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Koen

Retired Staff
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Everything posted by Koen

  1. Koen

    Ra3 Beta Keys

    I guess you can say you're in the beta now - since many people will be. Telling them about how long you've been in... we can always tell them later, right?
  2. Looks cool. If only you could edit the values...
  3. Koen

    First Decade Tiberian Dawn

    No, because (by design) the user always expects to start with the original version of the game settings. At least, that is how it is for the other editors, and I carried this over to C&C95.
  4. Koen

    First Decade Tiberian Dawn

    The first time you run the C&C95 editor, it will copy the C&C95.exe file to the TibEd backup folder. Then, TibEd assumes that this is the "vanilla" version it should base all its editing on. When you hit "remove changes from game", this is the executable that will be put back into the game folder. If you remove it from the backup folder, then TibEd will copy it again. If you apply changes the game, then TibEd has no other way of knowing whether the file in the game folder hasn't been edited before - so it puts the backup in place first, and then applies the changes.
  5. Koen

    1 = 0.999...

    From the linked page, the first line: And this is immediately where it falls flat on its face. This is a huge assumption to make. Because 1.0000... and 0.9999 are infinite decimal expansions if you will... but it is not equal to "1". Because 1 comes from the integer set Z, and 1.000... and 0.999 come from the real set R. You can define 1 to be equal to 1.00000.... but as soon as you get into these numbers, you introduce approximations. If you only consider the real set (this is a separate argument, the sentence before here is the assumption) with 1.0000... and 0.999.... then indeed, there is no number between these two - yet if you try to write them down, they will fail, as you cannot write them down completely. If someone comes up with an example, you just add a decimal. But even if there is no number between the two, that does not mean they are equal. With decimal expansions, you introduce rounding errors, and that means that symbolic math no longer exactly applies. So, the whole 0.333 times 3 thing fails, because it doesn't think about these rounding errors.
  6. Wham. That is harsh. How is that for wanting fewer big titles...
  7. Koen

    EA can 12 unannounced games

    The C&C franchise hasn't sold 2 million units in its lated iteration, so from the statements above it is in danger.
  8. Koen

    First Decade Tiberian Dawn

    Fixed! I addressed this issue in the TibEd 1 installer: it will now set the permissions on the TibEd\backup folder to writeable, and it will make C&C95.exe writeable as well. Get it from here.
  9. Koen

    First Decade Tiberian Dawn

    Are you running as a normal user, or as an user account with administrative privileges? Probably TibEd cannot write to C&C95.exe in the game folder, or maybe it cannot write its own backup copy in the "Program Files\TibEd" folder. Which answers Nyerguds' question: TibEd will copy the C&C95.exe the first time it runs the TibDawn editor to its own folder, and from then on, it is the master copy TibEd will use (because TibEd cannot know if the version in the game folder is still original).
  10. Koen

    TibEd 2.1: test it now

    Updated to build 419: add the ObjectCreationList editor for Generals/Zero Hour back in. Fix minor refresh bug in the list editor: when pasting or adding empty, didn't refresh.
  11. Let's do a reset then, and so we can find the highest peak since October 2009
  12. Koen

    TibEd 2.1: test it now

    There is no RA3 support (for now). For C&C3, all you need to do is install TibEd, create a new project, change some stuff in the XML files (by browsing through the game assets). And then hit "build mod" or "play mod". It is meant to simplify the workflow significantly.
  13. In preparation of the first official TibEd release in over a year, test builds of the upcoming TibEd 2.1 are now available. The main user interface has been redone using Office ribbons and browser-style tabs. Older versions used floating windows, which was very hard to manage. The GUI editor for C&C3 is not available in this version yet - that will be in version 2.2. To have a go at testing TibEd 2.1, download it from this forum topic. The final release of TibEd 2.1 is expected later this week.
  14. Koen

    TibEd 2.1: test it now

    Updated to build 416: new default background, this build will automatically switch you to the new background.
  15. Koen

    TibEd 2.1: test it now

    Updated to build 407: now JPG backgrounds are supported, and the edit form tab buttons have also been replaced by a proper tab control. Removed changing of text font: use consistent Windows fonts throughout the application.
  16. Koen

    Question to TibEd 2 users

    TibEd 2 has been rewritten for option 2: browser-style, full-screen tabs.
  17. How important is it that you can have multiple windows open in TibEd 2. Do you use it at all? Or would having just a single window open at a time also be fine? That would allow docking of the window into the main UI. Or do you prefer having browser-style tabs (so you still get multiple windows, but you can only see one at a time). Options: - multiple floating windows - multiple tabs, one visible at a time (browser-like) full-screen - single window, full-screen
  18. I would ask, do we really need a slogan? In terms of screen estate, it does take up space. No slogan is smaller header image.
  19. Koen

    Unable to Edit Tiberian Sun

    My question to you then is: Cannot save them where? If you're not writing changes to the game, what kind of modifications are you talking about? Can you change unit costs properly? Is it limited to only editing some weapon? What are the steps I would need to take on your machine to reproduce this?
  20. Koen

    Unable to Edit Tiberian Sun

    No, shouldn't be hardware related. Look up your Tiberian Sun folder, and try deleting the art.ini and rules.ini in that folder. Does that help? I would expect that TibEd has problems writing those files somehow.
  21. The 13th birthday already... If only we had the cake smiley!
  22. If you have the "The First Decade" edition of Zero Hour, then mods will only work after you install community patch 1.03 from http://cnp.cncnz.com/tfd/ They remove the faulty copy protection from the game, making mods work once again. Go for it!
  23. Koen

    Armageddon Bomber Error

    Fixed on the current internal build. Will be in the next release.
  24. Koen

    Armageddon Bomber Error

    Confirmed. The relative path in the "Include" tag is not converted into an absolute path, causing the SDK not to find NODArmageddonBomber.xml (which is in Nod/units/, as is the original vertigo bombers). However, after TibEd import, the location is "just in the root". Changing the include to "DATA:NOD/Units/NODArmageddonBomber.xml" should fix it. Going to look into fixing this automatically.
  25. Koen

    Squishing Infantry

    I've had my first game last Friday. And squishing infantry is a C&C classic. Too bad that it's not in the game, I'm not that fond of Cyborg units. But it is more realistic of course...
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