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Albie

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  1. Hi all, I’m working on a RA3 mod where I’ve modified weapon values, particles, and veterancy behaviour. I created a custom WeaponTemplate.xml with new weapon IDs. Each custom weapon ID is tied to a veterancy level that grants its own abilities. Everything works as expected in skirmish mode, but the changes do not apply in single-player campaign. After debugging, I noticed that the campaign only works correctly if I replace my custom weapon ID with the original one (e.g. SovietCommandoSniperRifle). However, if I do this, the veterancy levels that are linked to the other custom weapon IDs will not function. Is there a known limitation with campaign units referencing weapon IDs, or is there a way to force the campaign to recognize custom weapon IDs the same way skirmish does. Any help would be appreciated. Thanks.
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