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General Raven

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About General Raven

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  1. General Raven

    Slight problem (Tib. Sun)

    2 things let me ask? ARe you using TibEd or SunEdit? Either one is fine, yes the changes occur when you restart after you already applied... now for if you used FinalSun or something that edits the maps that is a different slight story, first gotta have the CD in the drive i am sure you know that then for whatever map you edit you need to fix and place that fixed mission in the exact same folder as the EXE for TBsun... IE: For Red Alert 2, Maps for the allied first mission is ALL01T.map I am guessing for nod its prob NOD01T.map = Mission One for Gdi i am guessing GDI01T.map = mission one, I am not exactly correct but I am sure its right... Make sure you make your names of the map exactly the same as the mission single players or they in fact won't work, if I am wrong someone out there will correct me....
  2. General Raven

    I've been at this for hours, with Image=ArtName

    Somehow when I use this for buildings [Advance Radar] UIName=Name:NAAVDRA Name=Advance Radar Image=NAADVRA BuildCat=Combat Prerequisite=NARADR,NATECH Strength=1000 Radar=yes Armor=wood TechLevel=10 Adjacent=2 Sight=10 Owner=Russians,Confederation,Arabs,Africans AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=1500 Points=0 Power=-100 Powered=true Capturable=true Crewed=yes ;Upgrades=2 ;GEF Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS 6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=800, 550, 400 AIBuildThis=no ;taken out to remove usless things from AI list - DB SpecialThreatValue=1 ;IsPlug=true ;GEF BuildLimit=1 SuperWeapon=ParaDropSpecial if you notice it has [Advance Radar] I have a custom cameo and it uses spy sattilite and it shows everything fine.... I assume its different for units
  3. General Raven

    I've been at this for hours, with Image=ArtName

    mm that makes me wonder does that mean I cannot offically create a new Unit? with its own cameo but the same animation? I want Shock Trooper and I want Death Trooper they both use the same animation... I want Telsa Tank and I want Death Tank they both use the same vxl animation... Would it mean I just need to copy the animations 2 times also?
  4. General Raven

    I've been at this for hours, with Image=ArtName

    That may explain why the [Death Trooper] may need to be the same as [DTRP] and not what i just said THanks guys I'll give it a try
  5. General Raven

    I've been at this for hours, with Image=ArtName

    Problem is I am not seeing the units at all even doing Image=SHK or Image=TTNK :/ They are like Invisible
  6. okay I have open XCC Mixer and created 5 new cameos, now the Spy Sattilate somehow already done for me in it's art. I am so freakin confused have this displayed for the Death Trooper and Death Tank ; Clone of SHK (Shock Trooper) [Death Trooper] UIName=Name:DTRP Name=Death Trooper Category=Soldier Primary=DeathBolt Secondary=DeathBolt Assaulter=no; I clear out UC buildings Prerequisite=NAHAND CrushSound=InfantrySquish Crushable=no Strength=350 Armor=Plate TechLevel=9 Pip=white Sight=7 Speed=5 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Soylent=125 Points=5 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT ImmuneToVeins=yes Size=2 AllowedToStartInMultiplayer=no ElitePrimary=DeathBoltE IFVMode=6 Image=DTRP SelfHealing=yes EliteSecondary=DeathBoltE then the Cameo is [DTRP] Image=SHK Cameo=DTRPICON AltCameo=DTRPUICO Sequence=ConSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 for the vehical almost same problem [Death Tank] UIName=Name:DTNK Name=Death Tank Prerequisite=Advance Radar,NATECH Primary=DeathTBolt Strength=600 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=8 Speed=6 CrateGoodie=yes Crusher=yes Owner=Russians,Confederation,Africans,Arabs Cost=1500 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 ElitePrimary=DeathTBoltE Image=DTNK SelfHealing=yes Secondary=DeathTBolt EliteSecondary=DeathTBoltE [DTNK] Image=TTNK Voxel=yes Remapable=yes Cameo=DTICON AltCameo=DTUICO PrimaryFireFLH=60,0,100 ElitePrimaryFireFLH=60,0,100
  7. General Raven

    Unit buildable, image won't appear

    I had the exact same problem, with both a building and a voxel unit I wanted to create a new Telsa kinda unit, but using the same type of voxel for it, I thought that when I add Image=TTNK which is Telsa Tank Cameo and I figured prob the same if I am not wrong, if I am how can I get the correct unit names and such I know that for Unit, I do lets say i make a new Shock Trooper with a Cameo, if I put Image=SHK It will do the shock trooper Let me ask, whenever I modifiy the cameo.mix do i just add it there or make a new mix file? how does that work? *still learning* lol
  8. After looking and spending 2 hours, I am really unsure but I just want a straight answer ... Can you attcually make bran new Superweapons... Like say I want a new Paradrop but when I do add a new one, and it allows me to paradrop I cannot seem to target the ground to lay the new paradrops, It seems I can only edit the Paradrop and AmericanParadrop? Is there a way to not edit any exisiting superweapons IE, just Clone a Paraplane and just rename it to like Soviet Paraplane or something? Thanks, Gen. Raven
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