alleylee
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Everything posted by alleylee
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Ok... Fenring.. i think it is because he been denied to the right click panel.. strangely, i can't right click on my school's comp.. so i guess he been denied of the panel... ninja... just highlight and click Ctrl+C to copy, and Ctrl+V to paste... handy to remember them...
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i think you can have 3 weapons at most... one is the primary, one is the secondary, and the last is the C4... which uses C4=yes like the psi commando.
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OK... Project: German Revival is where i am going to change the Allied country, Germany, into its own side with a new building tree and units. this is a big project since i am also going to make a mission with it and i like people to give me suggestions... add your ideas and also add the code of your unit or building if you have it down... if you don't, just tell me what it is like... i hope this will work... and please take the poll.
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i started it.. and i ended it... because i have school and it is killing me... every teacher i know is dumping me projects... so i might come back to it during summer...
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lol fenring...
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here... copy mine... i managed to make it so you can make 59 new units... ---------- [VehicleTypes] 1=AMCV 2=HARV 3=APOC 4=HTNK 5=SAPC 6=MTNK 7=CARRIER 8=V3 9=ZEP 10=DRON 11=HTK 12=DEST 13=SUB 14=AEGIS 15=LCRF 16=DRED 17=SHAD 18=SQD 19=DLPH 20=SMCV 21=TNKD 22=TTNK 23=LTNK 24=CMIN 25=SREF 26=HYD 27=MGTK 28=FV 29=DTRUCK 30=YHVR 31=PCV 32=SMIN 33=YTNK 34=BFRT 35=TELE 36=CAOS 37=BSUB 38=SCHP 39=MIND 40=DISK 41=ROBO 42= 43= 44= 45= 46= 47= 48= 49= 50= 51= 52= 53= 54= 55= 56= 57= 58= 59= 60= 61= 62= 63= 64= 65= 66= 67= 68= 69= 70= 71= 72= 73= 74= 75= 76= 77= 78= 79= 80= 81= 82= 83= 84= 85= 86= 87= 88= 89= 90= 91= 92= 93= 94= 95= 96= 97= 98= 99= 100= 101=HOWI 102=HIND 103=VLAD 104=UTNK 105=XCOMET 106=HORV 107=CMON 108=SMON 109=SCHD 110=DeathDummy 111=CAR 112=BUS 113=WINI 114=PICK 115=TRUCKA 116=TRUCKB 117=PROPA 118=CONA 119=COP 120=EUROC 121=LIMO 122=STANG 123=SUVB 124=SUVW 125=TAXI 126=PTRUCK 127=CRUISE 128=TUG 129=CDEST 130=YCAB 131=DDBX 132=BCAB 133=JEEP 134=DOLY 135=CBLC 136=FTRK 137=AMBU 138=CIVP 139=YDUM ----------
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you don't need to... just make it so that it impacts like anyother weapons... it shouldn't be so hard... but there is no more of the timer... just throw and blow...
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yes... there is a turret to mirage tank... but the line turret=no makes it so that it doesn't turn it's turret...
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the second way is a lot longer... but easier to edit the cost... as you can have a terror drone still 500 and a kirov a 1500 without the industrial plany...
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doubt it... tibed can't really change superweapons or replace them... or at least i don't know how to... isn't weather storm a replacement of ion storm for tiberium sun? you might want to find that... also for the mutation... you could like make infantries turn into tanks. all you need is to find a tank you want the infantries to turn into, copy and paste the chosen tank and rename it... then place the tank under the infantrytypes list... that way it is considered an infantry. then you just paste the name beside AnimToInfantry=. that way whenever the infantries get mutated... they turn into tanks. but that will also happen when the genetic mutator is activated so yuris will become very cheap...
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Take off the flakscatter=yes.... you don't need it... cell spread will do.
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1) the paratrooper are considered "ground units" that are in the air. so flak trak and flak trooper can hit them, because they can hit both air and ground. there for you must give the flak cannon a new weapon for them to hit the air. it comes with one bug. now it might hit the ground units too. but land targeting might stop it. 2) just make the spy plane immune. it will make it invincible. that is the easiest way to do it. there is another way but i forgot... it is like illegal target or something where it still can take damage but cannot be targeted normally by computers (because they cheat, they still target something that can't be targetted by a player) and can't be targetted by players.
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Easy to make the bomb throwable... just the image is hard. you need to make a projectille that has the "stick of bomb" as the image and mound it on the weapon. just make it inaccurate in the projectille section. so now whenever it is thrown, it might miss, but the explosion will most likely hit the target anyways.
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Note: all buildings are shp.
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Lol... i agree with fenring... i think that all you need is: -improve the speed -uncrushable -no death weapon (kills you when enemy has snipers) -faster denotion time or auto (auto is better) -more health -promotion if you want -farther bomb set range and i think that should do... i personally dont use crazy ivan as a direct offensive unit. more of a indirect, using terrorists in flak trak, ship them in, see them blow. otherwise, i prefer using chrono ivan.
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Which side has the best offencive tatics?
alleylee replied to alleylee's topic in Red Alert 2 / Yuri's Revenge
that makes up for its price... i think it gots 300 strength... good at wiping out tanks... ok against building... just the control is hard. -
umm... i think that is more of a weapon armed building... nothing more... if your talking about a nuke silo as a superweapon... let's say is it too complicated to understand at your stage...
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lol... i mean do i have to replace any hex codes in order to add something or can i just make something up and add it on without changing a thing?
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or get annoying shaking whenever the missile hits something...
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well... that is so easy... give cruise missiles a death weapon... i will get it to you when i got time... but that will make boomers too powerful...
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look... if you want to know stragities of using crazy ivan, go to red alert 2/ yuri's revenge discussion... if your changing ivan, here is where you post it... if it is stragities... easy... have a decoy army, send in the ivan, and blow things up.
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tib ed is a text editor... and organizer... that is it.
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sudden strike uses that format... unrevealing all superweapons... but it has the time... which is good...
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lol... i found that out when i was setting the paradrops... 4 GIs comes down and 15 new infantries comes with them
