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nerozzero

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  1. thank you very much for these tips and links for disable superweapons nothing methods work on other mods the only method that work is via lua script you just need to edit your exact lua script that are inside you mod and create new .big file mod without make owner mod upset just you need to add these lines this also have new camera view ! , it need add new value to gamedata.ini , thanks to Mjstral user he made sagameta mod //These are the primary camera settings //****CHANGING ANY OF THESE VALUES WILL AFFECT CINEMATICS***** //------------------------------------------------------------------------------------------------------------ DefaultCameraMinHeight = 650.0 ;The minimum height of the camera relative to the terrain. DefaultCameraMaxHeight = 520.0 ;The maximum height of the camera relative to the terrain. DefaultCameraPitchAngle = 28.5 ;The pitch angle of the camera off top down view. DefaultCameraYawAngle = 00.0 ;The direction the camera faces by default. DefaultCameraScrollSpeedScalar = 1.0 ;How much faster or slower all scrolling is. //------------------------------------------------------------------------------------------------------------ //****DO NOT CHANGE ABOVE VALUES ********* //****PS: These values haven't been changed since original Generals anyways, this is an educational message. //------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------ CameraLockHeightDelta = 1900.0 CameraTerrainSampleRadiusForHeight = 1.0 ;Controls how sensitive the camera height adjust is to nearby terrain. If you move the camera near a mountain, it'll raise up sooner with a large value. JoypadScrollScalar = 1.0 CursorMagnetismMode = 2 ;;OK TO UNCOMMENT ;; CameraEaseFactor = 0.2 ;for softening the tethered camera (while locked to an object or a drawable) ;These figures are compatible with the new 25-degree projection angle MaxCameraHeight = 230.0 ;230.0 MinCameraHeight = 100.0 UseCameraInReplay = No ;Not working, don't use it yet. CameraAdjustSpeed = 0.5 ; between 0 and 1 - this is how fast the camera snaps to the desired height ScrollAmountCutoff = 50.0 ; arbitrary units - above this value, we don't update height while scrolling ScrollPitchMultiplier = 0.63 ; The amount the camera pitches when zooming in and out. EnforceMaxCameraHeight = No ; Obey max camera height while scrolling? TerrainHeightAtEdgeOfMap = 100.0 UnitDamagedThreshold = 0.66 UnitReallyDamagedThreshold = 0.33 GroundStiffness = 0.8 StructureStiffness = 0.3 ; acceleration due to gravity, in dist/sec^2 ; note that our distance units are roughly one foot, so ; this corresponds to earth-normal gravity (32 ft/sec^2) ;Gravity = -32.0 ; this "feels" better... --------------------------------------------------------------------------------------------------------------- -----------------------------------------CUSTOM CODE SECTION--------------------------------------------------- --------------------------------------------------------------------------------------------------------------- -- function DisableSuperweapons() -- setcallhook() -- local Superweapons = {"GDIIonCannonControl", "SteelTalonsIonCannonControl", "ZOCOMIonCannonControl", "NODTempleOfNOD", -- "BlackHandTempleOfNOD", "MarkedOfKaneTempleOfNOD","AlienRiftGenerator", "Reaper17RiftGenerator","Traveler59RiftGenerator"} -- for i=1,getn(Superweapons),1 do ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", Superweapons[i], 2) end -- end -- setcallhook(DisableSuperweapons) function GenericCrateSpawner(self) PreloadLUAScript() end function PreloadLUAScript() if rename("scripts.lua","scripts.lua") then dofile("scripts.lua") ExecuteAction("DISPLAY_TEXT", "MESSAGE:ExternalLUAScriptsLoaded") end end SuperweaponPreventer_Init = false function NoSuperweaponsOption(self) if not SuperweaponPreventer_Init then SuperweaponPreventer_Init = true SuperweaponsBuildability("NO") SpawnSuperweaponPreventerDummy(self) end end function SuperweaponsBuildability(what) local BUILDABILITY_TYPE = {["YES"]=0, ["IGNORE_PREREQUISITES"]=1, ["NO"]=2, ["ONLY_BY_AI"]=3} ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "GDIIonCannonControl", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "SteelTalonsIonCannonControl", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "ZOCOMIonCannonControl", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "NODTempleOfNOD", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "BlackHandTempleOfNOD", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "MarkedOfKaneTempleOfNOD", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "AlienRiftGenerator", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "Reaper17RiftGenerator", BUILDABILITY_TYPE[what]) ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", "Traveler59RiftGenerator", BUILDABILITY_TYPE[what]) end function SpawnSuperweaponPreventerDummy(self) for i=1,8,1 do ExecuteAction("CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT", "SuperweaponPreventerDummy", "Player_" .. tostring(i) .. "/teamPlayer_" .. tostring(i), "Player_" .. tostring(i) .. "_Start") ExecuteAction("CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT", "SuperweaponPreventerDummy", "Player_" .. tostring(i) .. "/defaultSkirmishTeamPlayer_" .. tostring(i), "Player_" .. tostring(i) .. "_Start") --ExecuteAction("UNIT_SPAWN_NAMED_LOCATION_ORIENTATION", "SuperweaponPreventerDummy_" .. i, "SuperweaponPreventerDummy", "Player_" .. i .. "/teamPlayer_" .. i, "((0.00,0.00,0.00))", 0) end end function GetValidTeamList() local TeamList={ "Player_1/teamPlayer_1", "Player_2/teamPlayer_2", "Player_3/teamPlayer_3", "Player_4/teamPlayer_4", "Player_5/teamPlayer_5", "Player_6/teamPlayer_6", "Player_7/teamPlayer_7", "Player_8/teamPlayer_8", "Player_1/defaultSkirmishTeamPlayer_1", "Player_2/defaultSkirmishTeamPlayer_2", "Player_3/defaultSkirmishTeamPlayer_3", "Player_4/defaultSkirmishTeamPlayer_4", "Player_5/defaultSkirmishTeamPlayer_5", "Player_6/defaultSkirmishTeamPlayer_6", "Player_7/defaultSkirmishTeamPlayer_7", "Player_8/defaultSkirmishTeamPlayer_8", --"/team", --NeutralTeam --"PlyrCivilian/teamPlyrCivilian", --"PlyrCreeps/teamPlyrCreeps", --"ReplayObserver/teamReplayObserver", } local ValidTeamList = {} for i=1,getn(TeamList),1 do local TempUnitRef = "UNITREF_" .. tostring(GetRandomNumber()) ExecuteAction("UNIT_SPAWN_NAMED_LOCATION_ORIENTATION", TempUnitRef, "GDIHarvester", TeamList[i], "((0.00,0.00,0.00))", 0) if EvaluateCondition("NAMED_NOT_DESTROYED", TempUnitRef) then tinsert(ValidTeamList, TeamList[i]) end --EvaluateCondition("TEAM_DESTROYED", TeamList[i]) ExecuteAction("NAMED_DELETE", TempUnitRef) end return ValidTeamList end SlowDownGame50PercentDummy_SpawnState = false function SpawnSlowDownGame50PercentDummy(self) if not SlowDownGame50PercentDummy_SpawnState then SlowDownGame50PercentDummy_SpawnState = true ExecuteAction("UNIT_SPAWN_NAMED_LOCATION_ORIENTATION", "UNITREF_SlowDownGame50PercentDummy", "SlowDownGame50PercentDummy", "/team", "((0.00,0.00,0.00))", 0) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 50) --ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) ExecuteAction("CAMERA_SET_DEFAULT", 0.00, 0.00, 1000) end end function HandleFPSAndGameSpeed() local CUSTOM_FPS=60 local NORMAL_FPS=60 ExecuteAction("SET_FPS_LIMIT", CUSTOM_FPS) ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", NORMAL_FPS/CUSTOM_FPS) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 100) ExecuteAction("CAMERA_SET_DEFAULT", 3.00, 0.00 , Camera_Max_Zoomable_Height ) ExecuteAction("ENABLE_SCRIPT", "FPS_SCRIPT") ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) --is working, uses a map script from a library map end function EnableOptions() setcallhook() ExecuteAction("LOCK_CAMERA_ZOOM", 1, 1, 1) ExecuteAction("SET_CAMERA_CLIP_DEPTH_MULTIPLIER", 1); ExecuteAction("OPTIONS_SET_OCCLUSION_MODE", 1); ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9) ExecuteAction("CAMERA_SET_DEFAULT", 10.9, 10.00, 2.9050) ExecuteAction("PITCH_CAMERA",37.5, 1, 1, 1) ExecuteAction("CAMERA_MOD_SET_ROLLING_AVERAGE", 5); end setcallhook(EnableOptions) function GuardShieldAIActive_Function(self, source) if (ObjectHasUpgrade(self, "Upgrade_GuardShieldAIModusON") == 