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pirate68k

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About pirate68k

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  1. pirate68k

    Flying tanya. Plz help me debug this.

    C'mon now, I am making a mod and people flame me for it. How nice is that? (warning: that was extreme sarcasm) Anyway, I am making the hero units more powerful because right now they can destroy whole bases easily when playing AI, but are useless when playing a person who is not dumb enough to let Tanya walk right in with out facing a tesla tank or something. In most games I play online, no one even bothers using hero units at all! And they're not "too powerful". Their armor has been severely weakened, so they must be supported by either ground troops or rocketeers, seige choppers, etc, if they are to live. One shot with a patriot and it's no more with them. Three shots with flak and they're dead. And in less than a second, the gattling tank gets a promotion :lol:. For example: boris has a rad beacon to get rid of dolphins. This is to force the allies to use boats, or at least bring an aegis to protect the dolphins. This prevents sneak dolphin attacks on subs. Anyone who is not such a noob as to not know the infamous dolphin 'line of fire' trick will know why I did this. And of course, each side has equalizing hero units of their own. For example, YuriPrime will have a small laser to hit tanya/boris with. Also, because seige choppers and rocketeers make good cover for tanya&boris, Yuri gets laser rocketeers (they are weakened because otherwise they would be too powerful) to balance the power here as well.
  2. pirate68k

    Flying tanya. Plz help me debug this.

    umm, no it isnt. it's actually a part of a huge mod i am making. The reason for flying heroes is that in the origional YR, hero units weren't even worth building (at least when playing online). Now they will be heros as they should be: fully capable of single handedly taking out an entire army and then some. Of course, they wont be too powerful, armor is reduced to 75.
  3. pirate68k

    Flying tanya. Plz help me debug this.

    All it took was a little edit to the art.ini file. Now she is swimming in air tho... I hope to corect this. When I am done, I will post the solution to this problem so everyone can make flying hero units!
  4. Well, I've made her fly, but now she's being plagued by a swarm of bugs :lol:. First, she can't attack anything. This is boring. I set the primary weapon to a maverick and the secondry to a RedEye (patriot missle). Second, she can't die, but she can get stuck. When she gets shot down by flak (or whatever), she sits on the ground and doesn't move if she lands somewhere that infantry can't go. She also doesn't die, and can't be killed, as proven by two batoons of paratroopers shooting the he-l out of her. Instead, she makes a dying noise when shot at (her health is at one red bar) but never dies. So I can kill her over and over... boring. Edit: I just tried copying all the rocketeer's settings into tanya's settings in the ini file. I still had the same bugs, although tanya made different sounds... Edit, I just tried changing tanya's identifier entry in case I was dealing with a hardcoded bug. Which fixed nothing. Edit: I created a clone of the lunar infantry. The bugs showed up only when the lunar infantry was given the same image as tanya. This seems to indicate that the hardcoded bugs are liked to the image .
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