Jump to content

taoransk

Members
  • Content count

    17
  • Joined

  • Last visited

Community Reputation

0 Neutral

About taoransk

  • Rank
    Recruit
  1. sounds intresting. i'd like to have a try as well
  2. Can anyone tell me how to solve the MCV bug? I made a new countries twice, first time I cloned and edited full set of new buildings to make a new building syetem, and the new country replaced Libya but includes into the thirdside(Already changed AI building list and rewrited data in Rule.ini manuary), but it won't let me start game(game over at beginning), even though, my new MCV has the image cloned by Allian MCV, then my computer emeny can build it though Allian War Factory but I haven;t set to allow that happens! Then, I've tride to use Yuri to capture the MCV which built by computer(though I don;t know why it happened), but whenever I outspread it, a 1x1 invisible square with life bar will be created. I can;t select it by towing mouse(to choose more than one unit) nor saw it, but I do can select it if I use left button normal select if I remember where it was. when I selected it, it shows the life bar as norm unit, but won;t move, i think the computer only know some unit there but it don;t know what it is. Second time, I replaced Cuba and keep new country stay in Soviet side, and I build building system by changing Soviet build order, for example, I still set it will start from Soviet MCV, then I make original buildings forbidden for this country, then put my clone&edited new order into the same place as those original buildings(all buildings can be build if you put it in original list, I've tested ). But then I got another problem, if I don;t allowed the new country to build tesla plant, then my new buildings also won;t show on the building board, if I change order to let them start from barracks( thus, I let it can build new barracks rather than the soviet one, and then different buildings going though the different line with Soviet), it will continue goes Soviet barracks then War Factory and Battle Lab after Soviet Refinery even if I already enjoined them.......... By all means, I can;t start as new country, whatever it has own MCV or just edited from original side.
  3. taoransk

    Quick Ask on editing RA2 Yuri

    First one, the MCV, I will going to try today, thank you so much Fenring. Is that I only need to take out short game button then everything will be fine? but how about allian can also build my new MCV? I didn't set that. P.S.:---- I've tried to start game by taking out the short game setting, but there's nothing changed....I still game over at beginning....... Second, can you tell me what site that I can serch? don;t tell me google lol, can you tell me some detail thing,like which site? Last, let me explan: all Viechile including Tanks has two part in image, the Base and Weapon part, right? well All my unit now lost their top half image in modle, yeah all units including both original or cloned units and defence building, from air to grounp.....but enemy's units still have them. That's what I can not understand. I still can not use my new country, so it hasn't be tested yet, but it happens whatever country I use from Allian, Sove and Yuri.
  4. K I'm trying to make my question in one topic, but here's a bit new one which I need answer really soon ^^ Can anyone explain to me the MCV bug, how can I solve it? for example, I cloned MCV and Construction Center from Allian, and I replaced a Country( no problem on showing in game, I've got correct way to put it in list), then whenever I start game by this country I will game over at first sec entring the game. But my computer enemy can build new MCV from Allian War Factory.....and I used Yuri to control it, but nothing there when I spreaded it. Where can I find icon or modles for new units? Is there a special picture form or size that needed by icons in game? Can I take icon and modles from RA1 or TS or General out and put them into RA2? I've seen a Chinese Mod before and it has Earthshake inf. & Medic from RA1. Also, about editing SuperWeapon. In the same Mod I've seen, he changed Paradrop's list so we can have different para(including SEAL or other Inf.)But in another topic some of you said editing Superweapon is totally unthinkable, Y? Last, isn;t there anyone know anything about my units lossing their barbettes(including both new and original units, Guard Cannon/ Tanks/ Flank truck/Yuri UFO/Patriot Missile, my IFV even lost their ability on changing mod)? However, units built by my enemy still have their barbettes. Strange!!!!!! Last, how can I make my changes to a Mod rather than save them as Tibed itselve's formate? Thank you all so much and have a nice day!
  5. taoransk