1) then if ( (ObjectCountNearbyEnemies(self, 420) > 0) and (ObjectHasUpgrade(self, "Upgrade_GuardShieldON") == 0) ) then ObjectDoSpecialPower(self, "SpecialPower_GuardShield") elseif ( (ObjectCountNearbyEnemies(self, 420) == 0) and (ObjectHasUpgrade(self, "Upgrade_GuardShieldON") == 1) ) then ObjectDoSpecialPower(self, "SpecialPower_GuardShield") --ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY", self, "Command_SpecialPowerGuardShield") --alternative end end end function GuardShieldAIModusTrigger_Function(self, source) if (ObjectHasUpgrade(self, "Upgrade_GuardShieldAIModusON") == 1) then ObjectDoSpecialPower(self, "SpecialPower_GuardShieldAIModusActivator") end ObjectGrantUpgrade(self, "Upgrade_GuardShieldControllbarRefreshDummy") --refresh upgrade stack ObjectRemoveUpgrade(self, "Upgrade_GuardShieldControllbarRefreshDummy") end function GuardShieldAIModusTriggerDelete_Function(self, source) if ( (ObjectHasUpgrade(self, "Upgrade_GuardShieldAIModusON") == 0) and (ObjectHasUpgrade(self, "Upgrade_GuardShieldAIModusOFF") == 1) ) then ObjectDoSpecialPower(self, "SpecialPower_GuardShieldAIModusDeactivator") if (ObjectHasUpgrade(self, "Upgrade_GuardShieldON") == 1) then ObjectDoSpecialPower(self, "SpecialPower_GuardShield") end end end function GuardShieldOnUpgrade_Function(self) ObjectGrantUpgrade(self, "Upgrade_GuardShieldON") end function GuardShieldOnUpgradeRemove_Function(self) ObjectRemoveUpgrade(self, "Upgrade_GuardShieldON") end function GuardShieldONBroadcast_Function(self) ObjectBroadcastEventToAllies(self, "BeginChanting", 9999) ObjectSetChanting(self, true) --ObjectBroadcastEventToUnits(self, "BeginChanting", 9999) end function GuardShieldOFFBroadcast_Function(self) ObjectBroadcastEventToAllies(self, "StopChanting", 9999) ObjectSetChanting(self, false) --ObjectBroadcastEventToUnits(self, "StopChanting", 9999) end --------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------
  2. i have same issue also spamming AI aircraft units and make the game laggy to fix that you need to make a skirmish ai mod and edit some value for these files example SkirmishAI\States\GDIOptimalStates.xml <AIBudgetStateDefinition id="OptimalOpeningMoveBudget"> <Heuristic> <ConstantHeuristic Weight="0.1"/> </Heuristic> <Budget> <AccountShare Account="INVESTMENT" Percent="0%"/> <AccountShare Account="SPECIAL_OPERATIONS" Percent="0%"/> <AccountShare Account="PRODUCTION" Percent="0%"/> <AccountShare Account="DEFENSE" Percent="0%"/> <AccountShare Account="TECHNOLOGY" Percent="0%"/> <AccountShare Account="SLUSH_FUND" Percent="100%"/> </Budget> </AIBudgetStateDefinition> this line is cancer <AccountShare Account="SLUSH_FUND" Percent="100%"/> try to change it to 20% and make SPECIAL_OPERATIONS 40% and DEFENSE40% you can also less the aircrafts strikes units by edit thoese lines <TargetHeuristic TargetHeuristic="SafestToAirUnitHeuristic <TeamTemplate MinUnits="1" and more in SkirmishAI\States\GDIOptimalStates.xml , or NODOptimalStates.xml also open SkirmishAI\Personalities\GDIOptimal.xml <ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/> you need to edit the 200% for all files GDIoptimal and nodoptimal also this edit may disable it from the game in this case you need it as new file GDIOptimalfix.xml any new files must added to PersonalityList.xml file in SkirmishAI\Personalities\
  3. it cause of maps , you need add the maps to your mod .big file Data\maps\official and wont crash on save\load or find anyone have moded maps like TacitusA_0.58 i edit my mod file like this mod-game 1.9 add-big RedHistory_8.04_Misc.big add-big RedHistory_8.04_Streams.big add-big TacitusA_0.58_Misc.big add-big TacitusA_0.58_Streams.big now your mod load the moded maps from TacitusA_0.58 as this ,mod have moded maps so no crash anymore , and no more out of sync or crash while playing multiplayer
  4. nerozzero

    Brutal AI mod

    thank you i change the 200% to 120% and now AI not spamming sending tons of units make game laggy , but AI still send most of aircraft units ? why how i can make AI send warfactory units and other cause enemy send only aircraft units anyhelp!
