Jump to content

Gooball

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Gooball

  • Rank
    Recruit
  1. Gooball

    [Zero Hour] Chem suit crash

    Er, it might. Doesn't mean much to me though. This looked like the most important part: Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x0000006c Thread 0 Crashed: 0 ....conquer.generals.zero.hour 0x001b7614 Drawable::setTerrainDecal(TerrainDecalType) + 20 1 ....conquer.generals.zero.hour 0x00505150 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string [in-charge deleting]() + 48 2 ....conquer.generals.zero.hour 0x001ee2e8 ArmorUpgrade::upgradeImplementation() + 152 3 ....conquer.generals.zero.hour 0x001f076c UpgradeMux::giveSelfUpgrade() + 76 4 ....conquer.generals.zero.hour 0x001f0574 UpgradeMux::attemptUpgrade(BitFlags<(unsigned long)128>) + 68 5 ....conquer.generals.zero.hour 0x001ad5f4 Object::updateUpgradeModules() + 212 6 ....conquer.generals.zero.hour 0x001ae97c Object::onVeterancyLevelChanged(VeterancyLevel, VeterancyLevel, char) + 60 7 ....conquer.generals.zero.hour 0x001d1c68 ExperienceTracker::setMinVeterancyLevel(VeterancyLevel) + 104 8 ....conquer.generals.zero.hour 0x001cbc60 VeterancyGainCreate::onCreate() + 112 9 ....conquer.generals.zero.hour 0x001951e8 ThingFactory::newObject(ThingTemplate const*, Team*, BitFlags<(unsigned long)45>) + 248 10 ....conquer.generals.zero.hour 0x001f2a24 ProductionUpdate::update() + 1700 11 ....conquer.generals.zero.hour 0x00023770 GameLogic::update() + 1200 12 ....conquer.generals.zero.hour 0x0000f2f8 GameEngine::update() + 264 13 ....conquer.generals.zero.hour 0x0000b7e8 Win32GameEngine::update() + 24 14 ....conquer.generals.zero.hour 0x0000f384 GameEngine::execute() + 100 15 ....conquer.generals.zero.hour 0x0000b1f4 GameMain(int, char**) + 100 16 ....conquer.generals.zero.hour 0x000032fc MacGameMain() + 1100 17 ....conquer.generals.zero.hour 0x0000346c OneShotTimer(__EventLoopTimer*, void*) + 28 18 com.apple.CoreFoundation 0x9075deb0 __CFRunLoopDoTimer + 184 19 com.apple.CoreFoundation 0x9074a828 __CFRunLoopRun + 1680 20 com.apple.CoreFoundation 0x90749ddc CFRunLoopRunSpecific + 268 21 com.apple.HIToolbox 0x93122ca0 RunCurrentEventLoopInMode + 264 22 com.apple.HIToolbox 0x93122334 ReceiveNextEventCommon + 380 23 com.apple.HIToolbox 0x931675b0 AcquireNextEventInMode + 72 24 com.apple.HIToolbox 0x931673a0 RunApplicationEventLoop + 132 25 ....conquer.generals.zero.hour 0x000034e4 MacMain(int, char**) + 68 26 ....conquer.generals.zero.hour 0x0000385c main + 92 27 ....conquer.generals.zero.hour 0x000027d0 _start + 380 28 ....conquer.generals.zero.hour 0x00002650 start + 48
  2. I've made a little mod for ZH which changes the boss a bit. It can now train some infantry which start as veteran and also benefit from the chem suit upgrade. However, once I've researched chemsuits the game crashes when I create one of these veteran infantry. If I remove either the chemsuit or the veteran starting level from the infantry then it no longer crashes. Can anyone help? I'm running Mac OS X 10.4.1 with Zero Hour 1.0 (I think that's equivalent to the PC version 1.02). I can provide a crash log if necessary.
×