    RA2 Yuri's editing Qustions on Tibed

    Well I've tried to edit the rule file in game folder manuarly, and I found that new country should be placed in original place otherwise country flag and voice will be mess together.....anyway, finally other countries but new China can still work like before now........... but whenever I tried to choose China, I will game over at beginning of game......and my MCV(Copyed form Allian MCV) seems never exit..... When I start game by any allian country, I can still build China enegry plants.....I think the new Chinese MCV got bug so computer still think it;s Allian MCV But if my enemy is Allian, it will build Chinese MCV so quick (about 2 min in speed 6, strange, normally computers won;t build extra MCV in easy level) from ALLIAN WAR FACTORY!!!!! I've tried to use Yuri to capture it, and whenever it spreads I can see nothing but a 1X1 empty square item and it's immune to damage & cannot sold, I think this means my new base building can not be found by computer from rule file(but it's there) Also, about the barbette missing problem......now enemies' tank/flank building/ifvs are fine.....but anything built by me(player) still won't show their barbettes, including Yuri;s Disc (only an around disc pedestal flying everywhere)......
  6. taoransk

    RA2 Yuri's editing Qustions on Tibed

    Thank you very much man, but How can I find Koen? he seems never shows around in last whole week...... also I still haven;t recive my code....... well I don;t know if I should reinstarll the game to keep it stay in 1.0 version.......I haven;t install any Mod but the one I am working on(if it can called a Mod). But I just can;t save change in anywhere but game itself. My Laptop was bought last year, but whenever I click default all, it will totally dead......I have to default forms one by one....that could take......4 hours? How could I say? I am totally Faint. It's 5:44am now, and I've just got up. today I will try to solve the building problem first....at least make other countries can work as usual. I will try to make all building only belone to China rather than set them belone to all and limit user by required building(like the originals).....God helps me.
  7. taoransk

    RA2 Yuri's editing Qustions on Tibed

    Thank you so much, but I am really confuse now....! I've cancled Libya and replaced China(as third side)......I've cloned full set of buildings(resource, combat, tech, construction center and MCV), but I never found China in Country list...... When I choose any country from Allian(haven;t test Soviet side yet), they all changed construction order.......I can see some of my new building which should only for China country......and I lost original buildings but power plant......if you want, I can send a copy to ya... I believe it's the version that I upgraded made Tibed shows mistake on game data, seems I can;'t change anything about original unit(because some data shows mess, and I can;t make sure if change parts can work). I simply colned most of units and their weapons to edit myselves units......but not only new units, but also cloned original units had lost their barbette, including IFV, Tanks, Guard Cannon/Patriot/Gattling cannon......even more, if I change any data in IFV, it won;t change mod by entering different soilders..........because on 'IFV mod' board even IFV itself has no data on.....I think Tibed can;'t show all files...... The most important question, how can I save my work so I can reinstall my RA2? Everytimes I tried it will tell me my file is too big or something like that, and let me save changes to Tibed's own file, but I never successed on loging from them........always got error......dame my whole work in last week is stuck here.......and I can;t start normal game by lossing original coutry build orders......
  8. taoransk

    RA2 Yuri's editing Qustions on Tibed

    Thank you, Fenring,. Thank you very much. But firstly, I've put BlackHawkCannon on Tanks, and they do fire to helicopters(haven't test plane yet) Secondly, about armor type. the thing you've mantioned is definetly what I'm talking about, but I swear to god that all datas I've seen is "yes" "no" "true" "no" "poweroff" "100,XX,XX" and so on(XX is number, I forgot).....My computer is using Win XP home Chinese edition but does support English, and my RA2 is upgraded by game itselves program and it's english too. My Tibed is 1.6 from offical website but haven't got the file it requires to download. (BTW, I don;t know y, but seems new edition RA2 Yuri is worse than original one......for example, in Allian Champion, the second mission, we can no more find Move star Terminator, it's just gone from game data, Also, move star weastwood had lost he's voices, now we can only hear GI's voice from him. Is that Y armor typs got mass?) Thirdly, if I change AV-8 to a jumpjet Unit but still keep plane's landing requirement, will the plane fight to air but still anti ground as same as original unit? At last, I am going to test again those units with your datas ^^, but what you mean about "Files"? is that a program or just edit game file manualy? Can you tell me how? Oh, still, do you know how can I change or replace Countries, or Put units from RA1/Teb/General into RA2? And how can I save Mod? it always told me "your mod is too big" but I did nothing but less than 20 units Have a nice day!
  9. taoransk

