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alleylee

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Everything posted by alleylee

  1. alleylee

    About Visceroids in RA2...

    what is a visceroid anyways?
  2. alleylee

    Projectile

    but can you control the number of shrapnels (not the shrapnels in the game... the shards from the explosion)?
  3. alleylee

    I are confused

    there is a button that saves it to the map i think.. i did that before..
  4. alleylee

    RA and CNC for Playstation

    well.. the non pc games are built more for other games like vs fighting games (street fighter, etc...) have you ever tried playing those games on the keyboard? how about with 2 people? the computer just can't take 2 people mashing away on the keyboard... and shooting games too... for computers, it lags down a lot... unless you want flat walls, and state of the art pictures of year 2000... think duke nukem 3d.. just anythign that you don't want to lag in
  5. alleylee

    AI Work...

    not that dumb fen...
  6. alleylee

    RA and CNC for Playstation

    pc is so much better for these kind of games..
  7. btw... tibed only reads none parced materials sometimes... that's why you can't read apache through the normal way...
  8. alleylee

    About Visceroids in RA2...

    what is the visceroid logic anyways?
  9. alleylee

    I are confused

    lol... tibed should work.... i prefer using the XCC string editor... it's not as organized, and there is no find function, but still better than nothing right now..
  10. alleylee

    Projectile

    umm... let me think... can't think... brain is dead... and i don't think it is possible... it sounds like an airburst weapon...
  11. alleylee

    Can you use your created mods without tibed?

    tibed files are huge... i don't like them.. they're too big for floppies (i'm so out of date... still usign floppies!!)
  12. alleylee

    Shell map tutorials

    what is a shell map?
  13. alleylee

    Missing a .DLL file for XCC Mixer

    *cough*Fenring is a freak*cough*
  14. alleylee

    tracklist

    lol... i didn't read that too... well... i'm probably goign blind anyways..
  15. alleylee

    About new unit's

    and yes you can still cameos from other games... but they won't be too good, and the icon sizes might be off
  16. alleylee

    [TS/FS/RA2/YR] Lagless Railguns

    nice
  17. i think yr should be patched up so it can run on IP addresses.. that's what most games use these days..
  18. yeah.. need new patches... ra2 actually got up to 1.006... yr only has 1.001... kind of pathetic... show some love EA... or westwood... who ever can make patches official...
  19. alleylee

    Sites with tutorials

    GO FEN!!!
  20. alleylee

    Stopping the AI from building certain units?

    you can also look into the ai.ini files (aimd.ini for yuri's revenge... not sure about TS and generals) but you can remove those task groups... if you need more help on it... just ask about it... i don't know how to do it but i knwo you can stop ai from using infantries/tanks/units by editing the ai.ini file.
  21. alleylee

    How do i create a chrono mcv?

    lol... shucks eh? actually... the locomotor doesn't define it... you can make chrono legionnare go onto water.... i think...
  22. alleylee

    Strange stratagies

    so... the veteran power ups and elite power ups actually do something? does it increase the elite's weapon's ROF?
  23. alleylee

    Strange stratagies

    haha... that's funny because you're wrong... it uses elite sniper's weapons for both normal and elite levels.. check the rules.. you would be surprised...
  24. alleylee

    How do i create a chrono mcv?

    it should then... but not so sure... never tried that...
  25. alleylee

    How do i create a chrono mcv?

    it won't work... a obselete (can't spell) locomotor will either give you and error or chronoshift results... BUT it isn't true chronoshift as it can't go over water.. and also... don't ever remove the teleporter=yes tag from chronominer... unless you don't want it to mine...
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