alleylee
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Everything posted by alleylee
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what is a visceroid anyways?
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but can you control the number of shrapnels (not the shrapnels in the game... the shards from the explosion)?
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there is a button that saves it to the map i think.. i did that before..
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well.. the non pc games are built more for other games like vs fighting games (street fighter, etc...) have you ever tried playing those games on the keyboard? how about with 2 people? the computer just can't take 2 people mashing away on the keyboard... and shooting games too... for computers, it lags down a lot... unless you want flat walls, and state of the art pictures of year 2000... think duke nukem 3d.. just anythign that you don't want to lag in
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AI Work...
alleylee replied to Doctor Destiny's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
not that dumb fen... -
pc is so much better for these kind of games..
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How to copy a unit or a building from Tiberium Sun to RA 2
alleylee replied to phh's topic in Editing Discussion
btw... tibed only reads none parced materials sometimes... that's why you can't read apache through the normal way... -
what is the visceroid logic anyways?
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lol... tibed should work.... i prefer using the XCC string editor... it's not as organized, and there is no find function, but still better than nothing right now..
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umm... let me think... can't think... brain is dead... and i don't think it is possible... it sounds like an airburst weapon...
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Can you use your created mods without tibed?
alleylee replied to Jake9123's topic in Editing Discussion
tibed files are huge... i don't like them.. they're too big for floppies (i'm so out of date... still usign floppies!!) -
what is a shell map?
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Missing a .DLL file for XCC Mixer
alleylee replied to Napoleon the Clown's topic in Editing Discussion
*cough*Fenring is a freak*cough* -
lol... i didn't read that too... well... i'm probably goign blind anyways..
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and yes you can still cameos from other games... but they won't be too good, and the icon sizes might be off
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nice
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Serious patching required for multiplayer.
alleylee replied to CombatGold1's topic in Red Alert 2 / Yuri's Revenge
i think yr should be patched up so it can run on IP addresses.. that's what most games use these days.. -
Serious patching required for multiplayer.
alleylee replied to CombatGold1's topic in Red Alert 2 / Yuri's Revenge
yeah.. need new patches... ra2 actually got up to 1.006... yr only has 1.001... kind of pathetic... show some love EA... or westwood... who ever can make patches official... -
Stopping the AI from building certain units?
alleylee replied to spoon1of7's topic in Editing Discussion
you can also look into the ai.ini files (aimd.ini for yuri's revenge... not sure about TS and generals) but you can remove those task groups... if you need more help on it... just ask about it... i don't know how to do it but i knwo you can stop ai from using infantries/tanks/units by editing the ai.ini file. -
lol... shucks eh? actually... the locomotor doesn't define it... you can make chrono legionnare go onto water.... i think...
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so... the veteran power ups and elite power ups actually do something? does it increase the elite's weapon's ROF?
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haha... that's funny because you're wrong... it uses elite sniper's weapons for both normal and elite levels.. check the rules.. you would be surprised...
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it should then... but not so sure... never tried that...
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it won't work... a obselete (can't spell) locomotor will either give you and error or chronoshift results... BUT it isn't true chronoshift as it can't go over water.. and also... don't ever remove the teleporter=yes tag from chronominer... unless you don't want it to mine...