    RA2 Yuri's editing Qustions on Tibed

    Thank you very much, again, §tìngèr ^^. I do understand about those armor types, my question is by looking Tibed, units' armor type never shown like those original types, for example, GI's armor type is "1", AV-8's type is "yes" or "true", MIG's type is "no"......well the only thing I can do is manuly change all units' armor types, incruld those original ones', to the wood/steal like system( eg. AV-8 is "light" as I changed) well today I did my mod's Army part, I've got 2 questions: first, I'm trying to make a new country( or replace one), so I copyed all countries' tanks and built my armor system (including amphibian tank, Stealth tank,Major tank and Heavy tanks). I've put BlackHawkcannon on all tanks for their AA power, and I incrested all their weapon powers by made clones from original weapons. but my problem is: when I started game, all Tanks, incrulds original units(which haven;t be changed but armor type) lost their barbette! I can only see batholiths running and firing......what's going on? secondly, I've tride to make 3 units/building, first one is truck which can spreads to AA missile launcher(clone from patriot); second is incresing edition from patriot (as base deffence); and also I've tride to make player can build Tech Oil wells. my setting is at below: [*FAAS] UIName=Name:TRUCKA Name=Field Anti Air System Category=AFV Primary=BlackHawkCannon Strength=400 Armor=light Armor=light TechLevel=1 Sight=6 Speed=6 Owner=Special Armor=light Cost=150 Armor=light Armor=light ROT=5 Crusher=no SelfHealing=no Armor=light Armor=light VoiceSelect=CivAllSelect VoiceMove= VoiceAttack=CivAllAttackCommand VoiceFeedback= Armor=light Armor=light Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0 ; This value MUST be 0 for all building addons Armor=light Armor=light Armor=light Armor=light Size=6 Armor=light Armor=light Image=TRUCKA ImmuneToPoison=yes ImmuneToVeins=yes ElitePrimary=BlackHawkCannon VeteranAbilities=FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,FEARLESS EliteAbilities=FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,FEARLESS,SELF_HEAL Prerequisite=BARRACKS,GACNST ; Clone of RedEye2 Deployer=yes DeployTime=.044 UndeployDelay=.044 DeploysInto=FAAS-deployed And here is the building I want it to be: [*FAAS-deployed] UIName=Name:NASAM Name=Field Anti Air System BuildCat=Combat Strength=400 Armor=steel TechLevel=1 Prerequisite=BARRACKS,GACNST Adjacent=4 Sight=10 Armor=steel Owner=Special AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=150 BaseNormal=no Armor=steel Power=-50 Armor=steel Primary=*Field Anti Air Missile Armor=steel Armor=steel Capturable=false Armor=steel Armor=steel Armor=steel Armor=steel ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes Powered=yes Armor=steel Armor=steel Armor=steel ;TurretAnim=NASAM_A ;TurretAnimIsVoxel=false ;TurretAnimX=-2 ;TurretAnimY=10 Armor=steel HasStupidGuardMode=false Armor=steel Armor=steel VHPScan=Strong ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge) ;This existed ; Allied Prism Tower Image=NASAM ImmuneToPoison=yes ImmuneToVeins=yes ClickRepairable=no Armor=steel Armor=steel Armor=steel Unsellable=yes ; Clone of TRUCKA (RA2 Truck) UndeploysInto=*FAAS Here is the weapon: [*Field Anti Air Missile] Damage=180 ROF=80 Range=14 Projectile=AAHeatSeeker Speed=80 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes ;Hover Missile Burst=2 And here is the Base def building: ;Hover Missile ; Clone of NASAM (Patriot Missile) [*TMD] UIName=Name:NASAM Name=Theater AA Defence System BuildCat=Combat Strength=1000 Armor=steel TechLevel=1 Prerequisite=BARRACKS,GACNST,GATECH Adjacent=4 Sight=10 Armor=steel Owner=Special AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=250 BaseNormal=no Armor=steel Power=-200 Armor=steel Primary=*Theater AA Defence Missile Armor=steel Armor=steel Capturable=false Armor=steel Armor=steel Armor=steel Armor=steel ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes Powered=yes Armor=steel Armor=steel Armor=steel ;TurretAnim=NASAM_A ;TurretAnimIsVoxel=false ;TurretAnimX=-2 ;TurretAnimY=10 Armor=steel HasStupidGuardMode=false Armor=steel Armor=steel VHPScan=Strong ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge) ;This existed ; Allied Prism Tower Image=NASAM BuildLimit=4 Sensors=yes SensorsSight=4 ImmuneToPoison=yes ImmuneToVeins=yes Weapon is here: ; Clone of RedEye2 [*Theater AA Defence Missile] Damage=380 ROF=60 Range=16 Projectile=AAHeatSeeker Speed=100 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes Last one, the Tech Oil well: ; Clone of CAOILD (Tech Oil Derrick) [*Oil Well] UIName=Name:CAOILD Name=Oil Well TechLevel=1 