  5. thanks i download your mod and i checked your scripts you wrote i really dont know what these scripts doing i need interested one , can you help me with that and explain every script what can do discord : neroZzero#4903
  6. thanks for replays i really want help to prevent Ai in hard mode spamming send tons of aircraft units what the line i must edit in Personalities AI files regards,
  7. hello , play versus skirmish AI hard mode AI let AI spamming send to me tons of aircraft units and ignoring warfactory units and others how to edit AI Personality files in skirmish AI folder to let AI send balancing units warfactory and infintary and aircraft unit also let AI using expansion addons units regards,
  8. here is the source code if anyone interested to edit aptui or add more colors or edit mprules or skirmish ai https://mega.nz/file/70hlhBgB#BxDc6BXkt44U46GkIh1b09vgSKU5H97QbFABIjHpdDw you can simply complir it with EALAModStudio.exe C&C3 A New Experience source code mod have the full list of sourcecode aptui i only use rader hud anyone simply can put his hud rader dds file in AptUI\TacticalHUDRadar\TacticalHUDRadar_textures and complir it with EALAModStudio.exe \data\additionalmaps\AptUI\TacticalHUDRadar\TacticalHUDRadar.xml must edited to new dds design target
  9. it can complir with EALAModStudio.exe fineC&C3 Una nueva experiencia 1.0 SOURCE CODE files + mapmetadata_global.xml inside<Include type="reference" source="AptUI\TacticalHUDRadar.xml" />TacticalHUDRadar_textures folder , your mod file here apt_TacticalHUDRadar_1.dds qqq\data\additionalmaps\AptUI\TacticalHUDRadar\TacticalHUDRadar.xml must edited<Texture id="apt_TacticalHUDRadar_1" File="TacticalHUDRadar_textures\apt_TacticalHUDRadar_1.dds" OutputFormat="A8R8G8B8" GenerateMipMaps="false" AllowAutomaticResize="false"/>
  10. BuildModGUI.bat , thank you i was looking for this bat before two weeks , regards ,
  11. thank , the value for gamedata.ini DefaultCameraMinHeight = 650.0 ;The minimum height of the camera relative to the terrain. DefaultCameraMaxHeight = 520.0 ;The maximum height of the camera relative to the terrain. DefaultCameraPitchAngle = 28.5 ;The pitch angle of the camera off top down view. DefaultCameraYawAngle = 00.0 ;The direction the camera faces by default. DefaultCameraScrollSpeedScalar = 1.0 ;How much faster or slower all scrolling is. //------------------------------------------------------------------------------------------------------------ //****DO NOT CHANGE ABOVE VALUES ********* //****PS: These values haven't been changed since original Generals anyways, this is an educational message. //------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------ CameraLockHeightDelta = 1900.0 for lua script function HandleFPSAndGameSpeed() local CUSTOM_FPS=60 local NORMAL_FPS=60 ExecuteAction("SET_FPS_LIMIT", CUSTOM_FPS) ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", NORMAL_FPS/CUSTOM_FPS) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 100) ExecuteAction("CAMERA_SET_DEFAULT", 3.00, 0.00 , Camera_Max_Zoomable_Height ) ExecuteAction("ENABLE_SCRIPT", "FPS_SCRIPT") ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) --is working, uses a map script from a library map end function EnableOptions() setcallhook() ExecuteAction("LOCK_CAMERA_ZOOM", 1, 1, 1) ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9) ExecuteAction("CAMERA_SET_DEFAULT", 10.9, 10.00, 2.9050) ExecuteAction("PITCH_CAMERA",37.5, 1, 1, 1) end setcallhook(EnableOptions) also there more camera positions function HandleFPSAndGameSpeed() local CUSTOM_FPS=60 local NORMAL_FPS=60 ExecuteAction("SET_FPS_LIMIT", CUSTOM_FPS) ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", NORMAL_FPS/CUSTOM_FPS) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 100) ExecuteAction("CAMERA_SET_DEFAULT", 3.00, 0.00 , Camera_Max_Zoomable_Height ) ExecuteAction("ENABLE_SCRIPT", "FPS_SCRIPT") ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) --is working, uses a map script from a library map end function EnableOptions() setcallhook() ExecuteAction("LOCK_CAMERA_ZOOM", 1, 1, 1) ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9) ExecuteAction("CAMERA_SET_DEFAULT", 