CNCKid
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computers
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How does deploy firing work? there are 3 fields for it, deployer, deploy fire, and deploy fire weapon. Could somebody tell me how to get something to act like a desolator? Thanks!
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Ok, but I have a few problems. First of all, I got the ion cannon to work. However, the imgae of the beam is really ugly because I used the OS Shp Builder color replacement function to replace the colors so the beam would look good. Second of all, when I fire it, it doesn't hit the target, it hits the place where the unit which is firing is. What I want is an Ion Cannon attack, which a unit can start and then the attack will continue for a period of time even after the unit which fired has left. So, the Ion Cannon moves around and destroys stuff and the unit doesn't have to stay there. Can you tell me how to do that in simpleton terms? I had no idea what you meant before. Thanks!
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Because of my craving for powerful things but hate of the time for superweapons to charge, as a firing weapon!
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Ok, you must first understand, I am insane when it comes to weapons and their strength. So, now that you know I'll tell you what I want to do. I wan't to make a weapon, that fires an IonCannon beam at its target. I am having a few problems though. First, I can tell that the IonCannon warhead is there, but I dont see a beam. Second, when it fires, it shows a off-color thing which I can only guess to be an IonCannon beacon. Can somebody help me with this matter. I really want an IonCannon beam! Thanks.
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First of all, my question. I wanted to know if Koen would be adding Red Alert 2 support to TibEd 2. Next, my idea, why doesn't he put in an auto-load feature into TibEd 1 or 2?
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I guess I should reinstall... :tired:
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Can't get units to guard an object in Red Alert 2
CNCKid replied to CNCKid's topic in Tech Discussion & Support
Thanks! -
Ya, uhh when I say units, I mean like tanks and cars and stuff. Not weapons or warheads.
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In CNC Tiberian Sun, how many units should there be. I've counted 35 vehicles and I know that according to TibEd theres like half of that in terms of infantry. And when I counted, I included things that weren't buildable. What's up with that? :rockbrow:
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Can't get units to guard an object in Red Alert 2
CNCKid posted a topic in Tech Discussion & Support
Please help me. I can't get my units to guard other units anymore? I remember I used to be able to do it. What happened? :crying: -
Unfortunately, I still don't understand the weapons, even though I've looked at them and tried to figure them out. Right now, I've abandoned adding the units, but I will eventually come back to them. Thanks for your help!
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Thanks! I haven't had a problem since. I think that maybe the units which I enabled along with the massive amount of units I build was the problem. There hasn't been a problem since so a moderator might as well just delete this.
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Thanks, but do you know how I would get the attacks in from Tiberian Sun, I know this is gonna be a pain *sigh* I just wish that it was simple.
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Unit buildable, image won't appear
CNCKid replied to Napoleon the Clown's topic in Editing Discussion
Ok. I don't need the trash talk. Anyways, my method doesn't need the voxel=yes, I know because I did it. Also, you can edit the cameo.mix file, but you don't have to. I never said that you had to. Thats how I got it to work though. If you don't like the way I do things, tell it to somebody who cares, because I don't. I gave this answer in order to help the person with the question, not to get feedback from people who think they know it all. I have used this method before and it works for me. If it doesn't work for you, don't use it. I can stay cool no matter what you say so don't bother trying to get me angry.