can edit any damage values effect or removing units by editing map.xml from : AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps , 2- about Mutants units extracting unit gameobject and get assets names manually from Tiberium Wars Advanced 1.8 take long time there is alot of FX lines i just want any of MutantLasherTank , MutantGatlingTank , NODMantisTank units source code to add them as new enemy attacking by editing map.xml regards,
  10. shall i add bone? i try this and dosent work <WeaponSetUpdate id="ModuleTag_WeaponSetUpdate"> <WeaponSlotHardpoint ID="1" AllowInterleavedFiring="true" InterleavedStyle="INTERLEAVE_RANDOM"> <Weapon Ordering="PRIMARY_WEAPON" Template="AlienPlaceManipulatorDeviceWeaponTrigger" /> </WeaponSlotHardpoint> <WeaponSlotHardpoint ID="2" AllowInterleavedFiring="true" InterleavedStyle="INTERLEAVE_RANDOM"> <Weapon Ordering="PRIMARY_WEAPON" Template="AlienPlaceManipulatorDeviceWeaponTrigger2" /> </WeaponSlotHardpoint> </WeaponSetUpdate> <WeaponTemplate id="AlienPlaceManipulatorDeviceWeaponTrigger" Name="AlienPlaceManipulatorDeviceWeaponTrigger" AttackRange="200.0" ClipSize="3" AutoReloadsClip="AUTO" CanFireWhileMoving="true" AcceptableAimDelta="180d" AntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_INFANTRY ANTI_AIRBORNE_VEHICLE"> <FiringDuration MinSeconds="0.25s" MaxSeconds="0.25s" /> <ClipReloadTime MinSeconds="15s" MaxSeconds="15s" /> <Nuggets> <SpecialPowerNugget SpecialPowerTemplate="SpecialPower_ManipulateObject"/> </Nuggets> </WeaponTemplate> <WeaponTemplate id="AlienPlaceManipulatorDeviceWeaponTrigger2" Name="AlienPlaceManipulatorDeviceWeaponTrigger2" AttackRange="200.0" ClipSize="3" AutoReloadsClip="AUTO" CanFireWhileMoving="true" AcceptableAimDelta="180d" AntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_INFANTRY ANTI_AIRBORNE_VEHICLE"> <FiringDuration MinSeconds="0.25s" MaxSeconds="0.25s" /> <ClipReloadTime MinSeconds="15s" MaxSeconds="15s" /> <Nuggets> <SpecialPowerNugget SpecialPowerTemplate="SpecialPower_ManipulateObject"/> </Nuggets> </WeaponTemplate>
  11. hello , how i can make alienmastermind unit control two units in the same time <WeaponSetUpdate id="ModuleTag_WeaponSetUpdate"> <WeaponSlotHardpoint ID="1" AllowInterleavedFiring="true" InterleavedStyle="INTERLEAVE_RANDOM" WeaponChoiceCriteria="PREFER_MOST_DAMAGE"> <Weapon Ordering="PRIMARY_WEAPON" Template="AlienPlaceManipulatorDeviceWeaponTrigger" /> <Weapon Ordering="SECONDARY_WEAPON" Template="AlienPlaceManipulatorDeviceWeaponTrigger" /> </WeaponSlotHardpoint> </WeaponSetUpdate> i try this , not work
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