Strength=1000 Armor=yes Nominal=yes Sight=6 Armor=yes Armor=yes Armor=yes Armor=yes Armor=yes Armor=yes ;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_OilRefineryCaptured ;Eva (and therefore 3way split) voice to use when captured Armor=yes DeathWeapon=OilExplosion ProduceCashAmount=10 ; Amount every Delay ProduceCashDelay=100 ; Frame delay between Amounts Armor=yes Armor=yes ;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) Image=CAOILD BuildLimit=4 Cost=200 Owner=Special Prerequisite=GATECH,GAREFN ImmuneToPoison=yes ImmuneToVeins=yes Armor=yes ; Clone of NASAM (Patriot Missile) Armor=yes Armor=yes ThreatPosed=0 Adjacent=4 BaseNormal=no AIBasePlanningSide=0 Power=-50 Powered=yes My Problems are: 1. when the truck lay down, I can't see Modle, if I haven't made a team by puting a number on it, I'll never select it again. Also, it won;t fire to air target. 2. Whenever I'm trying to build the oil tech, after it built, the icon will shown as "on hold" but I can still build until 4(limites has set 4). And after I first select this icon, I can;t build other building in this page, they all in dark. sell or distroy wells cannot help anything about it. 3. my "TMD"(lol) can;'t be built. whenever I sellect the icon, a window will jump out and tells me that RA2 got internal mistake (Crash?)...... Thanks for your patience to look my mass^^!, can you or anyone help me on any of them? Thank you very much and have a nice day!!!!!!
  10. In Ra2, we can set if an aircraft is fighter or not (through most of them already setted "yes"), Carrier's attack plane also have secondary weapon by using anti air project. However, can we really make Av-8 or MIG againest other planes, like Cargo plane/Spy plane or other attacking aircraft? I've used project "AA heat seaker" on my new Helicopter missile and AV-8 new AA missile, but they won't fire to enemy's AV-8(but when I change cannons for my helicopter by using project "invisibleall", it does guard air, y missiles can;t?) Still, can anyone tell me what's the rules on using secondary weapon? the experience i've got is that your main weapon must can not does damange to the target you want the secondary weapon againests to, but as the first question, my new fighter uses laser(major weapon copyed from lunarlaser, setted only AA) and Maverick3 missile(secondary, used by original MIG, only AG&AN), but it won;t shoot helicopter nor planes, but shoot both laser and missile to ground target(the laser soudn;t fired to ground in setting). anyone can tell me y? Also, I still haven't got any offical explaination about Tibed's Ra2 unit armor setting. by data loaded from game though Tibed, the "armor" space totally is a chaos. number, letters, yes or no, any thing but datas shown in help( should be none/wood/light....and so on) Last thing, can anyone tell me who's in charge on the Tibed website? I've paid though Ebay few days ago and still haven;'t recived decode password for Tibed ! ............ Thank you all so much and have a nice day! my original question topic is at this link: http://forums.cncnz.com/viewtopic.php?t=3060
  11. In Ra2, we can set if an aircraft is fighter or not (through most of them already setted "yes"), Carrier's attack plane also have secondary weapon by using anti air project. However, can we really make Av-8 or MIG againest other planes, like Cargo plane/Spy plane or other attacking aircraft? I've used project "AA heat seaker" on my new Helicopter missile and AV-8 new AA missile, but they won't fire to enemy's AV-8(but when I change cannons for my helicopter by using project "invisibleall", it does guard air, y missiles can;t?) Still, can anyone tell me what's the rules on using secondary weapon? the experience i've got is that your main weapon must can not does damange to the target you want the secondary weapon againests to, but as the first question, my new fighter uses laser(major weapon copyed from lunarlaser, setted only AA) and Maverick3 missile(secondary, used by original MIG, only AG&AN), but it won;t shoot helicopter nor planes, but shoot both laser and missile to ground target(the laser soudn;t fired to ground in setting). anyone can tell me y? Also, I still haven't got any offical explaination about Tibed's Ra2 unit armor setting. by data loaded from game though Tibed, the "armor" space totally is a chaos. number, letters, yes or no, any thing but datas shown in help( should be none/wood/light....and so on) Last thing, can anyone tell me who's in charge on the Tibed website? I've paid though Ebay few days ago and still haven;'t recived decode password for Tibed ! ............ Thank you all so much and have a nice day!
  12. taoransk