10.7, 10.00, 2.9050) ExecuteAction("PITCH_CAMERA",37.5, 1, 1, 1) end setcallhook(EnableOptions) function HandleFPSAndGameSpeed() local CUSTOM_FPS=60 local NORMAL_FPS=60 ExecuteAction("SET_FPS_LIMIT", CUSTOM_FPS) ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", NORMAL_FPS/CUSTOM_FPS) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 100) ExecuteAction("CAMERA_SET_DEFAULT", 3.00, 0.00 , Camera_Max_Zoomable_Height ) ExecuteAction("ENABLE_SCRIPT", "FPS_SCRIPT") ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) --is working, uses a map script from a library map end function EnableOptions() setcallhook() ExecuteAction("LOCK_CAMERA_ZOOM", 1, 1, 1) ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9) ExecuteAction("CAMERA_SET_DEFAULT", 11.9, 10.00, 2.9050) ExecuteAction("PITCH_CAMERA",37.5, 1, 1, 1) end setcallhook(EnableOptions) function HandleFPSAndGameSpeed() local CUSTOM_FPS=60 local NORMAL_FPS=60 ExecuteAction("SET_FPS_LIMIT", CUSTOM_FPS) ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", NORMAL_FPS/CUSTOM_FPS) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 100) ExecuteAction("CAMERA_SET_DEFAULT", 3.00, 0.00 , Camera_Max_Zoomable_Height ) ExecuteAction("ENABLE_SCRIPT", "FPS_SCRIPT") ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) --is working, uses a map script from a library map end function EnableOptions() setcallhook() ExecuteAction("LOCK_CAMERA_ZOOM", 1, 1, 1) ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9) ExecuteAction("CAMERA_SET_DEFAULT", 11.5, 10.00, 2.9050) ExecuteAction("PITCH_CAMERA",37.5, 1, 1, 1) end setcallhook(EnableOptions) function HandleFPSAndGameSpeed() local CUSTOM_FPS=60 local NORMAL_FPS=60 ExecuteAction("SET_FPS_LIMIT", CUSTOM_FPS) ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", NORMAL_FPS/CUSTOM_FPS) ExecuteAction("MAP_CHANGE_CLOUD_SPEED", 100) ExecuteAction("CAMERA_SET_DEFAULT", 3.00, 0.00 , Camera_Max_Zoomable_Height ) ExecuteAction("ENABLE_SCRIPT", "FPS_SCRIPT") ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", "/team", "FPS_SCRIPT", 1) --is working, uses a map script from a library map end function EnableOptions() setcallhook() ExecuteAction("LOCK_CAMERA_ZOOM", 1, 1, 1) ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", 2.9) ExecuteAction("CAMERA_SET_DEFAULT", 10.5, 10.00, 2.9050) ExecuteAction("PITCH_CAMERA",37.5, 1, 1, 1) end setcallhook(EnableOptions)
  12. i edit the two files Misc/Data/ini <--- for ini files Misc/Data/scripts <--- for LUA now i have my zoomout applyed to all maps custom and offical thats great additional abilities to the game
  13. just provide the correct script for scripts.lua file cause all codes that your share them not working with me
  14. hello , what i can add to this files to load MapMetaData_Global.xml mprules , multiplayer colors , > anything else ? or just two rules , cause commandset cannot load from this file ========================================================= other question i need script for my lua files for remove limitation zoomout , yes there is map can do that but i want it as script for my lua file , i dont know how make them work in my even file and script.lua how make them work ExecuteAction("SET_CAMERA_CLIP_DEPTH_MULTIPLIER", Camera_Clip_Depth) https://forums.cncnz.com/topic/20028-how-to-combine-gamedataini-in-wrathed/?do=findComment&comment=228114 https://forums.cncnz.com/topic/20714-remove-zoom-limits-exploit-map/?do=findComment&comment=238941 https://github.com/MetaIdea/SageMetaTool/blob/main/ScriptsInclude/main/CameraAIDirector.lua https://github.com/MetaIdea/SageMetaTool/blob/main/ScriptsInclude/main/CameraTopDownView.lua ========================================================= other question how i can control superpowers scripts for my lua file , disable , eneable , change count down time i found these sources but nothing applied into my scripts.lua filehttps://pastebin.com/1z3JgtLV https://pastebin.com/xHHGCVZ1 asking the owner of scripts on https://www.patreon.com/metaidea/about not help maybe superpower need include "PlayerSpellBook"
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