C'mon now, I am making a mod and people flame me for it. How nice is that? (warning: that was extreme sarcasm)
Anyway, I am making the hero units more powerful because right now they can destroy whole bases easily when playing AI, but are useless when playing a person who is not dumb enough to let Tanya walk right in with out facing a tesla tank or something. In most games I play online, no one even bothers using hero units at all!
And they're not "too powerful". Their armor has been severely weakened, so they must be supported by either ground troops or rocketeers, seige choppers, etc, if they are to live. One shot with a patriot and it's no more with them. Three shots with flak and they're dead. And in less than a second, the gattling tank gets a promotion :lol:.
For example: boris has a rad beacon to get rid of dolphins. This is to force the allies to use boats, or at least bring an aegis to protect the dolphins. This prevents sneak dolphin attacks on subs. Anyone who is not such a noob as to not know the infamous dolphin 'line of fire' trick will know why I did this.
And of course, each side has equalizing hero units of their own. For example, YuriPrime will have a small laser to hit tanya/boris with. Also, because seige choppers and rocketeers make good cover for tanya&boris, Yuri gets laser rocketeers (they are weakened because otherwise they would be too powerful) to balance the power here as well.