    Question about Tibed

    I've tried about 10 times now.......once I can use different weapon for person and tanks, then lvl1&3 use C4 for building...but I entered game again without any thing changed, units has just changed! they no more use secondary weapons( even if the WH does 0% to tanks, they just keep shooting and never fire missile like last time). I really dono Y. other problems on using secondary weapon: Helicopters use MG(setted to againest person armor only) firing eachother but do use missile to againest airplane( like AV 8); Also if I set a Inf. use double weapon and let it has the ability "has C-4 ability when elite" without put "yes" in Inf. board's "C-4" , then whenever I put mouse on building there's only C-4 sign but when unit goes near building, it won;t blow. As the thing I understand, it might be the data problem....I mean, the Armor type setting. If we relord the original data from game, at Unit's armor space should be one in none/flak/Plate/Light/Mid/heavy/wood/steal/concrete or speacle_1&2. But in fact it isn;t like the help data says: the data here is really a mass, GI armor=yes; Boris armor=1; attack dog armor=no; Chrono Miner armor=no, Giant Squid armor= true, IFV armor="SparkSys,SmallGreySSys"; Mirage Tank armor= TankCrush; Prism Tank armor= "100, 100, 275" ........ no doubt sometimes my new unit just stops there and won;t fire unless I tow it away and back after few sec......can anyone explain what are those different data means? they are totally not suit the offical explaination in Tibed itself. Oh, anyone know how to keep dynamic visualize by cloning? I cloned siege cop. and new unit only stay in suspension without airscrew(totally no airscrew), but clones from NightHawk has their revolving airscrew...
  13. taoransk

    Question about Tibed

    Well, I tried again, second question still there, those data mass ^^!. However, I can see new units now, the only problem is 2 weapon sound when I made things like "Mute Pistol" mixed by data from AWP and Pistol, or "Autosniper" by AKM and AWP(first AWP's voice, then AKM's).I'll try again( Already spent whole night lol). There is a tech question. I'd like to have a Commando use gun when met Inf and rocket for tank/air/buildings(just try), is that I need to set the warhead for the gun as 0% dam to Unit and building armors? still, do you know how to put new pic in game as icon? or how to take RA1/ General or other Mods' units in to my mod? Oh, I just forgot: whenever I'm tring to save, it will tells me like this:"TIBOptimize info: Your mod is too big to be optimized. Optimization failed; attempting to use the Changes browser now will crash TibEd!" but I only made 4 units, 6 weapons and 3 warheads......how come those are too "big"?
  14. taoransk

    Question about Tibed

    One last thing, I've seen some mods using new modle or RA1 units(like medic, flamethrower) how can I put new pic or RA1/General unit in?
  15. taoransk

    Question about Tibed

    Thank you sooo much, §tìngèr, but do you know when can I reacive my code? What's the different between an unlocked Tibed and a test one? Well, like I said, my first problem is about download, but without it, the truly first question is my setting just goes mass, datas mixed whenever I loaded them, like unit has new thing called like "10-GuardRange","1000-70", "8-bombable" or others( and one called "British,France,American...", I think this should in Belond space), even weapon data in unit list, also units like Romanov and others cannot be seen, the program will jump to desktop whenever you are cleck on them for trying to look their data. Also, cloned units have mass on "Armor" board, some of them shows "none" or "yes" or "100" ......I really don;t understand. I've tried once to run game with change, I made a random Skirmish game, there are only cloned unit which absolutly same as original ones( for example, I made a unit cloned from Seal, use Boris' voice and AKM and Seal's pic and modle, cost 2000,but in fact I only have 2 SEAL on buinding board). What's going on?
×